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diff --git a/libs/hwui/DisplayListOp.h b/libs/hwui/DisplayListOp.h
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-/*
- * Copyright (C) 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_HWUI_DISPLAY_OPERATION_H
-#define ANDROID_HWUI_DISPLAY_OPERATION_H
-
-#include "OpenGLRenderer.h"
-#include "AssetAtlas.h"
-#include "DeferredDisplayList.h"
-#include "DisplayListCanvas.h"
-#include "GammaFontRenderer.h"
-#include "Patch.h"
-#include "RenderNode.h"
-#include "renderstate/RenderState.h"
-#include "UvMapper.h"
-#include "utils/LinearAllocator.h"
-#include "utils/PaintUtils.h"
-#include "VectorDrawable.h"
-
-#include <algorithm>
-
-#include <SkColor.h>
-#include <SkPath.h>
-#include <SkPathOps.h>
-#include <SkXfermode.h>
-
-#include <private/hwui/DrawGlInfo.h>
-
-// Use OP_LOG for logging with arglist, OP_LOGS if just printing char*
-#define OP_LOGS(s) OP_LOG("%s", (s))
-#define OP_LOG(s, ...) ALOGD( "%*s" s, level * 2, "", __VA_ARGS__ )
-
-namespace android {
-namespace uirenderer {
-
-/**
- * Structure for storing canvas operations when they are recorded into a DisplayList, so that they
- * may be replayed to an OpenGLRenderer.
- *
- * To avoid individual memory allocations, DisplayListOps may only be allocated into a
- * LinearAllocator's managed memory buffers. Each pointer held by a DisplayListOp is either a
- * pointer into memory also allocated in the LinearAllocator (mostly for text and float buffers) or
- * references a externally refcounted object (Sk... and Skia... objects). ~DisplayListOp() is
- * never called as LinearAllocators are simply discarded, so no memory management should be done in
- * this class.
- */
-class DisplayListOp {
-public:
- // These objects should always be allocated with a LinearAllocator, and never destroyed/deleted.
- // standard new() intentionally not implemented, and delete/deconstructor should never be used.
- virtual ~DisplayListOp() { LOG_ALWAYS_FATAL("Destructor not supported"); }
- static void operator delete(void* ptr) { LOG_ALWAYS_FATAL("delete not supported"); }
- static void* operator new(size_t size) = delete; /** PURPOSELY OMITTED **/
- static void* operator new(size_t size, LinearAllocator& allocator) {
- // FIXME: Quick hack to keep old pipeline working, delete this when
- // we no longer need to support HWUI_NEWOPS := false
- return allocator.alloc<char>(size);
- }
-
- enum OpLogFlag {
- kOpLogFlag_Recurse = 0x1,
- kOpLogFlag_JSON = 0x2 // TODO: add?
- };
-
- virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
- bool useQuickReject) = 0;
-
- virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
- bool useQuickReject) = 0;
-
- virtual void output(int level, uint32_t logFlags = 0) const = 0;
-
- // NOTE: it would be nice to declare constants and overriding the implementation in each op to
- // point at the constants, but that seems to require a .cpp file
- virtual const char* name() = 0;
-};
-
-class StateOp : public DisplayListOp {
-public:
- virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
- bool useQuickReject) override {
- // default behavior only affects immediate, deferrable state, issue directly to renderer
- applyState(deferStruct.mRenderer, saveCount);
- }
-
- /**
- * State operations are applied directly to the renderer, but can cause the deferred drawing op
- * list to flush
- */
- virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
- bool useQuickReject) override {
- applyState(replayStruct.mRenderer, saveCount);
- }
-
- virtual void applyState(OpenGLRenderer& renderer, int saveCount) const = 0;
-};
-
-class DrawOp : public DisplayListOp {
-friend class MergingDrawBatch;
-public:
- DrawOp(const SkPaint* paint)
- : mPaint(paint), mQuickRejected(false) {}
-
- virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
- bool useQuickReject) override {
- if (mQuickRejected && CC_LIKELY(useQuickReject)) {
- return;
- }
-
- deferStruct.mDeferredList.addDrawOp(deferStruct.mRenderer, this);
- }
-
- virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
- bool useQuickReject) override {
- if (mQuickRejected && CC_LIKELY(useQuickReject)) {
- return;
- }
-
- applyDraw(replayStruct.mRenderer, replayStruct.mDirty);
- }
-
- virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) = 0;
-
- /**
- * Draw multiple instances of an operation, must be overidden for operations that merge
- *
- * Currently guarantees certain similarities between ops (see MergingDrawBatch::canMergeWith),
- * and pure translation transformations. Other guarantees of similarity should be enforced by
- * reducing which operations are tagged as mergeable.
- */
- virtual void multiDraw(OpenGLRenderer& renderer, Rect& dirty,
- const std::vector<OpStatePair>& ops, const Rect& bounds) {
- for (unsigned int i = 0; i < ops.size(); i++) {
- renderer.restoreDisplayState(*(ops[i].state), true);
- ops[i].op->applyDraw(renderer, dirty);
- }
- }
-
- /**
- * When this method is invoked the state field is initialized to have the
- * final rendering state. We can thus use it to process data as it will be
- * used at draw time.
- *
- * Additionally, this method allows subclasses to provide defer-time preferences for batching
- * and merging.
- *
- * if a subclass can set deferInfo.mergeable to true, it should implement multiDraw()
- */
- virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
- const DeferredDisplayState& state) {}
-
- /**
- * Query the conservative, local bounds (unmapped) bounds of the op.
- *
- * returns true if bounds exist
- */
- virtual bool getLocalBounds(Rect& localBounds) {
- return false;
- }
-
- // TODO: better refine localbounds usage
- void setQuickRejected(bool quickRejected) { mQuickRejected = quickRejected; }
- bool getQuickRejected() { return mQuickRejected; }
-
- virtual bool hasTextShadow() const {
- return false;
- }
-
- inline float strokeWidthOutset() {
- // since anything AA stroke with less than 1.0 pixel width is drawn with an alpha-reduced
- // 1.0 stroke, treat 1.0 as minimum.
-
- // TODO: it would be nice if this could take scale into account, but scale isn't stable
- // since higher levels of the view hierarchy can change scale out from underneath it.
- return std::max(mPaint->getStrokeWidth(), 1.0f) * 0.5f;
- }
-
-protected:
- // Helper method for determining op opaqueness. Assumes op fills its bounds in local
- // coordinates, and that paint's alpha is used
- inline bool isOpaqueOverBounds(const DeferredDisplayState& state) {
- // ensure that local bounds cover mapped bounds
- if (!state.mMatrix.isSimple()) return false;
-
- if (state.mRoundRectClipState) return false;
-
- // check state/paint for transparency
- if (mPaint) {
- if (mPaint->getAlpha() != 0xFF) {
- return false;
- }
- if (mPaint->getShader() && !mPaint->getShader()->isOpaque()) {
- return false;
- }
- if (PaintUtils::isBlendedColorFilter(mPaint->getColorFilter())) {
- return false;
- }
- }
-
- if (state.mAlpha != 1.0f) return false;
-
- SkXfermode::Mode mode = PaintUtils::getXfermodeDirect(mPaint);
- return (mode == SkXfermode::kSrcOver_Mode ||
- mode == SkXfermode::kSrc_Mode);
-
- }
-
- const SkPaint* mPaint;
- bool mQuickRejected;
-};
-
-class DrawBoundedOp : public DrawOp {
-public:
- DrawBoundedOp(float left, float top, float right, float bottom, const SkPaint* paint)
- : DrawOp(paint), mLocalBounds(left, top, right, bottom) {}
-
- DrawBoundedOp(const Rect& localBounds, const SkPaint* paint)
- : DrawOp(paint), mLocalBounds(localBounds) {}
-
- // Calculates bounds as smallest rect encompassing all points
- // NOTE: requires at least 1 vertex, and doesn't account for stroke size (should be handled in
- // subclass' constructor)
- DrawBoundedOp(const float* points, int count, const SkPaint* paint)
- : DrawOp(paint), mLocalBounds(points[0], points[1], points[0], points[1]) {
- for (int i = 2; i < count; i += 2) {
- mLocalBounds.left = std::min(mLocalBounds.left, points[i]);
- mLocalBounds.right = std::max(mLocalBounds.right, points[i]);
- mLocalBounds.top = std::min(mLocalBounds.top, points[i + 1]);
- mLocalBounds.bottom = std::max(mLocalBounds.bottom, points[i + 1]);
- }
- }
-
- // default empty constructor for bounds, to be overridden in child constructor body
- DrawBoundedOp(const SkPaint* paint): DrawOp(paint) { }
-
- virtual bool getLocalBounds(Rect& localBounds) override {
- localBounds.set(mLocalBounds);
- PaintUtils::TextShadow textShadow;
- if (PaintUtils::getTextShadow(mPaint, &textShadow)) {
- Rect shadow(mLocalBounds);
- shadow.translate(textShadow.dx, textShadow.dx);
- shadow.outset(textShadow.radius);
- localBounds.unionWith(shadow);
- }
- return true;
- }
-
-protected:
- Rect mLocalBounds; // displayed area in LOCAL coord. doesn't incorporate stroke, so check paint
-};
-
-///////////////////////////////////////////////////////////////////////////////
-// STATE OPERATIONS - these may affect the state of the canvas/renderer, but do
-// not directly draw or alter output
-///////////////////////////////////////////////////////////////////////////////
-
-class SaveOp : public StateOp {
-public:
- SaveOp(int flags)
- : mFlags(flags) {}
-
- virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
- bool useQuickReject) override {
- int newSaveCount = deferStruct.mRenderer.save(mFlags);
- deferStruct.mDeferredList.addSave(deferStruct.mRenderer, this, newSaveCount);
- }
-
- virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
- renderer.save(mFlags);
- }
-
- virtual void output(int level, uint32_t logFlags) const override {
- OP_LOG("Save flags %x", mFlags);
- }
-
- virtual const char* name() override { return "Save"; }
-
- int getFlags() const { return mFlags; }
-private:
- int mFlags;
-};
-
-class RestoreToCountOp : public StateOp {
-public:
- RestoreToCountOp(int count)
- : mCount(count) {}
-
- virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
- bool useQuickReject) override {
- deferStruct.mDeferredList.addRestoreToCount(deferStruct.mRenderer,
- this, saveCount + mCount);
- deferStruct.mRenderer.restoreToCount(saveCount + mCount);
- }
-
- virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
- renderer.restoreToCount(saveCount + mCount);
- }
-
- virtual void output(int level, uint32_t logFlags) const override {
- OP_LOG("Restore to count %d", mCount);
- }
-
- virtual const char* name() override { return "RestoreToCount"; }
-
-private:
- int mCount;
-};
-
-class SaveLayerOp : public StateOp {
-public:
- SaveLayerOp(float left, float top, float right, float bottom, int alpha, int flags)
- : mArea(left, top, right, bottom)
- , mPaint(&mCachedPaint)
- , mFlags(flags)
- , mConvexMask(nullptr) {
- mCachedPaint.setAlpha(alpha);
- }
-
- SaveLayerOp(float left, float top, float right, float bottom, const SkPaint* paint, int flags)
- : mArea(left, top, right, bottom)
- , mPaint(paint)
- , mFlags(flags)
- , mConvexMask(nullptr)
- {}
-
- virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
- bool useQuickReject) override {
- // NOTE: don't bother with actual saveLayer, instead issuing it at flush time
- int newSaveCount = deferStruct.mRenderer.getSaveCount();
- deferStruct.mDeferredList.addSaveLayer(deferStruct.mRenderer, this, newSaveCount);
-
- // NOTE: don't issue full saveLayer, since that has side effects/is costly. instead just
- // setup the snapshot for deferral, and re-issue the op at flush time
- deferStruct.mRenderer.saveLayerDeferred(mArea.left, mArea.top, mArea.right, mArea.bottom,
- mPaint, mFlags);
- }
-
- virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
- renderer.saveLayer(mArea.left, mArea.top, mArea.right, mArea.bottom,
- mPaint, mFlags, mConvexMask);
- }
-
- virtual void output(int level, uint32_t logFlags) const override {
- OP_LOG("SaveLayer%s of area " RECT_STRING,
- (isSaveLayerAlpha() ? "Alpha" : ""),RECT_ARGS(mArea));
- }
-
- virtual const char* name() override {
- return isSaveLayerAlpha() ? "SaveLayerAlpha" : "SaveLayer";
- }
-
- int getFlags() { return mFlags; }
-
- // Called to make SaveLayerOp clip to the provided mask when drawing back/restored
- void setMask(const SkPath* convexMask) {
- mConvexMask = convexMask;
- }
-
-private:
- bool isSaveLayerAlpha() const {
- SkXfermode::Mode mode = PaintUtils::getXfermodeDirect(mPaint);
- int alpha = PaintUtils::getAlphaDirect(mPaint);
- return alpha < 255 && mode == SkXfermode::kSrcOver_Mode;
- }
-
- Rect mArea;
- const SkPaint* mPaint;
- SkPaint mCachedPaint;
- int mFlags;
-
- // Convex path, points at data in RenderNode, valid for the duration of the frame only
- // Only used for masking the SaveLayer which wraps projected RenderNodes
- const SkPath* mConvexMask;
-};
-
-class TranslateOp : public StateOp {
-public:
- TranslateOp(float dx, float dy)
- : mDx(dx), mDy(dy) {}
-
- virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
- renderer.translate(mDx, mDy);
- }
-
- virtual void output(int level, uint32_t logFlags) const override {
- OP_LOG("Translate by %f %f", mDx, mDy);
- }
-
- virtual const char* name() override { return "Translate"; }
-
-private:
- float mDx;
- float mDy;
-};
-
-class RotateOp : public StateOp {
-public:
- RotateOp(float degrees)
- : mDegrees(degrees) {}
-
- virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
- renderer.rotate(mDegrees);
- }
-
- virtual void output(int level, uint32_t logFlags) const override {
- OP_LOG("Rotate by %f degrees", mDegrees);
- }
-
- virtual const char* name() override { return "Rotate"; }
-
-private:
- float mDegrees;
-};
-
-class ScaleOp : public StateOp {
-public:
- ScaleOp(float sx, float sy)
- : mSx(sx), mSy(sy) {}
-
- virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
- renderer.scale(mSx, mSy);
- }
-
- virtual void output(int level, uint32_t logFlags) const override {
- OP_LOG("Scale by %f %f", mSx, mSy);
- }
-
- virtual const char* name() override { return "Scale"; }
-
-private:
- float mSx;
- float mSy;
-};
-
-class SkewOp : public StateOp {
-public:
- SkewOp(float sx, float sy)
- : mSx(sx), mSy(sy) {}
-
- virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
- renderer.skew(mSx, mSy);
- }
-
- virtual void output(int level, uint32_t logFlags) const override {
- OP_LOG("Skew by %f %f", mSx, mSy);
- }
-
- virtual const char* name() override { return "Skew"; }
-
-private:
- float mSx;
- float mSy;
-};
-
-class SetMatrixOp : public StateOp {
-public:
- SetMatrixOp(const SkMatrix& matrix)
- : mMatrix(matrix) {}
-
- virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
- // Setting a matrix on a Canvas isn't equivalent to setting a total matrix on the scene.
- // Set a canvas-relative matrix on the renderer instead.
- renderer.setLocalMatrix(mMatrix);
- }
-
- virtual void output(int level, uint32_t logFlags) const override {
- if (mMatrix.isIdentity()) {
- OP_LOGS("SetMatrix (reset)");
- } else {
- OP_LOG("SetMatrix " SK_MATRIX_STRING, SK_MATRIX_ARGS(&mMatrix));
- }
- }
-
- virtual const char* name() override { return "SetMatrix"; }
-
-private:
- const SkMatrix mMatrix;
-};
-
-class ConcatMatrixOp : public StateOp {
-public:
- ConcatMatrixOp(const SkMatrix& matrix)
- : mMatrix(matrix) {}
-
- virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
- renderer.concatMatrix(mMatrix);
- }
-
- virtual void output(int level, uint32_t logFlags) const override {
- OP_LOG("ConcatMatrix " SK_MATRIX_STRING, SK_MATRIX_ARGS(&mMatrix));
- }
-
- virtual const char* name() override { return "ConcatMatrix"; }
-
-private:
- const SkMatrix mMatrix;
-};
-
-class ClipOp : public StateOp {
-public:
- ClipOp(SkRegion::Op op) : mOp(op) {}
-
- virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
- bool useQuickReject) override {
- // NOTE: must defer op BEFORE applying state, since it may read clip
- deferStruct.mDeferredList.addClip(deferStruct.mRenderer, this);
-
- // TODO: Can we avoid applying complex clips at defer time?
- applyState(deferStruct.mRenderer, saveCount);
- }
-
- bool canCauseComplexClip() {
- return ((mOp != SkRegion::kIntersect_Op) && (mOp != SkRegion::kReplace_Op)) || !isRect();
- }
-
-protected:
- virtual bool isRect() { return false; }
-
- SkRegion::Op mOp;
-};
-
-class ClipRectOp : public ClipOp {
-public:
- ClipRectOp(float left, float top, float right, float bottom, SkRegion::Op op)
- : ClipOp(op), mArea(left, top, right, bottom) {}
-
- virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
- renderer.clipRect(mArea.left, mArea.top, mArea.right, mArea.bottom, mOp);
- }
-
- virtual void output(int level, uint32_t logFlags) const override {
- OP_LOG("ClipRect " RECT_STRING, RECT_ARGS(mArea));
- }
-
- virtual const char* name() override { return "ClipRect"; }
-
-protected:
- virtual bool isRect() override { return true; }
-
-private:
- Rect mArea;
-};
-
-class ClipPathOp : public ClipOp {
-public:
- ClipPathOp(const SkPath* path, SkRegion::Op op)
- : ClipOp(op), mPath(path) {}
-
- virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
- renderer.clipPath(mPath, mOp);
- }
-
- virtual void output(int level, uint32_t logFlags) const override {
- SkRect bounds = mPath->getBounds();
- OP_LOG("ClipPath bounds " RECT_STRING,
- bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
- }
-
- virtual const char* name() override { return "ClipPath"; }
-
-private:
- const SkPath* mPath;
-};
-
-class ClipRegionOp : public ClipOp {
-public:
- ClipRegionOp(const SkRegion* region, SkRegion::Op op)
- : ClipOp(op), mRegion(region) {}
-
- virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override {
- renderer.clipRegion(mRegion, mOp);
- }
-
- virtual void output(int level, uint32_t logFlags) const override {
- SkIRect bounds = mRegion->getBounds();
- OP_LOG("ClipRegion bounds %d %d %d %d",
- bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
- }
-
- virtual const char* name() override { return "ClipRegion"; }
-
-private:
- const SkRegion* mRegion;
-};
-
-///////////////////////////////////////////////////////////////////////////////
-// DRAW OPERATIONS - these are operations that can draw to the canvas's device
-///////////////////////////////////////////////////////////////////////////////
-
-class DrawBitmapOp : public DrawBoundedOp {
-public:
- DrawBitmapOp(const SkBitmap* bitmap, const SkPaint* paint)
- : DrawBoundedOp(0, 0, bitmap->width(), bitmap->height(), paint)
- , mBitmap(bitmap)
- , mEntryValid(false), mEntry(nullptr) {
- }
-
- virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
- renderer.drawBitmap(mBitmap, mPaint);
- }
-
- AssetAtlas::Entry* getAtlasEntry(OpenGLRenderer& renderer) {
- if (!mEntryValid) {
- mEntryValid = true;
- mEntry = renderer.renderState().assetAtlas().getEntry(mBitmap->pixelRef());
- }
- return mEntry;
- }
-
-#define SET_TEXTURE(ptr, posRect, offsetRect, texCoordsRect, xDim, yDim) \
- TextureVertex::set((ptr)++, (posRect).xDim - (offsetRect).left, (posRect).yDim - (offsetRect).top, \
- (texCoordsRect).xDim, (texCoordsRect).yDim)
-
- /**
- * This multi-draw operation builds a mesh on the stack by generating a quad
- * for each bitmap in the batch. This method is also responsible for dirtying
- * the current layer, if any.
- */
- virtual void multiDraw(OpenGLRenderer& renderer, Rect& dirty,
- const std::vector<OpStatePair>& ops, const Rect& bounds) override {
- const DeferredDisplayState& firstState = *(ops[0].state);
- renderer.restoreDisplayState(firstState, true); // restore all but the clip
-
- TextureVertex vertices[6 * ops.size()];
- TextureVertex* vertex = &vertices[0];
-
- const bool hasLayer = renderer.hasLayer();
- bool pureTranslate = true;
-
- // TODO: manually handle rect clip for bitmaps by adjusting texCoords per op,
- // and allowing them to be merged in getBatchId()
- for (unsigned int i = 0; i < ops.size(); i++) {
- const DeferredDisplayState& state = *(ops[i].state);
- const Rect& opBounds = state.mBounds;
- // When we reach multiDraw(), the matrix can be either
- // pureTranslate or simple (translate and/or scale).
- // If the matrix is not pureTranslate, then we have a scale
- pureTranslate &= state.mMatrix.isPureTranslate();
-
- Rect texCoords(0, 0, 1, 1);
- ((DrawBitmapOp*) ops[i].op)->uvMap(renderer, texCoords);
-
- SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, top);
- SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
- SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
-
- SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
- SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
- SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, bottom);
-
- if (hasLayer) {
- renderer.dirtyLayer(opBounds.left, opBounds.top, opBounds.right, opBounds.bottom);
- }
- }
-
- renderer.drawBitmaps(mBitmap, mEntry, ops.size(), &vertices[0],
- pureTranslate, bounds, mPaint);
- }
-
- virtual void output(int level, uint32_t logFlags) const override {
- OP_LOG("Draw bitmap %p of size %dx%d%s",
- mBitmap, mBitmap->width(), mBitmap->height(),
- mEntry ? " using AssetAtlas" : "");
- }
-
- virtual const char* name() override { return "DrawBitmap"; }
-
- virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
- const DeferredDisplayState& state) override {
- deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
- deferInfo.mergeId = getAtlasEntry(renderer) ?
- (mergeid_t) mEntry->getMergeId() : (mergeid_t) mBitmap;
-
- // Don't merge non-simply transformed or neg scale ops, SET_TEXTURE doesn't handle rotation
- // Don't merge A8 bitmaps - the paint's color isn't compared by mergeId, or in
- // MergingDrawBatch::canMergeWith()
- // TODO: support clipped bitmaps by handling them in SET_TEXTURE
- deferInfo.mergeable = state.mMatrix.isSimple() && state.mMatrix.positiveScale() &&
- !state.mClipSideFlags &&
- PaintUtils::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode &&
- (mBitmap->colorType() != kAlpha_8_SkColorType);
- }
-
- void uvMap(OpenGLRenderer& renderer, Rect& texCoords) {
- if (getAtlasEntry(renderer)) {
- mEntry->uvMapper.map(texCoords);
- }
- }
-
- const SkBitmap* bitmap() { return mBitmap; }
-protected:
- const SkBitmap* mBitmap;
- bool mEntryValid;
- AssetAtlas::Entry* mEntry;
-};
-
-class DrawBitmapRectOp : public DrawBoundedOp {
-public:
- DrawBitmapRectOp(const SkBitmap* bitmap,
- float srcLeft, float srcTop, float srcRight, float srcBottom,
- float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint)
- : DrawBoundedOp(dstLeft, dstTop, dstRight, dstBottom, paint),
- mBitmap(bitmap), mSrc(srcLeft, srcTop, srcRight, srcBottom) {}
-
- virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
- renderer.drawBitmap(mBitmap, mSrc, mLocalBounds, mPaint);
- }
-
- virtual void output(int level, uint32_t logFlags) const override {
- OP_LOG("Draw bitmap %p src=" RECT_STRING ", dst=" RECT_STRING,
- mBitmap, RECT_ARGS(mSrc), RECT_ARGS(mLocalBounds));
- }
-
- virtual const char* name() override { return "DrawBitmapRect"; }
-
- virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
- const DeferredDisplayState& state) override {
- deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
- }
-
-private:
- const SkBitmap* mBitmap;
- Rect mSrc;
-};
-
-class DrawBitmapMeshOp : public DrawBoundedOp {
-public:
- DrawBitmapMeshOp(const SkBitmap* bitmap, int meshWidth, int meshHeight,
- const float* vertices, const int* colors, const SkPaint* paint)
- : DrawBoundedOp(vertices, 2 * (meshWidth + 1) * (meshHeight + 1), paint),
- mBitmap(bitmap), mMeshWidth(meshWidth), mMeshHeight(meshHeight),
- mVertices(vertices), mColors(colors) {}
-
- virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
- renderer.drawBitmapMesh(mBitmap, mMeshWidth, mMeshHeight,
- mVertices, mColors, mPaint);
- }
-
- virtual void output(int level, uint32_t logFlags) const override {
- OP_LOG("Draw bitmap %p mesh %d x %d", mBitmap, mMeshWidth, mMeshHeight);
- }
-
- virtual const char* name() override { return "DrawBitmapMesh"; }
-
- virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
- const DeferredDisplayState& state) override {
- deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap;
- }
-
-private:
- const SkBitmap* mBitmap;
- int mMeshWidth;
- int mMeshHeight;
- const float* mVertices;
- const int* mColors;
-};
-
-class DrawPatchOp : public DrawBoundedOp {
-public:
- DrawPatchOp(const SkBitmap* bitmap, const Res_png_9patch* patch,
- float left, float top, float right, float bottom, const SkPaint* paint)
- : DrawBoundedOp(left, top, right, bottom, paint),
- mBitmap(bitmap), mPatch(patch), mGenerationId(0), mMesh(nullptr),
- mEntryValid(false), mEntry(nullptr) {
- };
-
- AssetAtlas::Entry* getAtlasEntry(OpenGLRenderer& renderer) {
- if (!mEntryValid) {
- mEntryValid = true;
- mEntry = renderer.renderState().assetAtlas().getEntry(mBitmap->pixelRef());
- }
- return mEntry;
- }
-
- const Patch* getMesh(OpenGLRenderer& renderer) {
- if (!mMesh || renderer.getCaches().patchCache.getGenerationId() != mGenerationId) {
- PatchCache& cache = renderer.getCaches().patchCache;
- mMesh = cache.get(getAtlasEntry(renderer), mBitmap->width(), mBitmap->height(),
- mLocalBounds.getWidth(), mLocalBounds.getHeight(), mPatch);
- mGenerationId = cache.getGenerationId();
- }
- return mMesh;
- }
-
- /**
- * This multi-draw operation builds an indexed mesh on the stack by copying
- * and transforming the vertices of each 9-patch in the batch. This method
- * is also responsible for dirtying the current layer, if any.
- */
- virtual void multiDraw(OpenGLRenderer& renderer, Rect& dirty,
- const std::vector<OpStatePair>& ops, const Rect& bounds) override {
- const DeferredDisplayState& firstState = *(ops[0].state);
- renderer.restoreDisplayState(firstState, true); // restore all but the clip
-
- // Batches will usually contain a small number of items so it's
- // worth performing a first iteration to count the exact number
- // of vertices we need in the new mesh
- uint32_t totalVertices = 0;
- for (unsigned int i = 0; i < ops.size(); i++) {
- totalVertices += ((DrawPatchOp*) ops[i].op)->getMesh(renderer)->verticesCount;
- }
-
- const bool hasLayer = renderer.hasLayer();
-
- uint32_t indexCount = 0;
-
- TextureVertex vertices[totalVertices];
- TextureVertex* vertex = &vertices[0];
-
- // Create a mesh that contains the transformed vertices for all the
- // 9-patch objects that are part of the batch. Note that onDefer()
- // enforces ops drawn by this function to have a pure translate or
- // identity matrix
- for (unsigned int i = 0; i < ops.size(); i++) {
- DrawPatchOp* patchOp = (DrawPatchOp*) ops[i].op;
- const DeferredDisplayState* state = ops[i].state;
- const Patch* opMesh = patchOp->getMesh(renderer);
- uint32_t vertexCount = opMesh->verticesCount;
- if (vertexCount == 0) continue;
-
- // We use the bounds to know where to translate our vertices
- // Using patchOp->state.mBounds wouldn't work because these
- // bounds are clipped
- const float tx = (int) floorf(state->mMatrix.getTranslateX() +
- patchOp->mLocalBounds.left + 0.5f);
- const float ty = (int) floorf(state->mMatrix.getTranslateY() +
- patchOp->mLocalBounds.top + 0.5f);
-
- // Copy & transform all the vertices for the current operation
- TextureVertex* opVertices = opMesh->vertices.get();
- for (uint32_t j = 0; j < vertexCount; j++, opVertices++) {
- TextureVertex::set(vertex++,
- opVertices->x + tx, opVertices->y + ty,
- opVertices->u, opVertices->v);
- }
-
- // Dirty the current layer if possible. When the 9-patch does not
- // contain empty quads we can take a shortcut and simply set the
- // dirty rect to the object's bounds.
- if (hasLayer) {
- if (!opMesh->hasEmptyQuads) {
- renderer.dirtyLayer(tx, ty,
- tx + patchOp->mLocalBounds.getWidth(),
- ty + patchOp->mLocalBounds.getHeight());
- } else {
- const size_t count = opMesh->quads.size();
- for (size_t i = 0; i < count; i++) {
- const Rect& quadBounds = opMesh->quads[i];
- const float x = tx + quadBounds.left;
- const float y = ty + quadBounds.top;
- renderer.dirtyLayer(x, y,
- x + quadBounds.getWidth(), y + quadBounds.getHeight());
- }
- }
- }
-
- indexCount += opMesh->indexCount;
- }
-
- renderer.drawPatches(mBitmap, getAtlasEntry(renderer),
- &vertices[0], indexCount, mPaint);
- }
-
- virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
- // We're not calling the public variant of drawPatch() here
- // This method won't perform the quickReject() since we've already done it at this point
- renderer.drawPatch(mBitmap, getMesh(renderer), getAtlasEntry(renderer),
- mLocalBounds.left, mLocalBounds.top, mLocalBounds.right, mLocalBounds.bottom,
- mPaint);
- }
-
- virtual void output(int level, uint32_t logFlags) const override {
- OP_LOG("Draw patch " RECT_STRING "%s", RECT_ARGS(mLocalBounds),
- mEntry ? " with AssetAtlas" : "");
- }
-
- virtual const char* name() override { return "DrawPatch"; }
-
- virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
- const DeferredDisplayState& state) override {
- deferInfo.batchId = DeferredDisplayList::kOpBatch_Patch;
- deferInfo.mergeId = getAtlasEntry(renderer) ? (mergeid_t) mEntry->getMergeId() : (mergeid_t) mBitmap;
- deferInfo.mergeable = state.mMatrix.isPureTranslate() &&
- PaintUtils::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode;
- deferInfo.opaqueOverBounds = isOpaqueOverBounds(state) && mBitmap->isOpaque();
- }
-
-private:
- const SkBitmap* mBitmap;
- const Res_png_9patch* mPatch;
-
- uint32_t mGenerationId;
- const Patch* mMesh;
-
- bool mEntryValid;
- AssetAtlas::Entry* mEntry;
-};
-
-class DrawColorOp : public DrawOp {
-public:
- DrawColorOp(int color, SkXfermode::Mode mode)
- : DrawOp(nullptr), mColor(color), mMode(mode) {};
-
- virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
- renderer.drawColor(mColor, mMode);
- }
-
- virtual void output(int level, uint32_t logFlags) const override {
- OP_LOG("Draw color %#x, mode %d", mColor, mMode);
- }
-
- virtual const char* name() override { return "DrawColor"; }
-
-private:
- int mColor;
- SkXfermode::Mode mMode;
-};
-
-class DrawStrokableOp : public DrawBoundedOp {
-public:
- DrawStrokableOp(float left, float top, float right, float bottom, const SkPaint* paint)
- : DrawBoundedOp(left, top, right, bottom, paint) {};
- DrawStrokableOp(const Rect& localBounds, const SkPaint* paint)
- : DrawBoundedOp(localBounds, paint) {};
-
- virtual bool getLocalBounds(Rect& localBounds) override {
- localBounds.set(mLocalBounds);
- if (mPaint && mPaint->getStyle() != SkPaint::kFill_Style) {
- localBounds.outset(strokeWidthOutset());
- }
- return true;
- }
-
- virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
- const DeferredDisplayState& state) override {
- if (mPaint->getPathEffect()) {
- deferInfo.batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture;
- } else {
- deferInfo.batchId = mPaint->isAntiAlias() ?
- DeferredDisplayList::kOpBatch_AlphaVertices :
- DeferredDisplayList::kOpBatch_Vertices;
- }
- }
-};
-
-class DrawRectOp : public DrawStrokableOp {
-public:
- DrawRectOp(float left, float top, float right, float bottom, const SkPaint* paint)
- : DrawStrokableOp(left, top, right, bottom, paint) {}
-
- virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
- renderer.drawRect(mLocalBounds.left, mLocalBounds.top,
- mLocalBounds.right, mLocalBounds.bottom, mPaint);
- }
-
- virtual void output(int level, uint32_t logFlags) const override {
- OP_LOG("Draw Rect " RECT_STRING, RECT_ARGS(mLocalBounds));
- }
-
- virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
- const DeferredDisplayState& state) override {
- DrawStrokableOp::onDefer(renderer, deferInfo, state);
- deferInfo.opaqueOverBounds = isOpaqueOverBounds(state) &&
- mPaint->getStyle() == SkPaint::kFill_Style;
- }
-
- virtual const char* name() override { return "DrawRect"; }
-};
-
-class DrawRectsOp : public DrawBoundedOp {
-public:
- DrawRectsOp(const float* rects, int count, const SkPaint* paint)
- : DrawBoundedOp(rects, count, paint),
- mRects(rects), mCount(count) {}
-
- virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
- renderer.drawRects(mRects, mCount, mPaint);
- }
-
- virtual void output(int level, uint32_t logFlags) const override {
- OP_LOG("Draw Rects count %d", mCount);
- }
-
- virtual const char* name() override { return "DrawRects"; }
-
- virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
- const DeferredDisplayState& state) override {
- deferInfo.batchId = DeferredDisplayList::kOpBatch_Vertices;
- }
-
-private:
- const float* mRects;
- int mCount;
-};
-
-class DrawRoundRectOp : public DrawStrokableOp {
-public:
- DrawRoundRectOp(float left, float top, float right, float bottom,
- float rx, float ry, const SkPaint* paint)
- : DrawStrokableOp(left, top, right, bottom, paint), mRx(rx), mRy(ry) {}
-
- virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
- renderer.drawRoundRect(mLocalBounds.left, mLocalBounds.top,
- mLocalBounds.right, mLocalBounds.bottom, mRx, mRy, mPaint);
- }
-
- virtual void output(int level, uint32_t logFlags) const override {
- OP_LOG("Draw RoundRect " RECT_STRING ", rx %f, ry %f", RECT_ARGS(mLocalBounds), mRx, mRy);
- }
-
- virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
- const DeferredDisplayState& state) override {
- DrawStrokableOp::onDefer(renderer, deferInfo, state);
- if (!mPaint->getPathEffect()) {
- renderer.getCaches().tessellationCache.precacheRoundRect(state.mMatrix, *mPaint,
- mLocalBounds.getWidth(), mLocalBounds.getHeight(), mRx, mRy);
- }
- }
-
- virtual const char* name() override { return "DrawRoundRect"; }
-
-private:
- float mRx;
- float mRy;
-};
-
-class DrawRoundRectPropsOp : public DrawOp {
-public:
- DrawRoundRectPropsOp(float* left, float* top, float* right, float* bottom,
- float *rx, float *ry, const SkPaint* paint)
- : DrawOp(paint), mLeft(left), mTop(top), mRight(right), mBottom(bottom),
- mRx(rx), mRy(ry) {}
-
- virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
- renderer.drawRoundRect(*mLeft, *mTop, *mRight, *mBottom,
- *mRx, *mRy, mPaint);
- }
-
- virtual void output(int level, uint32_t logFlags) const override {
- OP_LOG("Draw RoundRect Props " RECT_STRING ", rx %f, ry %f",
- *mLeft, *mTop, *mRight, *mBottom, *mRx, *mRy);
- }
-
- virtual const char* name() override { return "DrawRoundRectProps"; }
-
-private:
- float* mLeft;
- float* mTop;
- float* mRight;
- float* mBottom;
- float* mRx;
- float* mRy;
-};
-
-class DrawCircleOp : public DrawStrokableOp {
-public:
- DrawCircleOp(float x, float y, float radius, const SkPaint* paint)
- : DrawStrokableOp(x - radius, y - radius, x + radius, y + radius, paint),
- mX(x), mY(y), mRadius(radius) {}
-
- virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
- renderer.drawCircle(mX, mY, mRadius, mPaint);
- }
-
- virtual void output(int level, uint32_t logFlags) const override {
- OP_LOG("Draw Circle x %f, y %f, r %f", mX, mY, mRadius);
- }
-
- virtual const char* name() override { return "DrawCircle"; }
-
-private:
- float mX;
- float mY;
- float mRadius;
-};
-
-class DrawCirclePropsOp : public DrawOp {
-public:
- DrawCirclePropsOp(float* x, float* y, float* radius, const SkPaint* paint)
- : DrawOp(paint), mX(x), mY(y), mRadius(radius) {}
-
- virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
- renderer.drawCircle(*mX, *mY, *mRadius, mPaint);
- }
-
- virtual void output(int level, uint32_t logFlags) const override {
- OP_LOG("Draw Circle Props x %p, y %p, r %p", mX, mY, mRadius);
- }
-
- virtual const char* name() override { return "DrawCircleProps"; }
-
-private:
- float* mX;
- float* mY;
- float* mRadius;
-};
-
-class DrawVectorDrawableOp : public DrawOp {
-public:
- DrawVectorDrawableOp(VectorDrawableRoot* tree, const SkRect& bounds)
- : DrawOp(nullptr), mTree(tree), mDst(bounds) {}
-
- virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
- const SkBitmap& bitmap = mTree->getBitmapUpdateIfDirty();
- SkPaint* paint = mTree->getPaint();
- renderer.drawBitmap(&bitmap, Rect(0, 0, bitmap.width(), bitmap.height()),
- mDst, paint);
- }
-
- virtual void output(int level, uint32_t logFlags) const override {
- OP_LOG("Draw Vector Drawable %p", mTree);
- }
-
- virtual const char* name() override { return "DrawVectorDrawable"; }
-
-private:
- VectorDrawableRoot* mTree;
- SkRect mDst;
-
-};
-
-class DrawOvalOp : public DrawStrokableOp {
-public:
- DrawOvalOp(float left, float top, float right, float bottom, const SkPaint* paint)
- : DrawStrokableOp(left, top, right, bottom, paint) {}
-
- virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
- renderer.drawOval(mLocalBounds.left, mLocalBounds.top,
- mLocalBounds.right, mLocalBounds.bottom, mPaint);
- }
-
- virtual void output(int level, uint32_t logFlags) const override {
- OP_LOG("Draw Oval " RECT_STRING, RECT_ARGS(mLocalBounds));
- }
-
- virtual const char* name() override { return "DrawOval"; }
-};
-
-class DrawArcOp : public DrawStrokableOp {
-public:
- DrawArcOp(float left, float top, float right, float bottom,
- float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint)
- : DrawStrokableOp(left, top, right, bottom, paint),
- mStartAngle(startAngle), mSweepAngle(sweepAngle), mUseCenter(useCenter) {}
-
- virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
- renderer.drawArc(mLocalBounds.left, mLocalBounds.top,
- mLocalBounds.right, mLocalBounds.bottom,
- mStartAngle, mSweepAngle, mUseCenter, mPaint);
- }
-
- virtual void output(int level, uint32_t logFlags) const override {
- OP_LOG("Draw Arc " RECT_STRING ", start %f, sweep %f, useCenter %d",
- RECT_ARGS(mLocalBounds), mStartAngle, mSweepAngle, mUseCenter);
- }
-
- virtual const char* name() override { return "DrawArc"; }
-
-private:
- float mStartAngle;
- float mSweepAngle;
- bool mUseCenter;
-};
-
-class DrawPathOp : public DrawBoundedOp {
-public:
- DrawPathOp(const SkPath* path, const SkPaint* paint)
- : DrawBoundedOp(paint), mPath(path) {
- float left, top, offset;
- uint32_t width, height;
- PathCache::computePathBounds(path, paint, left, top, offset, width, height);
- left -= offset;
- top -= offset;
- mLocalBounds.set(left, top, left + width, top + height);
- }
-
- virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
- renderer.drawPath(mPath, mPaint);
- }
-
- virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
- const DeferredDisplayState& state) override {
- renderer.getCaches().pathCache.precache(mPath, mPaint);
-
- deferInfo.batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture;
- }
-
- virtual void output(int level, uint32_t logFlags) const override {
- OP_LOG("Draw Path %p in " RECT_STRING, mPath, RECT_ARGS(mLocalBounds));
- }
-
- virtual const char* name() override { return "DrawPath"; }
-
-private:
- const SkPath* mPath;
-};
-
-class DrawLinesOp : public DrawBoundedOp {
-public:
- DrawLinesOp(const float* points, int count, const SkPaint* paint)
- : DrawBoundedOp(points, count, paint),
- mPoints(points), mCount(count) {
- mLocalBounds.outset(strokeWidthOutset());
- }
-
- virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
- renderer.drawLines(mPoints, mCount, mPaint);
- }
-
- virtual void output(int level, uint32_t logFlags) const override {
- OP_LOG("Draw Lines count %d", mCount);
- }
-
- virtual const char* name() override { return "DrawLines"; }
-
- virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
- const DeferredDisplayState& state) override {
- deferInfo.batchId = mPaint->isAntiAlias() ?
- DeferredDisplayList::kOpBatch_AlphaVertices :
- DeferredDisplayList::kOpBatch_Vertices;
- }
-
-protected:
- const float* mPoints;
- int mCount;
-};
-
-class DrawPointsOp : public DrawLinesOp {
-public:
- DrawPointsOp(const float* points, int count, const SkPaint* paint)
- : DrawLinesOp(points, count, paint) {}
-
- virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
- renderer.drawPoints(mPoints, mCount, mPaint);
- }
-
- virtual void output(int level, uint32_t logFlags) const override {
- OP_LOG("Draw Points count %d", mCount);
- }
-
- virtual const char* name() override { return "DrawPoints"; }
-};
-
-class DrawSomeTextOp : public DrawOp {
-public:
- DrawSomeTextOp(const glyph_t* text, int bytesCount, int count, const SkPaint* paint)
- : DrawOp(paint), mText(text), mBytesCount(bytesCount), mCount(count) {};
-
- virtual void output(int level, uint32_t logFlags) const override {
- OP_LOG("Draw some text, %d bytes", mBytesCount);
- }
-
- virtual bool hasTextShadow() const override {
- return PaintUtils::hasTextShadow(mPaint);
- }
-
- virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
- const DeferredDisplayState& state) override {
- FontRenderer& fontRenderer = renderer.getCaches().fontRenderer.getFontRenderer();
- fontRenderer.precache(mPaint, mText, mCount, SkMatrix::I());
-
- deferInfo.batchId = mPaint->getColor() == SK_ColorBLACK ?
- DeferredDisplayList::kOpBatch_Text :
- DeferredDisplayList::kOpBatch_ColorText;
- }
-
-protected:
- const glyph_t* mText;
- int mBytesCount;
- int mCount;
-};
-
-class DrawTextOnPathOp : public DrawSomeTextOp {
-public:
- DrawTextOnPathOp(const glyph_t* text, int bytesCount, int count,
- const SkPath* path, float hOffset, float vOffset, const SkPaint* paint)
- : DrawSomeTextOp(text, bytesCount, count, paint),
- mPath(path), mHOffset(hOffset), mVOffset(vOffset) {
- /* TODO: inherit from DrawBounded and init mLocalBounds */
- }
-
- virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
- renderer.drawTextOnPath(mText, mBytesCount, mCount, mPath,
- mHOffset, mVOffset, mPaint);
- }
-
- virtual const char* name() override { return "DrawTextOnPath"; }
-
-private:
- const SkPath* mPath;
- float mHOffset;
- float mVOffset;
-};
-
-class DrawTextOp : public DrawStrokableOp {
-public:
- DrawTextOp(const glyph_t* text, int bytesCount, int count, float x, float y,
- const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds)
- : DrawStrokableOp(bounds, paint), mText(text), mBytesCount(bytesCount), mCount(count),
- mX(x), mY(y), mPositions(positions), mTotalAdvance(totalAdvance) {
- mPrecacheTransform = SkMatrix::InvalidMatrix();
- }
-
- virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
- const DeferredDisplayState& state) override {
- FontRenderer& fontRenderer = renderer.getCaches().fontRenderer.getFontRenderer();
- SkMatrix transform;
- renderer.findBestFontTransform(state.mMatrix, &transform);
- if (mPrecacheTransform != transform) {
- fontRenderer.precache(mPaint, mText, mCount, transform);
- mPrecacheTransform = transform;
- }
- deferInfo.batchId = mPaint->getColor() == SK_ColorBLACK ?
- DeferredDisplayList::kOpBatch_Text :
- DeferredDisplayList::kOpBatch_ColorText;
-
- deferInfo.mergeId = reinterpret_cast<mergeid_t>(mPaint->getColor());
-
- // don't merge decorated text - the decorations won't draw in order
- bool hasDecorations = mPaint->getFlags()
- & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag);
-
- deferInfo.mergeable = state.mMatrix.isPureTranslate()
- && !hasDecorations
- && PaintUtils::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode;
- }
-
- virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
- Rect bounds;
- getLocalBounds(bounds);
- renderer.drawText(mText, mBytesCount, mCount, mX, mY,
- mPositions, mPaint, mTotalAdvance, bounds);
- }
-
- virtual void multiDraw(OpenGLRenderer& renderer, Rect& dirty,
- const std::vector<OpStatePair>& ops, const Rect& bounds) override {
- for (unsigned int i = 0; i < ops.size(); i++) {
- const DeferredDisplayState& state = *(ops[i].state);
- DrawOpMode drawOpMode = (i == ops.size() - 1) ? DrawOpMode::kFlush : DrawOpMode::kDefer;
- renderer.restoreDisplayState(state, true); // restore all but the clip
-
- DrawTextOp& op = *((DrawTextOp*)ops[i].op);
- // quickReject() will not occure in drawText() so we can use mLocalBounds
- // directly, we do not need to account for shadow by calling getLocalBounds()
- renderer.drawText(op.mText, op.mBytesCount, op.mCount, op.mX, op.mY,
- op.mPositions, op.mPaint, op.mTotalAdvance, op.mLocalBounds,
- drawOpMode);
- }
- }
-
- virtual void output(int level, uint32_t logFlags) const override {
- OP_LOG("Draw Text of count %d, bytes %d", mCount, mBytesCount);
- }
-
- virtual const char* name() override { return "DrawText"; }
-
-private:
- const glyph_t* mText;
- int mBytesCount;
- int mCount;
- float mX;
- float mY;
- const float* mPositions;
- float mTotalAdvance;
- SkMatrix mPrecacheTransform;
-};
-
-///////////////////////////////////////////////////////////////////////////////
-// SPECIAL DRAW OPERATIONS
-///////////////////////////////////////////////////////////////////////////////
-
-class DrawFunctorOp : public DrawOp {
-public:
- DrawFunctorOp(Functor* functor)
- : DrawOp(nullptr), mFunctor(functor) {}
-
- virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
- renderer.startMark("GL functor");
- renderer.callDrawGLFunction(mFunctor, dirty);
- renderer.endMark();
- }
-
- virtual void output(int level, uint32_t logFlags) const override {
- OP_LOG("Draw Functor %p", mFunctor);
- }
-
- virtual const char* name() override { return "DrawFunctor"; }
-
-private:
- Functor* mFunctor;
-};
-
-class DrawRenderNodeOp : public DrawBoundedOp {
- friend class RenderNode; // grant RenderNode access to info of child
- friend class DisplayList; // grant DisplayList access to info of child
- friend class DisplayListCanvas;
- friend class TestUtils;
-public:
- DrawRenderNodeOp(RenderNode* renderNode, const mat4& transformFromParent, bool clipIsSimple)
- : DrawBoundedOp(0, 0,
- renderNode->stagingProperties().getWidth(),
- renderNode->stagingProperties().getHeight(),
- nullptr)
- , renderNode(renderNode)
- , mRecordedWithPotentialStencilClip(!clipIsSimple || !transformFromParent.isSimple())
- , localMatrix(transformFromParent)
- , skipInOrderDraw(false) {}
-
- virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
- bool useQuickReject) override {
- if (renderNode->isRenderable() && !skipInOrderDraw) {
- renderNode->defer(deferStruct, level + 1);
- }
- }
-
- virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
- bool useQuickReject) override {
- if (renderNode->isRenderable() && !skipInOrderDraw) {
- renderNode->replay(replayStruct, level + 1);
- }
- }
-
- virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
- LOG_ALWAYS_FATAL("should not be called, because replay() is overridden");
- }
-
- virtual void output(int level, uint32_t logFlags) const override {
- OP_LOG("Draw RenderNode %p %s", renderNode, renderNode->getName());
- if (renderNode && (logFlags & kOpLogFlag_Recurse)) {
- renderNode->output(level + 1);
- }
- }
-
- virtual const char* name() override { return "DrawRenderNode"; }
-
-private:
- RenderNode* renderNode;
-
- /**
- * This RenderNode was drawn into a DisplayList with the canvas in a state that will likely
- * require rendering with stencil clipping. Either:
- *
- * 1) A path clip or rotated rect clip was in effect on the canvas at record time
- * 2) The RenderNode was recorded with a non-simple canvas transform (e.g. rotation)
- *
- * Note: even if this is false, non-rect clipping may still be applied applied either due to
- * property-driven rotation (either in this RenderNode, or any ancestor), or record time
- * clipping in an ancestor. These are handled in RenderNode::prepareTreeImpl since they are
- * dynamic (relative to a static DisplayList of a parent), and don't affect this flag.
- */
- bool mRecordedWithPotentialStencilClip;
-
- ///////////////////////////
- // Properties below are used by RenderNode::computeOrderingImpl() and issueOperations()
- ///////////////////////////
- /**
- * Records transform vs parent, used for computing total transform without rerunning DL contents
- */
- const mat4 localMatrix;
-
- /**
- * Holds the transformation between the projection surface ViewGroup and this RenderNode
- * drawing instance. Represents any translations / transformations done within the drawing of
- * the compositing ancestor ViewGroup's draw, before the draw of the View represented by this
- * DisplayList draw instance.
- *
- * Note: doesn't include transformation within the RenderNode, or its properties.
- */
- mat4 transformFromCompositingAncestor;
- bool skipInOrderDraw;
-};
-
-/**
- * Not a canvas operation, used only by 3d / z ordering logic in RenderNode::iterate()
- */
-class DrawShadowOp : public DrawOp {
-public:
- DrawShadowOp(const mat4& transformXY, const mat4& transformZ,
- float casterAlpha, const SkPath* casterOutline)
- : DrawOp(nullptr)
- , mTransformXY(transformXY)
- , mTransformZ(transformZ)
- , mCasterAlpha(casterAlpha)
- , mCasterOutline(casterOutline) {
- }
-
- virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo,
- const DeferredDisplayState& state) override {
- renderer.getCaches().tessellationCache.precacheShadows(&state.mMatrix,
- renderer.getLocalClipBounds(), isCasterOpaque(), mCasterOutline,
- &mTransformXY, &mTransformZ, renderer.getLightCenter(), renderer.getLightRadius());
- }
-
- virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
- TessellationCache::vertexBuffer_pair_t buffers;
- Matrix4 drawTransform(*(renderer.currentTransform()));
- renderer.getCaches().tessellationCache.getShadowBuffers(&drawTransform,
- renderer.getLocalClipBounds(), isCasterOpaque(), mCasterOutline,
- &mTransformXY, &mTransformZ, renderer.getLightCenter(), renderer.getLightRadius(),
- buffers);
-
- renderer.drawShadow(mCasterAlpha, buffers.first, buffers.second);
- }
-
- virtual void output(int level, uint32_t logFlags) const override {
- OP_LOGS("DrawShadow");
- }
-
- virtual const char* name() override { return "DrawShadow"; }
-
-private:
- bool isCasterOpaque() { return mCasterAlpha >= 1.0f; }
-
- const mat4 mTransformXY;
- const mat4 mTransformZ;
- const float mCasterAlpha;
- const SkPath* mCasterOutline;
-};
-
-class DrawLayerOp : public DrawOp {
-public:
- DrawLayerOp(Layer* layer)
- : DrawOp(nullptr), mLayer(layer) {}
-
- virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override {
- renderer.drawLayer(mLayer);
- }
-
- virtual void output(int level, uint32_t logFlags) const override {
- OP_LOG("Draw Layer %p", mLayer);
- }
-
- virtual const char* name() override { return "DrawLayer"; }
-
-private:
- Layer* mLayer;
-};
-
-}; // namespace uirenderer
-}; // namespace android
-
-#endif // ANDROID_HWUI_DISPLAY_OPERATION_H