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diff --git a/libs/hwui/DisplayListCanvas.h b/libs/hwui/DisplayListCanvas.h
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-/*
- * Copyright (C) 2010 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_HWUI_DISPLAY_LIST_RENDERER_H
-#define ANDROID_HWUI_DISPLAY_LIST_RENDERER_H
-
-#include "CanvasState.h"
-#include "DisplayList.h"
-#include "RenderNode.h"
-#include "ResourceCache.h"
-#include "SkiaCanvasProxy.h"
-#include "hwui/Canvas.h"
-#include "utils/Macros.h"
-
-#include <SkDrawFilter.h>
-#include <SkMatrix.h>
-#include <SkPaint.h>
-#include <SkPath.h>
-#include <SkRegion.h>
-#include <SkTLazy.h>
-#include <cutils/compiler.h>
-
-namespace android {
-namespace uirenderer {
-
-///////////////////////////////////////////////////////////////////////////////
-// Defines
-///////////////////////////////////////////////////////////////////////////////
-
-// Debug
-#if DEBUG_DISPLAY_LIST
- #define DISPLAY_LIST_LOGD(...) ALOGD(__VA_ARGS__)
-#else
- #define DISPLAY_LIST_LOGD(...)
-#endif
-
-///////////////////////////////////////////////////////////////////////////////
-// Display list
-///////////////////////////////////////////////////////////////////////////////
-
-class DeferredDisplayList;
-class DeferredLayerUpdater;
-class DisplayListOp;
-class DrawOp;
-class DrawRenderNodeOp;
-class RenderNode;
-class StateOp;
-
-/**
- * Records drawing commands in a display list for later playback into an OpenGLRenderer.
- */
-class ANDROID_API DisplayListCanvas: public Canvas, public CanvasStateClient {
-public:
- DisplayListCanvas(int width, int height);
- virtual ~DisplayListCanvas();
-
- virtual void resetRecording(int width, int height) override;
- virtual WARN_UNUSED_RESULT DisplayList* finishRecording() override;
-
-// ----------------------------------------------------------------------------
-// HWUI Canvas state operations
-// ----------------------------------------------------------------------------
-
- virtual void insertReorderBarrier(bool enableReorder) override;
-
-// ----------------------------------------------------------------------------
-// HWUI Canvas draw operations
-// ----------------------------------------------------------------------------
-
- // Shapes
- virtual void drawRoundRect(CanvasPropertyPrimitive* left, CanvasPropertyPrimitive* top,
- CanvasPropertyPrimitive* right, CanvasPropertyPrimitive* bottom,
- CanvasPropertyPrimitive* rx, CanvasPropertyPrimitive* ry,
- CanvasPropertyPaint* paint) override;
- virtual void drawCircle(CanvasPropertyPrimitive* x, CanvasPropertyPrimitive* y,
- CanvasPropertyPrimitive* radius, CanvasPropertyPaint* paint) override;
-
-// ----------------------------------------------------------------------------
-// HWUI Canvas draw operations - special
-// ----------------------------------------------------------------------------
- virtual void drawLayer(DeferredLayerUpdater* layerHandle) override;
- virtual void drawRenderNode(RenderNode* renderNode) override;
- virtual void callDrawGLFunction(Functor* functor,
- GlFunctorLifecycleListener* listener) override;
-
-// ----------------------------------------------------------------------------
-// CanvasStateClient interface
-// ----------------------------------------------------------------------------
- virtual void onViewportInitialized() override { }
- virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) override { }
- virtual GLuint getTargetFbo() const override { return -1; }
-
-// ----------------------------------------------------------------------------
-// android/graphics/Canvas interface
-// ----------------------------------------------------------------------------
- virtual SkCanvas* asSkCanvas() override;
-
- virtual void setBitmap(const SkBitmap& bitmap) override {
- LOG_ALWAYS_FATAL("DisplayListCanvas is not backed by a bitmap.");
- }
-
- virtual bool isOpaque() override { return false; }
- virtual int width() override { return mState.getWidth(); }
- virtual int height() override { return mState.getHeight(); }
-
- virtual void setHighContrastText(bool highContrastText) override {
- mHighContrastText = highContrastText;
- }
- virtual bool isHighContrastText() override { return mHighContrastText; }
-
-// ----------------------------------------------------------------------------
-// android/graphics/Canvas state operations
-// ----------------------------------------------------------------------------
- // Save (layer)
- virtual int getSaveCount() const override { return mState.getSaveCount(); }
- virtual int save(SaveFlags::Flags flags) override;
- virtual void restore() override;
- virtual void restoreToCount(int saveCount) override;
-
- virtual int saveLayer(float left, float top, float right, float bottom, const SkPaint* paint,
- SaveFlags::Flags flags) override;
- virtual int saveLayerAlpha(float left, float top, float right, float bottom,
- int alpha, SaveFlags::Flags flags) override {
- SkPaint paint;
- paint.setAlpha(alpha);
- return saveLayer(left, top, right, bottom, &paint, flags);
- }
-
- // Matrix
- virtual void getMatrix(SkMatrix* outMatrix) const override { mState.getMatrix(outMatrix); }
- virtual void setMatrix(const SkMatrix& matrix) override;
-
- virtual void concat(const SkMatrix& matrix) override;
- virtual void rotate(float degrees) override;
- virtual void scale(float sx, float sy) override;
- virtual void skew(float sx, float sy) override;
- virtual void translate(float dx, float dy) override;
-
- // Clip
- virtual bool getClipBounds(SkRect* outRect) const override;
- virtual bool quickRejectRect(float left, float top, float right, float bottom) const override;
- virtual bool quickRejectPath(const SkPath& path) const override;
-
- virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op) override;
- virtual bool clipPath(const SkPath* path, SkRegion::Op op) override;
- virtual bool clipRegion(const SkRegion* region, SkRegion::Op op) override;
-
- // Misc
- virtual SkDrawFilter* getDrawFilter() override { return mDrawFilter.get(); }
- virtual void setDrawFilter(SkDrawFilter* filter) override;
-
-// ----------------------------------------------------------------------------
-// android/graphics/Canvas draw operations
-// ----------------------------------------------------------------------------
- virtual void drawColor(int color, SkXfermode::Mode mode) override;
- virtual void drawPaint(const SkPaint& paint) override;
-
- // Geometry
- virtual void drawPoint(float x, float y, const SkPaint& paint) override {
- float points[2] = { x, y };
- drawPoints(points, 2, paint);
- }
- virtual void drawPoints(const float* points, int count, const SkPaint& paint) override;
- virtual void drawLine(float startX, float startY, float stopX, float stopY,
- const SkPaint& paint) override {
- float points[4] = { startX, startY, stopX, stopY };
- drawLines(points, 4, paint);
- }
- virtual void drawLines(const float* points, int count, const SkPaint& paint) override;
- virtual void drawRect(float left, float top, float right, float bottom, const SkPaint& paint) override;
- virtual void drawRegion(const SkRegion& region, const SkPaint& paint) override;
- virtual void drawRoundRect(float left, float top, float right, float bottom,
- float rx, float ry, const SkPaint& paint) override;
- virtual void drawCircle(float x, float y, float radius, const SkPaint& paint) override;
- virtual void drawOval(float left, float top, float right, float bottom, const SkPaint& paint) override;
- virtual void drawArc(float left, float top, float right, float bottom,
- float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) override;
- virtual void drawPath(const SkPath& path, const SkPaint& paint) override;
- virtual void drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount,
- const float* verts, const float* tex, const int* colors,
- const uint16_t* indices, int indexCount, const SkPaint& paint) override
- { /* DisplayListCanvas does not support drawVertices(); ignore */ }
-
- // Bitmap-based
- virtual void drawBitmap(const SkBitmap& bitmap, float left, float top, const SkPaint* paint) override;
- virtual void drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix,
- const SkPaint* paint) override;
- virtual void drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop,
- float srcRight, float srcBottom, float dstLeft, float dstTop,
- float dstRight, float dstBottom, const SkPaint* paint) override;
- virtual void drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight,
- const float* vertices, const int* colors, const SkPaint* paint) override;
- virtual void drawNinePatch(const SkBitmap& bitmap, const android::Res_png_9patch& chunk,
- float dstLeft, float dstTop, float dstRight, float dstBottom,
- const SkPaint* paint) override;
-
- virtual void drawVectorDrawable(VectorDrawableRoot* tree) override;
-
- // Text
- virtual void drawGlyphs(const uint16_t* glyphs, const float* positions, int count,
- const SkPaint& paint, float x, float y, float boundsLeft, float boundsTop,
- float boundsRight, float boundsBottom, float totalAdvance) override;
- virtual void drawGlyphsOnPath(const uint16_t* glyphs, int count, const SkPath& path,
- float hOffset, float vOffset, const SkPaint& paint) override;
- virtual bool drawTextAbsolutePos() const override { return false; }
-
-private:
-
- CanvasState mState;
- std::unique_ptr<SkiaCanvasProxy> mSkiaCanvasProxy;
-
- enum DeferredBarrierType {
- kBarrier_None,
- kBarrier_InOrder,
- kBarrier_OutOfOrder,
- };
-
- void drawBitmap(const SkBitmap* bitmap, const SkPaint* paint);
- void drawRects(const float* rects, int count, const SkPaint* paint);
-
- void flushRestoreToCount();
- void flushTranslate();
- void flushReorderBarrier();
-
- LinearAllocator& alloc() { return mDisplayList->allocator; }
-
- // Each method returns final index of op
- size_t addOpAndUpdateChunk(DisplayListOp* op);
- // flushes any deferred operations, and appends the op
- size_t flushAndAddOp(DisplayListOp* op);
-
- size_t addStateOp(StateOp* op);
- size_t addDrawOp(DrawOp* op);
- size_t addRenderNodeOp(DrawRenderNodeOp* op);
-
- void refBitmapsInShader(const SkShader* shader);
-
- template<class T>
- inline const T* refBuffer(const T* srcBuffer, int32_t count) {
- if (!srcBuffer) return nullptr;
-
- T* dstBuffer = (T*) mDisplayList->allocator.alloc<T>(count * sizeof(T));
- memcpy(dstBuffer, srcBuffer, count * sizeof(T));
- return dstBuffer;
- }
-
- inline const SkPath* refPath(const SkPath* path) {
- if (!path) return nullptr;
-
- // The points/verbs within the path are refcounted so this copy operation
- // is inexpensive and maintains the generationID of the original path.
- const SkPath* cachedPath = new SkPath(*path);
- mDisplayList->pathResources.push_back(cachedPath);
- return cachedPath;
- }
-
- inline const SkPaint* refPaint(const SkPaint* paint) {
- if (!paint) return nullptr;
-
- // If there is a draw filter apply it here and store the modified paint
- // so that we don't need to modify the paint every time we access it.
- SkTLazy<SkPaint> filteredPaint;
- if (mDrawFilter.get()) {
- filteredPaint.set(*paint);
- mDrawFilter->filter(filteredPaint.get(), SkDrawFilter::kPaint_Type);
- paint = filteredPaint.get();
- }
-
- // compute the hash key for the paint and check the cache.
- const uint32_t key = paint->getHash();
- const SkPaint* cachedPaint = mPaintMap.valueFor(key);
- // In the unlikely event that 2 unique paints have the same hash we do a
- // object equality check to ensure we don't erroneously dedup them.
- if (cachedPaint == nullptr || *cachedPaint != *paint) {
- cachedPaint = new SkPaint(*paint);
- std::unique_ptr<const SkPaint> copy(cachedPaint);
- mDisplayList->paints.push_back(std::move(copy));
-
- // replaceValueFor() performs an add if the entry doesn't exist
- mPaintMap.replaceValueFor(key, cachedPaint);
- refBitmapsInShader(cachedPaint->getShader());
- }
-
- return cachedPaint;
- }
-
- inline const SkRegion* refRegion(const SkRegion* region) {
- if (!region) {
- return region;
- }
-
- const SkRegion* cachedRegion = mRegionMap.valueFor(region);
- // TODO: Add generation ID to SkRegion
- if (cachedRegion == nullptr) {
- std::unique_ptr<const SkRegion> copy(new SkRegion(*region));
- cachedRegion = copy.get();
- mDisplayList->regions.push_back(std::move(copy));
-
- // replaceValueFor() performs an add if the entry doesn't exist
- mRegionMap.replaceValueFor(region, cachedRegion);
- }
-
- return cachedRegion;
- }
-
- inline const SkBitmap* refBitmap(const SkBitmap& bitmap) {
- // Note that this assumes the bitmap is immutable. There are cases this won't handle
- // correctly, such as creating the bitmap from scratch, drawing with it, changing its
- // contents, and drawing again. The only fix would be to always copy it the first time,
- // which doesn't seem worth the extra cycles for this unlikely case.
- SkBitmap* localBitmap = alloc().create<SkBitmap>(bitmap);
- mDisplayList->bitmapResources.push_back(localBitmap);
- return localBitmap;
- }
-
- inline const Res_png_9patch* refPatch(const Res_png_9patch* patch) {
- mDisplayList->patchResources.push_back(patch);
- mResourceCache.incrementRefcount(patch);
- return patch;
- }
-
- DefaultKeyedVector<uint32_t, const SkPaint*> mPaintMap;
- DefaultKeyedVector<const SkPath*, const SkPath*> mPathMap;
- DefaultKeyedVector<const SkRegion*, const SkRegion*> mRegionMap;
-
- ResourceCache& mResourceCache;
- DisplayList* mDisplayList;
-
- float mTranslateX;
- float mTranslateY;
- bool mHasDeferredTranslate;
- DeferredBarrierType mDeferredBarrierType;
- bool mHighContrastText;
-
- int mRestoreSaveCount;
-
- SkAutoTUnref<SkDrawFilter> mDrawFilter;
-
- friend class RenderNode;
-
-}; // class DisplayListCanvas
-
-}; // namespace uirenderer
-}; // namespace android
-
-#endif // ANDROID_HWUI_DISPLAY_LIST_RENDERER_H