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-rw-r--r--libs/hwui/DeferredLayerUpdater.h60
1 files changed, 43 insertions, 17 deletions
diff --git a/libs/hwui/DeferredLayerUpdater.h b/libs/hwui/DeferredLayerUpdater.h
index a91c111933c4..c44c0d537fa7 100644
--- a/libs/hwui/DeferredLayerUpdater.h
+++ b/libs/hwui/DeferredLayerUpdater.h
@@ -19,24 +19,25 @@
#include <SkColorFilter.h>
#include <SkImage.h>
#include <SkMatrix.h>
+#include <android/hardware_buffer.h>
#include <cutils/compiler.h>
-#include <map>
-#include <system/graphics.h>
-#include <utils/StrongPointer.h>
+#include <android/surface_texture.h>
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
+#include <map>
+#include <memory>
-#include "renderstate/RenderState.h"
-#include "surfacetexture/SurfaceTexture.h"
#include "Layer.h"
#include "Rect.h"
+#include "renderstate/RenderState.h"
namespace android {
namespace uirenderer {
+class AutoBackendTextureRelease;
class RenderState;
+typedef std::unique_ptr<ASurfaceTexture, decltype(&ASurfaceTexture_release)> AutoTextureRelease;
+
// Container to hold the properties a layer should be set to at the start
// of a render pass
class DeferredLayerUpdater : public VirtualLightRefBase, public IGpuContextCallback {
@@ -67,15 +68,7 @@ public:
return false;
}
- ANDROID_API void setSurfaceTexture(const sp<SurfaceTexture>& consumer) {
- if (consumer.get() != mSurfaceTexture.get()) {
- mSurfaceTexture = consumer;
-
- GLenum target = consumer->getCurrentTextureTarget();
- LOG_ALWAYS_FATAL_IF(target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES,
- "set unsupported SurfaceTexture with target %x", target);
- }
- }
+ ANDROID_API void setSurfaceTexture(AutoTextureRelease&& consumer);
ANDROID_API void updateTexImage() { mUpdateTexImage = true; }
@@ -103,6 +96,39 @@ protected:
void onContextDestroyed() override;
private:
+ /**
+ * ImageSlot contains the information and object references that
+ * DeferredLayerUpdater maintains about a slot. Slot id comes from
+ * ASurfaceTexture_dequeueBuffer. Usually there are at most 3 slots active at a time.
+ */
+ class ImageSlot {
+ public:
+ ~ImageSlot() { clear(); }
+
+ sk_sp<SkImage> createIfNeeded(AHardwareBuffer* buffer, android_dataspace dataspace,
+ bool forceCreate, GrContext* context);
+
+ private:
+ void clear();
+
+ // the dataspace associated with the current image
+ android_dataspace mDataspace = HAL_DATASPACE_UNKNOWN;
+
+ AHardwareBuffer* mBuffer = nullptr;
+
+ /**
+ * mTextureRelease may outlive DeferredLayerUpdater, if the last ref is held by an SkImage.
+ * DeferredLayerUpdater holds one ref to mTextureRelease, which is decremented by "clear".
+ */
+ AutoBackendTextureRelease* mTextureRelease = nullptr;
+ };
+
+ /**
+ * DeferredLayerUpdater stores the SkImages that have been allocated by the BufferQueue
+ * for each buffer slot.
+ */
+ std::map<int, ImageSlot> mImageSlots;
+
RenderState& mRenderState;
// Generic properties
@@ -112,7 +138,7 @@ private:
sk_sp<SkColorFilter> mColorFilter;
int mAlpha = 255;
SkBlendMode mMode = SkBlendMode::kSrcOver;
- sp<SurfaceTexture> mSurfaceTexture;
+ AutoTextureRelease mSurfaceTexture;
SkMatrix* mTransform;
bool mGLContextAttached;
bool mUpdateTexImage;