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Diffstat (limited to 'libs/hwui/DeferredDisplayList.cpp')
-rw-r--r-- | libs/hwui/DeferredDisplayList.cpp | 686 |
1 files changed, 0 insertions, 686 deletions
diff --git a/libs/hwui/DeferredDisplayList.cpp b/libs/hwui/DeferredDisplayList.cpp deleted file mode 100644 index 689179dd8fb4..000000000000 --- a/libs/hwui/DeferredDisplayList.cpp +++ /dev/null @@ -1,686 +0,0 @@ -/* - * Copyright (C) 2013 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#include <utils/Trace.h> -#include <ui/Rect.h> -#include <ui/Region.h> - -#include "Caches.h" -#include "Debug.h" -#include "DeferredDisplayList.h" -#include "DisplayListOp.h" -#include "OpenGLRenderer.h" -#include "Properties.h" -#include "utils/MathUtils.h" - -#if DEBUG_DEFER - #define DEFER_LOGD(...) ALOGD(__VA_ARGS__) -#else - #define DEFER_LOGD(...) -#endif - -namespace android { -namespace uirenderer { - -// Depth of the save stack at the beginning of batch playback at flush time -#define FLUSH_SAVE_STACK_DEPTH 2 - -#define DEBUG_COLOR_BARRIER 0x1f000000 -#define DEBUG_COLOR_MERGEDBATCH 0x5f7f7fff -#define DEBUG_COLOR_MERGEDBATCH_SOLO 0x5f7fff7f - -static bool avoidOverdraw() { - // Don't avoid overdraw when visualizing it, since that makes it harder to - // debug where it's coming from, and when the problem occurs. - return !Properties::debugOverdraw; -}; - -///////////////////////////////////////////////////////////////////////////////// -// Operation Batches -///////////////////////////////////////////////////////////////////////////////// - -class Batch { -public: - virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) = 0; - virtual ~Batch() {} - virtual bool purelyDrawBatch() { return false; } - virtual bool coversBounds(const Rect& bounds) { return false; } -}; - -class DrawBatch : public Batch { -public: - explicit DrawBatch(const DeferInfo& deferInfo) : mAllOpsOpaque(true), - mBatchId(deferInfo.batchId), mMergeId(deferInfo.mergeId) { - mOps.clear(); - } - - virtual ~DrawBatch() { mOps.clear(); } - - virtual void add(DrawOp* op, const DeferredDisplayState* state, bool opaqueOverBounds) { - // NOTE: ignore empty bounds special case, since we don't merge across those ops - mBounds.unionWith(state->mBounds); - mAllOpsOpaque &= opaqueOverBounds; - mOps.push_back(OpStatePair(op, state)); - } - - bool intersects(const Rect& rect) { - if (!rect.intersects(mBounds)) return false; - - for (unsigned int i = 0; i < mOps.size(); i++) { - if (rect.intersects(mOps[i].state->mBounds)) { -#if DEBUG_DEFER - DEFER_LOGD("op intersects with op %p with bounds %f %f %f %f:", mOps[i].op, - mOps[i].state->mBounds.left, mOps[i].state->mBounds.top, - mOps[i].state->mBounds.right, mOps[i].state->mBounds.bottom); - mOps[i].op->output(2); -#endif - return true; - } - } - return false; - } - - virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) override { - DEFER_LOGD("%d replaying DrawBatch %p, with %d ops (batch id %x, merge id %p)", - index, this, mOps.size(), getBatchId(), getMergeId()); - - for (unsigned int i = 0; i < mOps.size(); i++) { - DrawOp* op = mOps[i].op; - const DeferredDisplayState* state = mOps[i].state; - renderer.restoreDisplayState(*state); - -#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS - renderer.eventMark(op->name()); -#endif - op->applyDraw(renderer, dirty); - -#if DEBUG_MERGE_BEHAVIOR - const Rect& bounds = state->mBounds; - int batchColor = 0x1f000000; - if (getBatchId() & 0x1) batchColor |= 0x0000ff; - if (getBatchId() & 0x2) batchColor |= 0x00ff00; - if (getBatchId() & 0x4) batchColor |= 0xff0000; - renderer.drawScreenSpaceColorRect(bounds.left, bounds.top, bounds.right, bounds.bottom, - batchColor); -#endif - } - } - - virtual bool purelyDrawBatch() override { return true; } - - virtual bool coversBounds(const Rect& bounds) override { - if (CC_LIKELY(!mAllOpsOpaque || !mBounds.contains(bounds) || count() == 1)) return false; - - Region uncovered(android::Rect(bounds.left, bounds.top, bounds.right, bounds.bottom)); - for (unsigned int i = 0; i < mOps.size(); i++) { - const Rect &r = mOps[i].state->mBounds; - uncovered.subtractSelf(android::Rect(r.left, r.top, r.right, r.bottom)); - } - return uncovered.isEmpty(); - } - - inline int getBatchId() const { return mBatchId; } - inline mergeid_t getMergeId() const { return mMergeId; } - inline int count() const { return mOps.size(); } - -protected: - std::vector<OpStatePair> mOps; - Rect mBounds; // union of bounds of contained ops -private: - bool mAllOpsOpaque; - int mBatchId; - mergeid_t mMergeId; -}; - -class MergingDrawBatch : public DrawBatch { -public: - MergingDrawBatch(DeferInfo& deferInfo, int width, int height) : - DrawBatch(deferInfo), mClipRect(width, height), - mClipSideFlags(kClipSide_None) {} - - /* - * Helper for determining if a new op can merge with a MergingDrawBatch based on their bounds - * and clip side flags. Positive bounds delta means new bounds fit in old. - */ - static inline bool checkSide(const int currentFlags, const int newFlags, const int side, - float boundsDelta) { - bool currentClipExists = currentFlags & side; - bool newClipExists = newFlags & side; - - // if current is clipped, we must be able to fit new bounds in current - if (boundsDelta > 0 && currentClipExists) return false; - - // if new is clipped, we must be able to fit current bounds in new - if (boundsDelta < 0 && newClipExists) return false; - - return true; - } - - /* - * Checks if a (mergeable) op can be merged into this batch - * - * If true, the op's multiDraw must be guaranteed to handle both ops simultaneously, so it is - * important to consider all paint attributes used in the draw calls in deciding both a) if an - * op tries to merge at all, and b) if the op can merge with another set of ops - * - * False positives can lead to information from the paints of subsequent merged operations being - * dropped, so we make simplifying qualifications on the ops that can merge, per op type. - */ - bool canMergeWith(const DrawOp* op, const DeferredDisplayState* state) { - bool isTextBatch = getBatchId() == DeferredDisplayList::kOpBatch_Text || - getBatchId() == DeferredDisplayList::kOpBatch_ColorText; - - // Overlapping other operations is only allowed for text without shadow. For other ops, - // multiDraw isn't guaranteed to overdraw correctly - if (!isTextBatch || op->hasTextShadow()) { - if (intersects(state->mBounds)) return false; - } - const DeferredDisplayState* lhs = state; - const DeferredDisplayState* rhs = mOps[0].state; - - if (!MathUtils::areEqual(lhs->mAlpha, rhs->mAlpha)) return false; - - // Identical round rect clip state means both ops will clip in the same way, or not at all. - // As the state objects are const, we can compare their pointers to determine mergeability - if (lhs->mRoundRectClipState != rhs->mRoundRectClipState) return false; - if (lhs->mProjectionPathMask != rhs->mProjectionPathMask) return false; - - /* Clipping compatibility check - * - * Exploits the fact that if a op or batch is clipped on a side, its bounds will equal its - * clip for that side. - */ - const int currentFlags = mClipSideFlags; - const int newFlags = state->mClipSideFlags; - if (currentFlags != kClipSide_None || newFlags != kClipSide_None) { - const Rect& opBounds = state->mBounds; - float boundsDelta = mBounds.left - opBounds.left; - if (!checkSide(currentFlags, newFlags, kClipSide_Left, boundsDelta)) return false; - boundsDelta = mBounds.top - opBounds.top; - if (!checkSide(currentFlags, newFlags, kClipSide_Top, boundsDelta)) return false; - - // right and bottom delta calculation reversed to account for direction - boundsDelta = opBounds.right - mBounds.right; - if (!checkSide(currentFlags, newFlags, kClipSide_Right, boundsDelta)) return false; - boundsDelta = opBounds.bottom - mBounds.bottom; - if (!checkSide(currentFlags, newFlags, kClipSide_Bottom, boundsDelta)) return false; - } - - // if paints are equal, then modifiers + paint attribs don't need to be compared - if (op->mPaint == mOps[0].op->mPaint) return true; - - if (PaintUtils::getAlphaDirect(op->mPaint) - != PaintUtils::getAlphaDirect(mOps[0].op->mPaint)) { - return false; - } - - if (op->mPaint && mOps[0].op->mPaint && - op->mPaint->getColorFilter() != mOps[0].op->mPaint->getColorFilter()) { - return false; - } - - if (op->mPaint && mOps[0].op->mPaint && - op->mPaint->getShader() != mOps[0].op->mPaint->getShader()) { - return false; - } - - return true; - } - - virtual void add(DrawOp* op, const DeferredDisplayState* state, - bool opaqueOverBounds) override { - DrawBatch::add(op, state, opaqueOverBounds); - - const int newClipSideFlags = state->mClipSideFlags; - mClipSideFlags |= newClipSideFlags; - if (newClipSideFlags & kClipSide_Left) mClipRect.left = state->mClip.left; - if (newClipSideFlags & kClipSide_Top) mClipRect.top = state->mClip.top; - if (newClipSideFlags & kClipSide_Right) mClipRect.right = state->mClip.right; - if (newClipSideFlags & kClipSide_Bottom) mClipRect.bottom = state->mClip.bottom; - } - - virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) override { - DEFER_LOGD("%d replaying MergingDrawBatch %p, with %d ops," - " clip flags %x (batch id %x, merge id %p)", - index, this, mOps.size(), mClipSideFlags, getBatchId(), getMergeId()); - if (mOps.size() == 1) { - DrawBatch::replay(renderer, dirty, -1); - return; - } - - // clipping in the merged case is done ahead of time since all ops share the clip (if any) - renderer.setupMergedMultiDraw(mClipSideFlags ? &mClipRect : nullptr); - - DrawOp* op = mOps[0].op; -#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS - renderer.eventMark("multiDraw"); - renderer.eventMark(op->name()); -#endif - op->multiDraw(renderer, dirty, mOps, mBounds); - -#if DEBUG_MERGE_BEHAVIOR - renderer.drawScreenSpaceColorRect(mBounds.left, mBounds.top, mBounds.right, mBounds.bottom, - DEBUG_COLOR_MERGEDBATCH); -#endif - } - -private: - /* - * Contains the effective clip rect shared by all merged ops. Initialized to the layer viewport, - * it will shrink if an op must be clipped on a certain side. The clipped sides are reflected in - * mClipSideFlags. - */ - Rect mClipRect; - int mClipSideFlags; -}; - -class StateOpBatch : public Batch { -public: - // creates a single operation batch - StateOpBatch(const StateOp* op, const DeferredDisplayState* state) : mOp(op), mState(state) {} - - virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) override { - DEFER_LOGD("replaying state op batch %p", this); - renderer.restoreDisplayState(*mState); - - // use invalid save count because it won't be used at flush time - RestoreToCountOp is the - // only one to use it, and we don't use that class at flush time, instead calling - // renderer.restoreToCount directly - int saveCount = -1; - mOp->applyState(renderer, saveCount); - } - -private: - const StateOp* mOp; - const DeferredDisplayState* mState; -}; - -class RestoreToCountBatch : public Batch { -public: - RestoreToCountBatch(const StateOp* op, const DeferredDisplayState* state, int restoreCount) : - mState(state), mRestoreCount(restoreCount) {} - - virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) override { - DEFER_LOGD("batch %p restoring to count %d", this, mRestoreCount); - - renderer.restoreDisplayState(*mState); - renderer.restoreToCount(mRestoreCount); - } - -private: - // we use the state storage for the RestoreToCountOp, but don't replay the op itself - const DeferredDisplayState* mState; - - /* - * The count used here represents the flush() time saveCount. This is as opposed to the - * DisplayList record time, or defer() time values (which are RestoreToCountOp's mCount, and - * (saveCount + mCount) respectively). Since the count is different from the original - * RestoreToCountOp, we don't store a pointer to the op, as elsewhere. - */ - const int mRestoreCount; -}; - -#if DEBUG_MERGE_BEHAVIOR -class BarrierDebugBatch : public Batch { - virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) { - renderer.drawScreenSpaceColorRect(0, 0, 10000, 10000, DEBUG_COLOR_BARRIER); - } -}; -#endif - -///////////////////////////////////////////////////////////////////////////////// -// DeferredDisplayList -///////////////////////////////////////////////////////////////////////////////// - -void DeferredDisplayList::resetBatchingState() { - for (int i = 0; i < kOpBatch_Count; i++) { - mBatchLookup[i] = nullptr; - mMergingBatches[i].clear(); - } -#if DEBUG_MERGE_BEHAVIOR - if (mBatches.size() != 0) { - mBatches.add(new BarrierDebugBatch()); - } -#endif - mEarliestBatchIndex = mBatches.size(); -} - -void DeferredDisplayList::clear() { - resetBatchingState(); - mComplexClipStackStart = -1; - - for (unsigned int i = 0; i < mBatches.size(); i++) { - delete mBatches[i]; - } - mBatches.clear(); - mSaveStack.clear(); - mEarliestBatchIndex = 0; - mEarliestUnclearedIndex = 0; -} - -///////////////////////////////////////////////////////////////////////////////// -// Operation adding -///////////////////////////////////////////////////////////////////////////////// - -int DeferredDisplayList::getStateOpDeferFlags() const { - // For both clipOp and save(Layer)Op, we don't want to save drawing info, and only want to save - // the clip if we aren't recording a complex clip (and can thus trust it to be a rect) - return recordingComplexClip() ? 0 : kStateDeferFlag_Clip; -} - -int DeferredDisplayList::getDrawOpDeferFlags() const { - return kStateDeferFlag_Draw | getStateOpDeferFlags(); -} - -/** - * When an clipping operation occurs that could cause a complex clip, record the operation and all - * subsequent clipOps, save/restores (if the clip flag is set). During a flush, instead of loading - * the clip from deferred state, we play back all of the relevant state operations that generated - * the complex clip. - * - * Note that we don't need to record the associated restore operation, since operations at defer - * time record whether they should store the renderer's current clip - */ -void DeferredDisplayList::addClip(OpenGLRenderer& renderer, ClipOp* op) { - if (recordingComplexClip() || op->canCauseComplexClip() || !renderer.hasRectToRectTransform()) { - DEFER_LOGD("%p Received complex clip operation %p", this, op); - - // NOTE: defer clip op before setting mComplexClipStackStart so previous clip is recorded - storeStateOpBarrier(renderer, op); - - if (!recordingComplexClip()) { - mComplexClipStackStart = renderer.getSaveCount() - 1; - DEFER_LOGD(" Starting complex clip region, start is %d", mComplexClipStackStart); - } - } -} - -/** - * For now, we record save layer operations as barriers in the batch list, preventing drawing - * operations from reordering around the saveLayer and it's associated restore() - * - * In the future, we should send saveLayer commands (if they can be played out of order) and their - * contained drawing operations to a seperate list of batches, so that they may draw at the - * beginning of the frame. This would avoid targetting and removing an FBO in the middle of a frame. - * - * saveLayer operations should be pulled to the beginning of the frame if the canvas doesn't have a - * complex clip, and if the flags (SaveFlags::Clip & SaveFlags::ClipToLayer) are set. - */ -void DeferredDisplayList::addSaveLayer(OpenGLRenderer& renderer, - SaveLayerOp* op, int newSaveCount) { - DEFER_LOGD("%p adding saveLayerOp %p, flags %x, new count %d", - this, op, op->getFlags(), newSaveCount); - - storeStateOpBarrier(renderer, op); - mSaveStack.push_back(newSaveCount); -} - -/** - * Takes save op and it's return value - the new save count - and stores it into the stream as a - * barrier if it's needed to properly modify a complex clip - */ -void DeferredDisplayList::addSave(OpenGLRenderer& renderer, SaveOp* op, int newSaveCount) { - int saveFlags = op->getFlags(); - DEFER_LOGD("%p adding saveOp %p, flags %x, new count %d", this, op, saveFlags, newSaveCount); - - if (recordingComplexClip() && (saveFlags & SaveFlags::Clip)) { - // store and replay the save operation, as it may be needed to correctly playback the clip - DEFER_LOGD(" adding save barrier with new save count %d", newSaveCount); - storeStateOpBarrier(renderer, op); - mSaveStack.push_back(newSaveCount); - } -} - -/** - * saveLayer() commands must be associated with a restoreToCount batch that will clean up and draw - * the layer in the deferred list - * - * other save() commands which occur as children of a snapshot with complex clip will be deferred, - * and must be restored - * - * Either will act as a barrier to draw operation reordering, as we want to play back layer - * save/restore and complex canvas modifications (including save/restore) in order. - */ -void DeferredDisplayList::addRestoreToCount(OpenGLRenderer& renderer, StateOp* op, - int newSaveCount) { - DEFER_LOGD("%p addRestoreToCount %d", this, newSaveCount); - - if (recordingComplexClip() && newSaveCount <= mComplexClipStackStart) { - mComplexClipStackStart = -1; - resetBatchingState(); - } - - if (mSaveStack.empty() || newSaveCount > mSaveStack.back()) { - return; - } - - while (!mSaveStack.empty() && mSaveStack.back() >= newSaveCount) mSaveStack.pop_back(); - - storeRestoreToCountBarrier(renderer, op, mSaveStack.size() + FLUSH_SAVE_STACK_DEPTH); -} - -void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) { - /* 1: op calculates local bounds */ - DeferredDisplayState* const state = createState(); - if (op->getLocalBounds(state->mBounds)) { - if (state->mBounds.isEmpty()) { - // valid empty bounds, don't bother deferring - tryRecycleState(state); - return; - } - } else { - state->mBounds.setEmpty(); - } - - /* 2: renderer calculates global bounds + stores state */ - if (renderer.storeDisplayState(*state, getDrawOpDeferFlags())) { - tryRecycleState(state); - return; // quick rejected - } - - /* 3: ask op for defer info, given renderer state */ - DeferInfo deferInfo; - op->onDefer(renderer, deferInfo, *state); - - // complex clip has a complex set of expectations on the renderer state - for now, avoid taking - // the merge path in those cases - deferInfo.mergeable &= !recordingComplexClip(); - deferInfo.opaqueOverBounds &= !recordingComplexClip() - && mSaveStack.empty() - && !state->mRoundRectClipState; - - if (CC_LIKELY(avoidOverdraw()) && mBatches.size() && - state->mClipSideFlags != kClipSide_ConservativeFull && - deferInfo.opaqueOverBounds && state->mBounds.contains(mBounds)) { - // avoid overdraw by resetting drawing state + discarding drawing ops - discardDrawingBatches(mBatches.size() - 1); - resetBatchingState(); - } - - if (CC_UNLIKELY(Properties::drawReorderDisabled)) { - // TODO: elegant way to reuse batches? - DrawBatch* b = new DrawBatch(deferInfo); - b->add(op, state, deferInfo.opaqueOverBounds); - mBatches.push_back(b); - return; - } - - // find the latest batch of the new op's type, and try to merge the new op into it - DrawBatch* targetBatch = nullptr; - - // insertion point of a new batch, will hopefully be immediately after similar batch - // (eventually, should be similar shader) - int insertBatchIndex = mBatches.size(); - if (!mBatches.empty()) { - if (state->mBounds.isEmpty()) { - // don't know the bounds for op, so create new batch and start from scratch on next op - DrawBatch* b = new DrawBatch(deferInfo); - b->add(op, state, deferInfo.opaqueOverBounds); - mBatches.push_back(b); - resetBatchingState(); -#if DEBUG_DEFER - DEFER_LOGD("Warning: Encountered op with empty bounds, resetting batches"); - op->output(2); -#endif - return; - } - - if (deferInfo.mergeable) { - // Try to merge with any existing batch with same mergeId. - std::unordered_map<mergeid_t, DrawBatch*>& mergingBatch - = mMergingBatches[deferInfo.batchId]; - auto getResult = mergingBatch.find(deferInfo.mergeId); - if (getResult != mergingBatch.end()) { - targetBatch = getResult->second; - if (!((MergingDrawBatch*) targetBatch)->canMergeWith(op, state)) { - targetBatch = nullptr; - } - } - } else { - // join with similar, non-merging batch - targetBatch = (DrawBatch*)mBatchLookup[deferInfo.batchId]; - } - - if (targetBatch || deferInfo.mergeable) { - // iterate back toward target to see if anything drawn since should overlap the new op - // if no target, merging ops still interate to find similar batch to insert after - for (int i = mBatches.size() - 1; i >= mEarliestBatchIndex; i--) { - DrawBatch* overBatch = (DrawBatch*)mBatches[i]; - - if (overBatch == targetBatch) break; - - // TODO: also consider shader shared between batch types - if (deferInfo.batchId == overBatch->getBatchId()) { - insertBatchIndex = i + 1; - if (!targetBatch) break; // found insert position, quit - } - - if (overBatch->intersects(state->mBounds)) { - // NOTE: it may be possible to optimize for special cases where two operations - // of the same batch/paint could swap order, such as with a non-mergeable - // (clipped) and a mergeable text operation - targetBatch = nullptr; -#if DEBUG_DEFER - DEFER_LOGD("op couldn't join batch %p, was intersected by batch %d", - targetBatch, i); - op->output(2); -#endif - break; - } - } - } - } - - if (!targetBatch) { - if (deferInfo.mergeable) { - targetBatch = new MergingDrawBatch(deferInfo, - renderer.getViewportWidth(), renderer.getViewportHeight()); - mMergingBatches[deferInfo.batchId].insert( - std::make_pair(deferInfo.mergeId, targetBatch)); - } else { - targetBatch = new DrawBatch(deferInfo); - mBatchLookup[deferInfo.batchId] = targetBatch; - } - - DEFER_LOGD("creating %singBatch %p, bid %x, at %d", - deferInfo.mergeable ? "Merg" : "Draw", - targetBatch, deferInfo.batchId, insertBatchIndex); - mBatches.insert(mBatches.begin() + insertBatchIndex, targetBatch); - } - - targetBatch->add(op, state, deferInfo.opaqueOverBounds); -} - -void DeferredDisplayList::storeStateOpBarrier(OpenGLRenderer& renderer, StateOp* op) { - DEFER_LOGD("%p adding state op barrier at pos %d", this, mBatches.size()); - - DeferredDisplayState* state = createState(); - renderer.storeDisplayState(*state, getStateOpDeferFlags()); - mBatches.push_back(new StateOpBatch(op, state)); - resetBatchingState(); -} - -void DeferredDisplayList::storeRestoreToCountBarrier(OpenGLRenderer& renderer, StateOp* op, - int newSaveCount) { - DEFER_LOGD("%p adding restore to count %d barrier, pos %d", - this, newSaveCount, mBatches.size()); - - // store displayState for the restore operation, as it may be associated with a saveLayer that - // doesn't have SaveFlags::Clip set - DeferredDisplayState* state = createState(); - renderer.storeDisplayState(*state, getStateOpDeferFlags()); - mBatches.push_back(new RestoreToCountBatch(op, state, newSaveCount)); - resetBatchingState(); -} - -///////////////////////////////////////////////////////////////////////////////// -// Replay / flush -///////////////////////////////////////////////////////////////////////////////// - -static void replayBatchList(const std::vector<Batch*>& batchList, - OpenGLRenderer& renderer, Rect& dirty) { - - for (unsigned int i = 0; i < batchList.size(); i++) { - if (batchList[i]) { - batchList[i]->replay(renderer, dirty, i); - } - } - DEFER_LOGD("--flushed, drew %d batches", batchList.size()); -} - -void DeferredDisplayList::flush(OpenGLRenderer& renderer, Rect& dirty) { - ATRACE_NAME("flush drawing commands"); - Caches::getInstance().fontRenderer.endPrecaching(); - - if (isEmpty()) return; // nothing to flush - renderer.restoreToCount(1); - - DEFER_LOGD("--flushing"); - renderer.eventMark("Flush"); - - // save and restore so that reordering doesn't affect final state - renderer.save(SaveFlags::MatrixClip); - - if (CC_LIKELY(avoidOverdraw())) { - for (unsigned int i = 1; i < mBatches.size(); i++) { - if (mBatches[i] && mBatches[i]->coversBounds(mBounds)) { - discardDrawingBatches(i - 1); - } - } - } - // NOTE: depth of the save stack at this point, before playback, should be reflected in - // FLUSH_SAVE_STACK_DEPTH, so that save/restores match up correctly - replayBatchList(mBatches, renderer, dirty); - - renderer.restoreToCount(1); - - DEFER_LOGD("--flush complete, returning %x", status); - clear(); -} - -void DeferredDisplayList::discardDrawingBatches(const unsigned int maxIndex) { - for (unsigned int i = mEarliestUnclearedIndex; i <= maxIndex; i++) { - // leave deferred state ops alone for simplicity (empty save restore pairs may now exist) - if (mBatches[i] && mBatches[i]->purelyDrawBatch()) { - delete mBatches[i]; - mBatches[i] = nullptr; - } - } - mEarliestUnclearedIndex = maxIndex + 1; -} - -}; // namespace uirenderer -}; // namespace android |