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-rw-r--r--libs/hwui/DeferredDisplayList.cpp686
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diff --git a/libs/hwui/DeferredDisplayList.cpp b/libs/hwui/DeferredDisplayList.cpp
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--- a/libs/hwui/DeferredDisplayList.cpp
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-/*
- * Copyright (C) 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <utils/Trace.h>
-#include <ui/Rect.h>
-#include <ui/Region.h>
-
-#include "Caches.h"
-#include "Debug.h"
-#include "DeferredDisplayList.h"
-#include "DisplayListOp.h"
-#include "OpenGLRenderer.h"
-#include "Properties.h"
-#include "utils/MathUtils.h"
-
-#if DEBUG_DEFER
- #define DEFER_LOGD(...) ALOGD(__VA_ARGS__)
-#else
- #define DEFER_LOGD(...)
-#endif
-
-namespace android {
-namespace uirenderer {
-
-// Depth of the save stack at the beginning of batch playback at flush time
-#define FLUSH_SAVE_STACK_DEPTH 2
-
-#define DEBUG_COLOR_BARRIER 0x1f000000
-#define DEBUG_COLOR_MERGEDBATCH 0x5f7f7fff
-#define DEBUG_COLOR_MERGEDBATCH_SOLO 0x5f7fff7f
-
-static bool avoidOverdraw() {
- // Don't avoid overdraw when visualizing it, since that makes it harder to
- // debug where it's coming from, and when the problem occurs.
- return !Properties::debugOverdraw;
-};
-
-/////////////////////////////////////////////////////////////////////////////////
-// Operation Batches
-/////////////////////////////////////////////////////////////////////////////////
-
-class Batch {
-public:
- virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) = 0;
- virtual ~Batch() {}
- virtual bool purelyDrawBatch() { return false; }
- virtual bool coversBounds(const Rect& bounds) { return false; }
-};
-
-class DrawBatch : public Batch {
-public:
- explicit DrawBatch(const DeferInfo& deferInfo) : mAllOpsOpaque(true),
- mBatchId(deferInfo.batchId), mMergeId(deferInfo.mergeId) {
- mOps.clear();
- }
-
- virtual ~DrawBatch() { mOps.clear(); }
-
- virtual void add(DrawOp* op, const DeferredDisplayState* state, bool opaqueOverBounds) {
- // NOTE: ignore empty bounds special case, since we don't merge across those ops
- mBounds.unionWith(state->mBounds);
- mAllOpsOpaque &= opaqueOverBounds;
- mOps.push_back(OpStatePair(op, state));
- }
-
- bool intersects(const Rect& rect) {
- if (!rect.intersects(mBounds)) return false;
-
- for (unsigned int i = 0; i < mOps.size(); i++) {
- if (rect.intersects(mOps[i].state->mBounds)) {
-#if DEBUG_DEFER
- DEFER_LOGD("op intersects with op %p with bounds %f %f %f %f:", mOps[i].op,
- mOps[i].state->mBounds.left, mOps[i].state->mBounds.top,
- mOps[i].state->mBounds.right, mOps[i].state->mBounds.bottom);
- mOps[i].op->output(2);
-#endif
- return true;
- }
- }
- return false;
- }
-
- virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) override {
- DEFER_LOGD("%d replaying DrawBatch %p, with %d ops (batch id %x, merge id %p)",
- index, this, mOps.size(), getBatchId(), getMergeId());
-
- for (unsigned int i = 0; i < mOps.size(); i++) {
- DrawOp* op = mOps[i].op;
- const DeferredDisplayState* state = mOps[i].state;
- renderer.restoreDisplayState(*state);
-
-#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
- renderer.eventMark(op->name());
-#endif
- op->applyDraw(renderer, dirty);
-
-#if DEBUG_MERGE_BEHAVIOR
- const Rect& bounds = state->mBounds;
- int batchColor = 0x1f000000;
- if (getBatchId() & 0x1) batchColor |= 0x0000ff;
- if (getBatchId() & 0x2) batchColor |= 0x00ff00;
- if (getBatchId() & 0x4) batchColor |= 0xff0000;
- renderer.drawScreenSpaceColorRect(bounds.left, bounds.top, bounds.right, bounds.bottom,
- batchColor);
-#endif
- }
- }
-
- virtual bool purelyDrawBatch() override { return true; }
-
- virtual bool coversBounds(const Rect& bounds) override {
- if (CC_LIKELY(!mAllOpsOpaque || !mBounds.contains(bounds) || count() == 1)) return false;
-
- Region uncovered(android::Rect(bounds.left, bounds.top, bounds.right, bounds.bottom));
- for (unsigned int i = 0; i < mOps.size(); i++) {
- const Rect &r = mOps[i].state->mBounds;
- uncovered.subtractSelf(android::Rect(r.left, r.top, r.right, r.bottom));
- }
- return uncovered.isEmpty();
- }
-
- inline int getBatchId() const { return mBatchId; }
- inline mergeid_t getMergeId() const { return mMergeId; }
- inline int count() const { return mOps.size(); }
-
-protected:
- std::vector<OpStatePair> mOps;
- Rect mBounds; // union of bounds of contained ops
-private:
- bool mAllOpsOpaque;
- int mBatchId;
- mergeid_t mMergeId;
-};
-
-class MergingDrawBatch : public DrawBatch {
-public:
- MergingDrawBatch(DeferInfo& deferInfo, int width, int height) :
- DrawBatch(deferInfo), mClipRect(width, height),
- mClipSideFlags(kClipSide_None) {}
-
- /*
- * Helper for determining if a new op can merge with a MergingDrawBatch based on their bounds
- * and clip side flags. Positive bounds delta means new bounds fit in old.
- */
- static inline bool checkSide(const int currentFlags, const int newFlags, const int side,
- float boundsDelta) {
- bool currentClipExists = currentFlags & side;
- bool newClipExists = newFlags & side;
-
- // if current is clipped, we must be able to fit new bounds in current
- if (boundsDelta > 0 && currentClipExists) return false;
-
- // if new is clipped, we must be able to fit current bounds in new
- if (boundsDelta < 0 && newClipExists) return false;
-
- return true;
- }
-
- /*
- * Checks if a (mergeable) op can be merged into this batch
- *
- * If true, the op's multiDraw must be guaranteed to handle both ops simultaneously, so it is
- * important to consider all paint attributes used in the draw calls in deciding both a) if an
- * op tries to merge at all, and b) if the op can merge with another set of ops
- *
- * False positives can lead to information from the paints of subsequent merged operations being
- * dropped, so we make simplifying qualifications on the ops that can merge, per op type.
- */
- bool canMergeWith(const DrawOp* op, const DeferredDisplayState* state) {
- bool isTextBatch = getBatchId() == DeferredDisplayList::kOpBatch_Text ||
- getBatchId() == DeferredDisplayList::kOpBatch_ColorText;
-
- // Overlapping other operations is only allowed for text without shadow. For other ops,
- // multiDraw isn't guaranteed to overdraw correctly
- if (!isTextBatch || op->hasTextShadow()) {
- if (intersects(state->mBounds)) return false;
- }
- const DeferredDisplayState* lhs = state;
- const DeferredDisplayState* rhs = mOps[0].state;
-
- if (!MathUtils::areEqual(lhs->mAlpha, rhs->mAlpha)) return false;
-
- // Identical round rect clip state means both ops will clip in the same way, or not at all.
- // As the state objects are const, we can compare their pointers to determine mergeability
- if (lhs->mRoundRectClipState != rhs->mRoundRectClipState) return false;
- if (lhs->mProjectionPathMask != rhs->mProjectionPathMask) return false;
-
- /* Clipping compatibility check
- *
- * Exploits the fact that if a op or batch is clipped on a side, its bounds will equal its
- * clip for that side.
- */
- const int currentFlags = mClipSideFlags;
- const int newFlags = state->mClipSideFlags;
- if (currentFlags != kClipSide_None || newFlags != kClipSide_None) {
- const Rect& opBounds = state->mBounds;
- float boundsDelta = mBounds.left - opBounds.left;
- if (!checkSide(currentFlags, newFlags, kClipSide_Left, boundsDelta)) return false;
- boundsDelta = mBounds.top - opBounds.top;
- if (!checkSide(currentFlags, newFlags, kClipSide_Top, boundsDelta)) return false;
-
- // right and bottom delta calculation reversed to account for direction
- boundsDelta = opBounds.right - mBounds.right;
- if (!checkSide(currentFlags, newFlags, kClipSide_Right, boundsDelta)) return false;
- boundsDelta = opBounds.bottom - mBounds.bottom;
- if (!checkSide(currentFlags, newFlags, kClipSide_Bottom, boundsDelta)) return false;
- }
-
- // if paints are equal, then modifiers + paint attribs don't need to be compared
- if (op->mPaint == mOps[0].op->mPaint) return true;
-
- if (PaintUtils::getAlphaDirect(op->mPaint)
- != PaintUtils::getAlphaDirect(mOps[0].op->mPaint)) {
- return false;
- }
-
- if (op->mPaint && mOps[0].op->mPaint &&
- op->mPaint->getColorFilter() != mOps[0].op->mPaint->getColorFilter()) {
- return false;
- }
-
- if (op->mPaint && mOps[0].op->mPaint &&
- op->mPaint->getShader() != mOps[0].op->mPaint->getShader()) {
- return false;
- }
-
- return true;
- }
-
- virtual void add(DrawOp* op, const DeferredDisplayState* state,
- bool opaqueOverBounds) override {
- DrawBatch::add(op, state, opaqueOverBounds);
-
- const int newClipSideFlags = state->mClipSideFlags;
- mClipSideFlags |= newClipSideFlags;
- if (newClipSideFlags & kClipSide_Left) mClipRect.left = state->mClip.left;
- if (newClipSideFlags & kClipSide_Top) mClipRect.top = state->mClip.top;
- if (newClipSideFlags & kClipSide_Right) mClipRect.right = state->mClip.right;
- if (newClipSideFlags & kClipSide_Bottom) mClipRect.bottom = state->mClip.bottom;
- }
-
- virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) override {
- DEFER_LOGD("%d replaying MergingDrawBatch %p, with %d ops,"
- " clip flags %x (batch id %x, merge id %p)",
- index, this, mOps.size(), mClipSideFlags, getBatchId(), getMergeId());
- if (mOps.size() == 1) {
- DrawBatch::replay(renderer, dirty, -1);
- return;
- }
-
- // clipping in the merged case is done ahead of time since all ops share the clip (if any)
- renderer.setupMergedMultiDraw(mClipSideFlags ? &mClipRect : nullptr);
-
- DrawOp* op = mOps[0].op;
-#if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
- renderer.eventMark("multiDraw");
- renderer.eventMark(op->name());
-#endif
- op->multiDraw(renderer, dirty, mOps, mBounds);
-
-#if DEBUG_MERGE_BEHAVIOR
- renderer.drawScreenSpaceColorRect(mBounds.left, mBounds.top, mBounds.right, mBounds.bottom,
- DEBUG_COLOR_MERGEDBATCH);
-#endif
- }
-
-private:
- /*
- * Contains the effective clip rect shared by all merged ops. Initialized to the layer viewport,
- * it will shrink if an op must be clipped on a certain side. The clipped sides are reflected in
- * mClipSideFlags.
- */
- Rect mClipRect;
- int mClipSideFlags;
-};
-
-class StateOpBatch : public Batch {
-public:
- // creates a single operation batch
- StateOpBatch(const StateOp* op, const DeferredDisplayState* state) : mOp(op), mState(state) {}
-
- virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) override {
- DEFER_LOGD("replaying state op batch %p", this);
- renderer.restoreDisplayState(*mState);
-
- // use invalid save count because it won't be used at flush time - RestoreToCountOp is the
- // only one to use it, and we don't use that class at flush time, instead calling
- // renderer.restoreToCount directly
- int saveCount = -1;
- mOp->applyState(renderer, saveCount);
- }
-
-private:
- const StateOp* mOp;
- const DeferredDisplayState* mState;
-};
-
-class RestoreToCountBatch : public Batch {
-public:
- RestoreToCountBatch(const StateOp* op, const DeferredDisplayState* state, int restoreCount) :
- mState(state), mRestoreCount(restoreCount) {}
-
- virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) override {
- DEFER_LOGD("batch %p restoring to count %d", this, mRestoreCount);
-
- renderer.restoreDisplayState(*mState);
- renderer.restoreToCount(mRestoreCount);
- }
-
-private:
- // we use the state storage for the RestoreToCountOp, but don't replay the op itself
- const DeferredDisplayState* mState;
-
- /*
- * The count used here represents the flush() time saveCount. This is as opposed to the
- * DisplayList record time, or defer() time values (which are RestoreToCountOp's mCount, and
- * (saveCount + mCount) respectively). Since the count is different from the original
- * RestoreToCountOp, we don't store a pointer to the op, as elsewhere.
- */
- const int mRestoreCount;
-};
-
-#if DEBUG_MERGE_BEHAVIOR
-class BarrierDebugBatch : public Batch {
- virtual void replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
- renderer.drawScreenSpaceColorRect(0, 0, 10000, 10000, DEBUG_COLOR_BARRIER);
- }
-};
-#endif
-
-/////////////////////////////////////////////////////////////////////////////////
-// DeferredDisplayList
-/////////////////////////////////////////////////////////////////////////////////
-
-void DeferredDisplayList::resetBatchingState() {
- for (int i = 0; i < kOpBatch_Count; i++) {
- mBatchLookup[i] = nullptr;
- mMergingBatches[i].clear();
- }
-#if DEBUG_MERGE_BEHAVIOR
- if (mBatches.size() != 0) {
- mBatches.add(new BarrierDebugBatch());
- }
-#endif
- mEarliestBatchIndex = mBatches.size();
-}
-
-void DeferredDisplayList::clear() {
- resetBatchingState();
- mComplexClipStackStart = -1;
-
- for (unsigned int i = 0; i < mBatches.size(); i++) {
- delete mBatches[i];
- }
- mBatches.clear();
- mSaveStack.clear();
- mEarliestBatchIndex = 0;
- mEarliestUnclearedIndex = 0;
-}
-
-/////////////////////////////////////////////////////////////////////////////////
-// Operation adding
-/////////////////////////////////////////////////////////////////////////////////
-
-int DeferredDisplayList::getStateOpDeferFlags() const {
- // For both clipOp and save(Layer)Op, we don't want to save drawing info, and only want to save
- // the clip if we aren't recording a complex clip (and can thus trust it to be a rect)
- return recordingComplexClip() ? 0 : kStateDeferFlag_Clip;
-}
-
-int DeferredDisplayList::getDrawOpDeferFlags() const {
- return kStateDeferFlag_Draw | getStateOpDeferFlags();
-}
-
-/**
- * When an clipping operation occurs that could cause a complex clip, record the operation and all
- * subsequent clipOps, save/restores (if the clip flag is set). During a flush, instead of loading
- * the clip from deferred state, we play back all of the relevant state operations that generated
- * the complex clip.
- *
- * Note that we don't need to record the associated restore operation, since operations at defer
- * time record whether they should store the renderer's current clip
- */
-void DeferredDisplayList::addClip(OpenGLRenderer& renderer, ClipOp* op) {
- if (recordingComplexClip() || op->canCauseComplexClip() || !renderer.hasRectToRectTransform()) {
- DEFER_LOGD("%p Received complex clip operation %p", this, op);
-
- // NOTE: defer clip op before setting mComplexClipStackStart so previous clip is recorded
- storeStateOpBarrier(renderer, op);
-
- if (!recordingComplexClip()) {
- mComplexClipStackStart = renderer.getSaveCount() - 1;
- DEFER_LOGD(" Starting complex clip region, start is %d", mComplexClipStackStart);
- }
- }
-}
-
-/**
- * For now, we record save layer operations as barriers in the batch list, preventing drawing
- * operations from reordering around the saveLayer and it's associated restore()
- *
- * In the future, we should send saveLayer commands (if they can be played out of order) and their
- * contained drawing operations to a seperate list of batches, so that they may draw at the
- * beginning of the frame. This would avoid targetting and removing an FBO in the middle of a frame.
- *
- * saveLayer operations should be pulled to the beginning of the frame if the canvas doesn't have a
- * complex clip, and if the flags (SaveFlags::Clip & SaveFlags::ClipToLayer) are set.
- */
-void DeferredDisplayList::addSaveLayer(OpenGLRenderer& renderer,
- SaveLayerOp* op, int newSaveCount) {
- DEFER_LOGD("%p adding saveLayerOp %p, flags %x, new count %d",
- this, op, op->getFlags(), newSaveCount);
-
- storeStateOpBarrier(renderer, op);
- mSaveStack.push_back(newSaveCount);
-}
-
-/**
- * Takes save op and it's return value - the new save count - and stores it into the stream as a
- * barrier if it's needed to properly modify a complex clip
- */
-void DeferredDisplayList::addSave(OpenGLRenderer& renderer, SaveOp* op, int newSaveCount) {
- int saveFlags = op->getFlags();
- DEFER_LOGD("%p adding saveOp %p, flags %x, new count %d", this, op, saveFlags, newSaveCount);
-
- if (recordingComplexClip() && (saveFlags & SaveFlags::Clip)) {
- // store and replay the save operation, as it may be needed to correctly playback the clip
- DEFER_LOGD(" adding save barrier with new save count %d", newSaveCount);
- storeStateOpBarrier(renderer, op);
- mSaveStack.push_back(newSaveCount);
- }
-}
-
-/**
- * saveLayer() commands must be associated with a restoreToCount batch that will clean up and draw
- * the layer in the deferred list
- *
- * other save() commands which occur as children of a snapshot with complex clip will be deferred,
- * and must be restored
- *
- * Either will act as a barrier to draw operation reordering, as we want to play back layer
- * save/restore and complex canvas modifications (including save/restore) in order.
- */
-void DeferredDisplayList::addRestoreToCount(OpenGLRenderer& renderer, StateOp* op,
- int newSaveCount) {
- DEFER_LOGD("%p addRestoreToCount %d", this, newSaveCount);
-
- if (recordingComplexClip() && newSaveCount <= mComplexClipStackStart) {
- mComplexClipStackStart = -1;
- resetBatchingState();
- }
-
- if (mSaveStack.empty() || newSaveCount > mSaveStack.back()) {
- return;
- }
-
- while (!mSaveStack.empty() && mSaveStack.back() >= newSaveCount) mSaveStack.pop_back();
-
- storeRestoreToCountBarrier(renderer, op, mSaveStack.size() + FLUSH_SAVE_STACK_DEPTH);
-}
-
-void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) {
- /* 1: op calculates local bounds */
- DeferredDisplayState* const state = createState();
- if (op->getLocalBounds(state->mBounds)) {
- if (state->mBounds.isEmpty()) {
- // valid empty bounds, don't bother deferring
- tryRecycleState(state);
- return;
- }
- } else {
- state->mBounds.setEmpty();
- }
-
- /* 2: renderer calculates global bounds + stores state */
- if (renderer.storeDisplayState(*state, getDrawOpDeferFlags())) {
- tryRecycleState(state);
- return; // quick rejected
- }
-
- /* 3: ask op for defer info, given renderer state */
- DeferInfo deferInfo;
- op->onDefer(renderer, deferInfo, *state);
-
- // complex clip has a complex set of expectations on the renderer state - for now, avoid taking
- // the merge path in those cases
- deferInfo.mergeable &= !recordingComplexClip();
- deferInfo.opaqueOverBounds &= !recordingComplexClip()
- && mSaveStack.empty()
- && !state->mRoundRectClipState;
-
- if (CC_LIKELY(avoidOverdraw()) && mBatches.size() &&
- state->mClipSideFlags != kClipSide_ConservativeFull &&
- deferInfo.opaqueOverBounds && state->mBounds.contains(mBounds)) {
- // avoid overdraw by resetting drawing state + discarding drawing ops
- discardDrawingBatches(mBatches.size() - 1);
- resetBatchingState();
- }
-
- if (CC_UNLIKELY(Properties::drawReorderDisabled)) {
- // TODO: elegant way to reuse batches?
- DrawBatch* b = new DrawBatch(deferInfo);
- b->add(op, state, deferInfo.opaqueOverBounds);
- mBatches.push_back(b);
- return;
- }
-
- // find the latest batch of the new op's type, and try to merge the new op into it
- DrawBatch* targetBatch = nullptr;
-
- // insertion point of a new batch, will hopefully be immediately after similar batch
- // (eventually, should be similar shader)
- int insertBatchIndex = mBatches.size();
- if (!mBatches.empty()) {
- if (state->mBounds.isEmpty()) {
- // don't know the bounds for op, so create new batch and start from scratch on next op
- DrawBatch* b = new DrawBatch(deferInfo);
- b->add(op, state, deferInfo.opaqueOverBounds);
- mBatches.push_back(b);
- resetBatchingState();
-#if DEBUG_DEFER
- DEFER_LOGD("Warning: Encountered op with empty bounds, resetting batches");
- op->output(2);
-#endif
- return;
- }
-
- if (deferInfo.mergeable) {
- // Try to merge with any existing batch with same mergeId.
- std::unordered_map<mergeid_t, DrawBatch*>& mergingBatch
- = mMergingBatches[deferInfo.batchId];
- auto getResult = mergingBatch.find(deferInfo.mergeId);
- if (getResult != mergingBatch.end()) {
- targetBatch = getResult->second;
- if (!((MergingDrawBatch*) targetBatch)->canMergeWith(op, state)) {
- targetBatch = nullptr;
- }
- }
- } else {
- // join with similar, non-merging batch
- targetBatch = (DrawBatch*)mBatchLookup[deferInfo.batchId];
- }
-
- if (targetBatch || deferInfo.mergeable) {
- // iterate back toward target to see if anything drawn since should overlap the new op
- // if no target, merging ops still interate to find similar batch to insert after
- for (int i = mBatches.size() - 1; i >= mEarliestBatchIndex; i--) {
- DrawBatch* overBatch = (DrawBatch*)mBatches[i];
-
- if (overBatch == targetBatch) break;
-
- // TODO: also consider shader shared between batch types
- if (deferInfo.batchId == overBatch->getBatchId()) {
- insertBatchIndex = i + 1;
- if (!targetBatch) break; // found insert position, quit
- }
-
- if (overBatch->intersects(state->mBounds)) {
- // NOTE: it may be possible to optimize for special cases where two operations
- // of the same batch/paint could swap order, such as with a non-mergeable
- // (clipped) and a mergeable text operation
- targetBatch = nullptr;
-#if DEBUG_DEFER
- DEFER_LOGD("op couldn't join batch %p, was intersected by batch %d",
- targetBatch, i);
- op->output(2);
-#endif
- break;
- }
- }
- }
- }
-
- if (!targetBatch) {
- if (deferInfo.mergeable) {
- targetBatch = new MergingDrawBatch(deferInfo,
- renderer.getViewportWidth(), renderer.getViewportHeight());
- mMergingBatches[deferInfo.batchId].insert(
- std::make_pair(deferInfo.mergeId, targetBatch));
- } else {
- targetBatch = new DrawBatch(deferInfo);
- mBatchLookup[deferInfo.batchId] = targetBatch;
- }
-
- DEFER_LOGD("creating %singBatch %p, bid %x, at %d",
- deferInfo.mergeable ? "Merg" : "Draw",
- targetBatch, deferInfo.batchId, insertBatchIndex);
- mBatches.insert(mBatches.begin() + insertBatchIndex, targetBatch);
- }
-
- targetBatch->add(op, state, deferInfo.opaqueOverBounds);
-}
-
-void DeferredDisplayList::storeStateOpBarrier(OpenGLRenderer& renderer, StateOp* op) {
- DEFER_LOGD("%p adding state op barrier at pos %d", this, mBatches.size());
-
- DeferredDisplayState* state = createState();
- renderer.storeDisplayState(*state, getStateOpDeferFlags());
- mBatches.push_back(new StateOpBatch(op, state));
- resetBatchingState();
-}
-
-void DeferredDisplayList::storeRestoreToCountBarrier(OpenGLRenderer& renderer, StateOp* op,
- int newSaveCount) {
- DEFER_LOGD("%p adding restore to count %d barrier, pos %d",
- this, newSaveCount, mBatches.size());
-
- // store displayState for the restore operation, as it may be associated with a saveLayer that
- // doesn't have SaveFlags::Clip set
- DeferredDisplayState* state = createState();
- renderer.storeDisplayState(*state, getStateOpDeferFlags());
- mBatches.push_back(new RestoreToCountBatch(op, state, newSaveCount));
- resetBatchingState();
-}
-
-/////////////////////////////////////////////////////////////////////////////////
-// Replay / flush
-/////////////////////////////////////////////////////////////////////////////////
-
-static void replayBatchList(const std::vector<Batch*>& batchList,
- OpenGLRenderer& renderer, Rect& dirty) {
-
- for (unsigned int i = 0; i < batchList.size(); i++) {
- if (batchList[i]) {
- batchList[i]->replay(renderer, dirty, i);
- }
- }
- DEFER_LOGD("--flushed, drew %d batches", batchList.size());
-}
-
-void DeferredDisplayList::flush(OpenGLRenderer& renderer, Rect& dirty) {
- ATRACE_NAME("flush drawing commands");
- Caches::getInstance().fontRenderer.endPrecaching();
-
- if (isEmpty()) return; // nothing to flush
- renderer.restoreToCount(1);
-
- DEFER_LOGD("--flushing");
- renderer.eventMark("Flush");
-
- // save and restore so that reordering doesn't affect final state
- renderer.save(SaveFlags::MatrixClip);
-
- if (CC_LIKELY(avoidOverdraw())) {
- for (unsigned int i = 1; i < mBatches.size(); i++) {
- if (mBatches[i] && mBatches[i]->coversBounds(mBounds)) {
- discardDrawingBatches(i - 1);
- }
- }
- }
- // NOTE: depth of the save stack at this point, before playback, should be reflected in
- // FLUSH_SAVE_STACK_DEPTH, so that save/restores match up correctly
- replayBatchList(mBatches, renderer, dirty);
-
- renderer.restoreToCount(1);
-
- DEFER_LOGD("--flush complete, returning %x", status);
- clear();
-}
-
-void DeferredDisplayList::discardDrawingBatches(const unsigned int maxIndex) {
- for (unsigned int i = mEarliestUnclearedIndex; i <= maxIndex; i++) {
- // leave deferred state ops alone for simplicity (empty save restore pairs may now exist)
- if (mBatches[i] && mBatches[i]->purelyDrawBatch()) {
- delete mBatches[i];
- mBatches[i] = nullptr;
- }
- }
- mEarliestUnclearedIndex = maxIndex + 1;
-}
-
-}; // namespace uirenderer
-}; // namespace android