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-rw-r--r--libs/hwui/CanvasTransform.cpp149
1 files changed, 149 insertions, 0 deletions
diff --git a/libs/hwui/CanvasTransform.cpp b/libs/hwui/CanvasTransform.cpp
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+++ b/libs/hwui/CanvasTransform.cpp
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+/*
+ * Copyright (C) 2018 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "CanvasTransform.h"
+#include "Properties.h"
+#include "utils/Color.h"
+
+#include <SkColorFilter.h>
+#include <SkGradientShader.h>
+#include <SkPaint.h>
+#include <SkShader.h>
+#include <ui/ColorSpace.h>
+
+#include <algorithm>
+#include <cmath>
+
+#include <log/log.h>
+#include <SkHighContrastFilter.h>
+
+namespace android::uirenderer {
+
+static SkColor makeLight(SkColor color) {
+ Lab lab = sRGBToLab(color);
+ float invertedL = std::min(110 - lab.L, 100.0f);
+ if (invertedL > lab.L) {
+ lab.L = invertedL;
+ return LabToSRGB(lab, SkColorGetA(color));
+ } else {
+ return color;
+ }
+}
+
+static SkColor makeDark(SkColor color) {
+ Lab lab = sRGBToLab(color);
+ float invertedL = std::min(110 - lab.L, 100.0f);
+ if (invertedL < lab.L) {
+ lab.L = invertedL;
+ return LabToSRGB(lab, SkColorGetA(color));
+ } else {
+ return color;
+ }
+}
+
+static SkColor transformColor(ColorTransform transform, SkColor color) {
+ switch (transform) {
+ case ColorTransform::Light:
+ return makeLight(color);
+ case ColorTransform::Dark:
+ return makeDark(color);
+ default:
+ return color;
+ }
+}
+
+static void applyColorTransform(ColorTransform transform, SkPaint& paint) {
+ if (transform == ColorTransform::None) return;
+
+ SkColor newColor = transformColor(transform, paint.getColor());
+ paint.setColor(newColor);
+
+ if (paint.getShader()) {
+ SkShader::GradientInfo info;
+ std::array<SkColor, 10> _colorStorage;
+ std::array<SkScalar, _colorStorage.size()> _offsetStorage;
+ info.fColorCount = _colorStorage.size();
+ info.fColors = _colorStorage.data();
+ info.fColorOffsets = _offsetStorage.data();
+ SkShader::GradientType type = paint.getShader()->asAGradient(&info);
+
+ if (info.fColorCount <= 10) {
+ switch (type) {
+ case SkShader::kLinear_GradientType:
+ for (int i = 0; i < info.fColorCount; i++) {
+ info.fColors[i] = transformColor(transform, info.fColors[i]);
+ }
+ paint.setShader(SkGradientShader::MakeLinear(info.fPoint, info.fColors,
+ info.fColorOffsets, info.fColorCount,
+ info.fTileMode, info.fGradientFlags, nullptr));
+ break;
+ default:break;
+ }
+
+ }
+ }
+
+ if (paint.getColorFilter()) {
+ SkBlendMode mode;
+ SkColor color;
+ // TODO: LRU this or something to avoid spamming new color mode filters
+ if (paint.getColorFilter()->asColorMode(&color, &mode)) {
+ color = transformColor(transform, color);
+ paint.setColorFilter(SkColorFilter::MakeModeFilter(color, mode));
+ }
+ }
+}
+
+static BitmapPalette paletteForColorHSV(SkColor color) {
+ float hsv[3];
+ SkColorToHSV(color, hsv);
+ return hsv[2] >= .5f ? BitmapPalette::Light : BitmapPalette::Dark;
+}
+
+static BitmapPalette filterPalette(const SkPaint* paint, BitmapPalette palette) {
+ if (palette == BitmapPalette::Unknown || !paint || !paint->getColorFilter()) {
+ return palette;
+ }
+
+ SkColor color = palette == BitmapPalette::Light ? SK_ColorWHITE : SK_ColorBLACK;
+ color = paint->getColorFilter()->filterColor(color);
+ return paletteForColorHSV(color);
+}
+
+bool transformPaint(ColorTransform transform, SkPaint* paint) {
+ // TODO
+ applyColorTransform(transform, *paint);
+ return true;
+}
+
+bool transformPaint(ColorTransform transform, SkPaint* paint, BitmapPalette palette) {
+ palette = filterPalette(paint, palette);
+ bool shouldInvert = false;
+ if (palette == BitmapPalette::Light && transform == ColorTransform::Dark) {
+ shouldInvert = true;
+ }
+ if (palette == BitmapPalette::Dark && transform == ColorTransform::Light) {
+ shouldInvert = true;
+ }
+ if (shouldInvert) {
+ SkHighContrastConfig config;
+ config.fInvertStyle = SkHighContrastConfig::InvertStyle::kInvertLightness;
+ paint->setColorFilter(SkHighContrastFilter::Make(config)->makeComposed(paint->refColorFilter()));
+ }
+ return shouldInvert;
+}
+
+}; // namespace android::uirenderer \ No newline at end of file