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-rw-r--r--libs/hwui/BakedOpRenderer.cpp383
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diff --git a/libs/hwui/BakedOpRenderer.cpp b/libs/hwui/BakedOpRenderer.cpp
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index 6b64b94d291e..000000000000
--- a/libs/hwui/BakedOpRenderer.cpp
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-/*
- * Copyright (C) 2015 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "BakedOpRenderer.h"
-
-#include "Caches.h"
-#include "Glop.h"
-#include "GlopBuilder.h"
-#include "VertexBuffer.h"
-#include "renderstate/OffscreenBufferPool.h"
-#include "renderstate/RenderState.h"
-#include "utils/GLUtils.h"
-
-#include <algorithm>
-
-namespace android {
-namespace uirenderer {
-
-OffscreenBuffer* BakedOpRenderer::startTemporaryLayer(uint32_t width, uint32_t height) {
- LOG_ALWAYS_FATAL_IF(mRenderTarget.offscreenBuffer, "already has layer...");
-
- OffscreenBuffer* buffer =
- mRenderState.layerPool().get(mRenderState, width, height, mWideColorGamut);
- startRepaintLayer(buffer, Rect(width, height));
- return buffer;
-}
-
-void BakedOpRenderer::recycleTemporaryLayer(OffscreenBuffer* offscreenBuffer) {
- mRenderState.layerPool().putOrDelete(offscreenBuffer);
-}
-
-void BakedOpRenderer::startRepaintLayer(OffscreenBuffer* offscreenBuffer, const Rect& repaintRect) {
- LOG_ALWAYS_FATAL_IF(mRenderTarget.offscreenBuffer, "already has layer...");
-
- // subtract repaintRect from region, since it will be regenerated
- if (repaintRect.contains(0, 0, offscreenBuffer->viewportWidth,
- offscreenBuffer->viewportHeight)) {
- // repaint full layer, so throw away entire region
- offscreenBuffer->region.clear();
- } else {
- offscreenBuffer->region.subtractSelf(android::Rect(repaintRect.left, repaintRect.top,
- repaintRect.right, repaintRect.bottom));
- }
-
- mRenderTarget.offscreenBuffer = offscreenBuffer;
- mRenderTarget.offscreenBuffer->hasRenderedSinceRepaint = false;
-
- // create and bind framebuffer
- mRenderTarget.frameBufferId = mRenderState.createFramebuffer();
- mRenderState.bindFramebuffer(mRenderTarget.frameBufferId);
-
- // attach the texture to the FBO
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
- offscreenBuffer->texture.id(), 0);
- GL_CHECKPOINT(LOW);
-
- int status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
- LOG_ALWAYS_FATAL_IF(status != GL_FRAMEBUFFER_COMPLETE,
- "framebuffer incomplete, status %d, textureId %d, size %dx%d", status,
- offscreenBuffer->texture.id(), offscreenBuffer->texture.width(),
- offscreenBuffer->texture.height());
-
- // Change the viewport & ortho projection
- setViewport(offscreenBuffer->viewportWidth, offscreenBuffer->viewportHeight);
-
- clearColorBuffer(repaintRect);
-}
-
-void BakedOpRenderer::endLayer() {
- if (mRenderTarget.stencil) {
- // if stencil was used for clipping, detach it and return it to pool
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
- GL_CHECKPOINT(MODERATE);
- mCaches.renderBufferCache.put(mRenderTarget.stencil);
- mRenderTarget.stencil = nullptr;
- }
- mRenderTarget.lastStencilClip = nullptr;
-
- mRenderTarget.offscreenBuffer->updateMeshFromRegion();
- mRenderTarget.offscreenBuffer = nullptr; // It's in drawLayerOp's hands now.
-
- // Detach the texture from the FBO
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
- GL_CHECKPOINT(LOW);
- mRenderState.deleteFramebuffer(mRenderTarget.frameBufferId);
- mRenderTarget.frameBufferId = 0;
-}
-
-OffscreenBuffer* BakedOpRenderer::copyToLayer(const Rect& area) {
- const uint32_t width = area.getWidth();
- const uint32_t height = area.getHeight();
- OffscreenBuffer* buffer =
- mRenderState.layerPool().get(mRenderState, width, height, mWideColorGamut);
- if (!area.isEmpty() && width != 0 && height != 0) {
- mCaches.textureState().activateTexture(0);
- mCaches.textureState().bindTexture(buffer->texture.id());
-
- glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, area.left,
- mRenderTarget.viewportHeight - area.bottom, width, height);
- }
- return buffer;
-}
-
-void BakedOpRenderer::startFrame(uint32_t width, uint32_t height, const Rect& repaintRect) {
- LOG_ALWAYS_FATAL_IF(mRenderTarget.frameBufferId != 0, "primary framebufferId must be 0");
- mRenderState.bindFramebuffer(0);
- setViewport(width, height);
-
- if (!mOpaque) {
- clearColorBuffer(repaintRect);
- }
-
- mRenderState.debugOverdraw(true, true);
-}
-
-void BakedOpRenderer::endFrame(const Rect& repaintRect) {
- if (CC_UNLIKELY(Properties::debugOverdraw)) {
- ClipRect overdrawClip(repaintRect);
- Rect viewportRect(mRenderTarget.viewportWidth, mRenderTarget.viewportHeight);
- // overdraw visualization
- for (int i = 1; i <= 4; i++) {
- if (i < 4) {
- // nth level of overdraw tests for n+1 draws per pixel
- mRenderState.stencil().enableDebugTest(i + 1, false);
- } else {
- // 4th level tests for 4 or higher draws per pixel
- mRenderState.stencil().enableDebugTest(4, true);
- }
-
- SkPaint paint;
- paint.setColor(mCaches.getOverdrawColor(i));
- Glop glop;
- GlopBuilder(mRenderState, mCaches, &glop)
- .setRoundRectClipState(nullptr)
- .setMeshUnitQuad()
- .setFillPaint(paint, 1.0f)
- .setTransform(Matrix4::identity(), TransformFlags::None)
- .setModelViewMapUnitToRect(viewportRect)
- .build();
- renderGlop(nullptr, &overdrawClip, glop);
- }
- mRenderState.stencil().disable();
- }
-
- // Note: we leave FBO 0 renderable here, for post-frame-content decoration
-}
-
-void BakedOpRenderer::setViewport(uint32_t width, uint32_t height) {
- mRenderTarget.viewportWidth = width;
- mRenderTarget.viewportHeight = height;
- mRenderTarget.orthoMatrix.loadOrtho(width, height);
-
- mRenderState.setViewport(width, height);
- mRenderState.blend().syncEnabled();
-}
-
-void BakedOpRenderer::clearColorBuffer(const Rect& rect) {
- if (rect.contains(Rect(mRenderTarget.viewportWidth, mRenderTarget.viewportHeight))) {
- // Full viewport is being cleared - disable scissor
- mRenderState.scissor().setEnabled(false);
- } else {
- // Requested rect is subset of viewport - scissor to it to avoid over-clearing
- mRenderState.scissor().setEnabled(true);
- mRenderState.scissor().set(rect.left, mRenderTarget.viewportHeight - rect.bottom,
- rect.getWidth(), rect.getHeight());
- }
- glClear(GL_COLOR_BUFFER_BIT);
- if (!mRenderTarget.frameBufferId) mHasDrawn = true;
-}
-
-Texture* BakedOpRenderer::getTexture(Bitmap* bitmap) {
- return mCaches.textureCache.get(bitmap);
-}
-
-void BakedOpRenderer::drawRects(const float* rects, int count, const SkPaint* paint) {
- std::vector<Vertex> vertices;
- vertices.reserve(count);
- Vertex* vertex = vertices.data();
-
- for (int index = 0; index < count; index += 4) {
- float l = rects[index + 0];
- float t = rects[index + 1];
- float r = rects[index + 2];
- float b = rects[index + 3];
-
- Vertex::set(vertex++, l, t);
- Vertex::set(vertex++, r, t);
- Vertex::set(vertex++, l, b);
- Vertex::set(vertex++, r, b);
- }
-
- LOG_ALWAYS_FATAL_IF(mRenderTarget.frameBufferId != 0, "decoration only supported for FBO 0");
- // TODO: Currently assume full FBO damage, due to FrameInfoVisualizer::unionDirty.
- // Should should scissor/set mHasDrawn safely.
- mRenderState.scissor().setEnabled(false);
- Glop glop;
- GlopBuilder(mRenderState, mCaches, &glop)
- .setRoundRectClipState(nullptr)
- .setMeshIndexedQuads(vertices.data(), count / 4)
- .setFillPaint(*paint, 1.0f)
- .setTransform(Matrix4::identity(), TransformFlags::None)
- .setModelViewIdentityEmptyBounds()
- .build();
- mRenderState.render(glop, mRenderTarget.orthoMatrix, false);
- mHasDrawn = true;
-}
-
-// clears and re-fills stencil with provided rendertarget space quads,
-// and then put stencil into test mode
-void BakedOpRenderer::setupStencilQuads(std::vector<Vertex>& quadVertices, int incrementThreshold) {
- mRenderState.stencil().enableWrite(incrementThreshold);
- mRenderState.stencil().clear();
- Glop glop;
- GlopBuilder(mRenderState, mCaches, &glop)
- .setRoundRectClipState(nullptr)
- .setMeshIndexedQuads(quadVertices.data(), quadVertices.size() / 4)
- .setFillBlack()
- .setTransform(Matrix4::identity(), TransformFlags::None)
- .setModelViewIdentityEmptyBounds()
- .build();
- mRenderState.render(glop, mRenderTarget.orthoMatrix, false);
- mRenderState.stencil().enableTest(incrementThreshold);
-}
-
-void BakedOpRenderer::setupStencilRectList(const ClipBase* clip) {
- LOG_ALWAYS_FATAL_IF(clip->mode != ClipMode::RectangleList,
- "can't rectlist clip without rectlist");
- auto&& rectList = reinterpret_cast<const ClipRectList*>(clip)->rectList;
- int quadCount = rectList.getTransformedRectanglesCount();
- std::vector<Vertex> rectangleVertices;
- rectangleVertices.reserve(quadCount * 4);
- for (int i = 0; i < quadCount; i++) {
- const TransformedRectangle& tr(rectList.getTransformedRectangle(i));
- const Matrix4& transform = tr.getTransform();
- Rect bounds = tr.getBounds();
- if (transform.rectToRect()) {
- // If rectToRect, can simply map bounds before storing verts
- transform.mapRect(bounds);
- bounds.doIntersect(clip->rect);
- if (bounds.isEmpty()) {
- continue; // will be outside of scissor, skip
- }
- }
-
- rectangleVertices.push_back(Vertex{bounds.left, bounds.top});
- rectangleVertices.push_back(Vertex{bounds.right, bounds.top});
- rectangleVertices.push_back(Vertex{bounds.left, bounds.bottom});
- rectangleVertices.push_back(Vertex{bounds.right, bounds.bottom});
-
- if (!transform.rectToRect()) {
- // If not rectToRect, must map each point individually
- for (auto cur = rectangleVertices.end() - 4; cur < rectangleVertices.end(); cur++) {
- transform.mapPoint(cur->x, cur->y);
- }
- }
- }
- setupStencilQuads(rectangleVertices, rectList.getTransformedRectanglesCount());
-}
-
-void BakedOpRenderer::setupStencilRegion(const ClipBase* clip) {
- LOG_ALWAYS_FATAL_IF(clip->mode != ClipMode::Region, "can't region clip without region");
- auto&& region = reinterpret_cast<const ClipRegion*>(clip)->region;
-
- std::vector<Vertex> regionVertices;
- SkRegion::Cliperator it(region, clip->rect.toSkIRect());
- while (!it.done()) {
- const SkIRect& r = it.rect();
- regionVertices.push_back(Vertex{(float)r.fLeft, (float)r.fTop});
- regionVertices.push_back(Vertex{(float)r.fRight, (float)r.fTop});
- regionVertices.push_back(Vertex{(float)r.fLeft, (float)r.fBottom});
- regionVertices.push_back(Vertex{(float)r.fRight, (float)r.fBottom});
- it.next();
- }
- setupStencilQuads(regionVertices, 0);
-}
-
-void BakedOpRenderer::prepareRender(const Rect* dirtyBounds, const ClipBase* clip) {
- // Prepare scissor (done before stencil, to simplify filling stencil)
- mRenderState.scissor().setEnabled(clip != nullptr);
- if (clip) {
- mRenderState.scissor().set(mRenderTarget.viewportHeight, clip->rect);
- }
-
- // If stencil may be used for clipping, enable it, fill it, or disable it as appropriate
- if (CC_LIKELY(!Properties::debugOverdraw)) {
- // only modify stencil mode and content when it's not used for overdraw visualization
- if (CC_UNLIKELY(clip && clip->mode != ClipMode::Rectangle)) {
- // NOTE: this pointer check is only safe for non-rect clips,
- // since rect clips may be created on the stack
- if (mRenderTarget.lastStencilClip != clip) {
- // Stencil needed, but current stencil isn't up to date
- mRenderTarget.lastStencilClip = clip;
-
- if (mRenderTarget.frameBufferId != 0 && !mRenderTarget.stencil) {
- OffscreenBuffer* layer = mRenderTarget.offscreenBuffer;
- mRenderTarget.stencil = mCaches.renderBufferCache.get(
- Stencil::getLayerStencilFormat(), layer->texture.width(),
- layer->texture.height());
- // stencil is bound + allocated - associate it with current FBO
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
- GL_RENDERBUFFER, mRenderTarget.stencil->getName());
- }
-
- if (clip->mode == ClipMode::RectangleList) {
- setupStencilRectList(clip);
- } else {
- setupStencilRegion(clip);
- }
- } else {
- // stencil is up to date - just need to ensure it's enabled (since an unclipped
- // or scissor-only clipped op may have been drawn, disabling the stencil)
- int incrementThreshold = 0;
- if (CC_LIKELY(clip->mode == ClipMode::RectangleList)) {
- auto&& rectList = reinterpret_cast<const ClipRectList*>(clip)->rectList;
- incrementThreshold = rectList.getTransformedRectanglesCount();
- }
- mRenderState.stencil().enableTest(incrementThreshold);
- }
- } else {
- // either scissor or no clip, so disable stencil test
- mRenderState.stencil().disable();
- }
- }
-
- if (dirtyBounds) {
- // dirty offscreenbuffer if present
- dirtyRenderTarget(*dirtyBounds);
- }
-}
-
-void BakedOpRenderer::renderGlopImpl(const Rect* dirtyBounds, const ClipBase* clip,
- const Glop& glop) {
- prepareRender(dirtyBounds, clip);
- // Disable blending if this is the first draw to the main framebuffer, in case app has defined
- // transparency where it doesn't make sense - as first draw in opaque window. Note that we only
- // apply this improvement when the blend mode is SRC_OVER - other modes (e.g. CLEAR) can be
- // valid draws that affect other content (e.g. draw CLEAR, then draw DST_OVER)
- bool overrideDisableBlending = !mHasDrawn && mOpaque && !mRenderTarget.frameBufferId &&
- glop.blend.src == GL_ONE &&
- glop.blend.dst == GL_ONE_MINUS_SRC_ALPHA;
- mRenderState.render(glop, mRenderTarget.orthoMatrix, overrideDisableBlending);
- if (!mRenderTarget.frameBufferId) mHasDrawn = true;
-}
-
-void BakedOpRenderer::renderFunctor(const FunctorOp& op, const BakedOpState& state) {
- prepareRender(&state.computedState.clippedBounds, state.computedState.getClipIfNeeded());
-
- DrawGlInfo info;
- auto&& clip = state.computedState.clipRect();
- info.clipLeft = clip.left;
- info.clipTop = clip.top;
- info.clipRight = clip.right;
- info.clipBottom = clip.bottom;
- info.isLayer = offscreenRenderTarget();
- info.width = mRenderTarget.viewportWidth;
- info.height = mRenderTarget.viewportHeight;
- state.computedState.transform.copyTo(&info.transform[0]);
-
- mRenderState.invokeFunctor(op.functor, DrawGlInfo::kModeDraw, &info);
- if (!mRenderTarget.frameBufferId) mHasDrawn = true;
-}
-
-void BakedOpRenderer::dirtyRenderTarget(const Rect& uiDirty) {
- if (mRenderTarget.offscreenBuffer) {
- mRenderTarget.offscreenBuffer->dirty(uiDirty);
- }
-}
-
-} // namespace uirenderer
-} // namespace android