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Diffstat (limited to 'libs/hwui/BakedOpRenderer.cpp')
-rw-r--r-- | libs/hwui/BakedOpRenderer.cpp | 383 |
1 files changed, 0 insertions, 383 deletions
diff --git a/libs/hwui/BakedOpRenderer.cpp b/libs/hwui/BakedOpRenderer.cpp deleted file mode 100644 index 6b64b94d291e..000000000000 --- a/libs/hwui/BakedOpRenderer.cpp +++ /dev/null @@ -1,383 +0,0 @@ -/* - * Copyright (C) 2015 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#include "BakedOpRenderer.h" - -#include "Caches.h" -#include "Glop.h" -#include "GlopBuilder.h" -#include "VertexBuffer.h" -#include "renderstate/OffscreenBufferPool.h" -#include "renderstate/RenderState.h" -#include "utils/GLUtils.h" - -#include <algorithm> - -namespace android { -namespace uirenderer { - -OffscreenBuffer* BakedOpRenderer::startTemporaryLayer(uint32_t width, uint32_t height) { - LOG_ALWAYS_FATAL_IF(mRenderTarget.offscreenBuffer, "already has layer..."); - - OffscreenBuffer* buffer = - mRenderState.layerPool().get(mRenderState, width, height, mWideColorGamut); - startRepaintLayer(buffer, Rect(width, height)); - return buffer; -} - -void BakedOpRenderer::recycleTemporaryLayer(OffscreenBuffer* offscreenBuffer) { - mRenderState.layerPool().putOrDelete(offscreenBuffer); -} - -void BakedOpRenderer::startRepaintLayer(OffscreenBuffer* offscreenBuffer, const Rect& repaintRect) { - LOG_ALWAYS_FATAL_IF(mRenderTarget.offscreenBuffer, "already has layer..."); - - // subtract repaintRect from region, since it will be regenerated - if (repaintRect.contains(0, 0, offscreenBuffer->viewportWidth, - offscreenBuffer->viewportHeight)) { - // repaint full layer, so throw away entire region - offscreenBuffer->region.clear(); - } else { - offscreenBuffer->region.subtractSelf(android::Rect(repaintRect.left, repaintRect.top, - repaintRect.right, repaintRect.bottom)); - } - - mRenderTarget.offscreenBuffer = offscreenBuffer; - mRenderTarget.offscreenBuffer->hasRenderedSinceRepaint = false; - - // create and bind framebuffer - mRenderTarget.frameBufferId = mRenderState.createFramebuffer(); - mRenderState.bindFramebuffer(mRenderTarget.frameBufferId); - - // attach the texture to the FBO - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, - offscreenBuffer->texture.id(), 0); - GL_CHECKPOINT(LOW); - - int status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - LOG_ALWAYS_FATAL_IF(status != GL_FRAMEBUFFER_COMPLETE, - "framebuffer incomplete, status %d, textureId %d, size %dx%d", status, - offscreenBuffer->texture.id(), offscreenBuffer->texture.width(), - offscreenBuffer->texture.height()); - - // Change the viewport & ortho projection - setViewport(offscreenBuffer->viewportWidth, offscreenBuffer->viewportHeight); - - clearColorBuffer(repaintRect); -} - -void BakedOpRenderer::endLayer() { - if (mRenderTarget.stencil) { - // if stencil was used for clipping, detach it and return it to pool - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0); - GL_CHECKPOINT(MODERATE); - mCaches.renderBufferCache.put(mRenderTarget.stencil); - mRenderTarget.stencil = nullptr; - } - mRenderTarget.lastStencilClip = nullptr; - - mRenderTarget.offscreenBuffer->updateMeshFromRegion(); - mRenderTarget.offscreenBuffer = nullptr; // It's in drawLayerOp's hands now. - - // Detach the texture from the FBO - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); - GL_CHECKPOINT(LOW); - mRenderState.deleteFramebuffer(mRenderTarget.frameBufferId); - mRenderTarget.frameBufferId = 0; -} - -OffscreenBuffer* BakedOpRenderer::copyToLayer(const Rect& area) { - const uint32_t width = area.getWidth(); - const uint32_t height = area.getHeight(); - OffscreenBuffer* buffer = - mRenderState.layerPool().get(mRenderState, width, height, mWideColorGamut); - if (!area.isEmpty() && width != 0 && height != 0) { - mCaches.textureState().activateTexture(0); - mCaches.textureState().bindTexture(buffer->texture.id()); - - glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, area.left, - mRenderTarget.viewportHeight - area.bottom, width, height); - } - return buffer; -} - -void BakedOpRenderer::startFrame(uint32_t width, uint32_t height, const Rect& repaintRect) { - LOG_ALWAYS_FATAL_IF(mRenderTarget.frameBufferId != 0, "primary framebufferId must be 0"); - mRenderState.bindFramebuffer(0); - setViewport(width, height); - - if (!mOpaque) { - clearColorBuffer(repaintRect); - } - - mRenderState.debugOverdraw(true, true); -} - -void BakedOpRenderer::endFrame(const Rect& repaintRect) { - if (CC_UNLIKELY(Properties::debugOverdraw)) { - ClipRect overdrawClip(repaintRect); - Rect viewportRect(mRenderTarget.viewportWidth, mRenderTarget.viewportHeight); - // overdraw visualization - for (int i = 1; i <= 4; i++) { - if (i < 4) { - // nth level of overdraw tests for n+1 draws per pixel - mRenderState.stencil().enableDebugTest(i + 1, false); - } else { - // 4th level tests for 4 or higher draws per pixel - mRenderState.stencil().enableDebugTest(4, true); - } - - SkPaint paint; - paint.setColor(mCaches.getOverdrawColor(i)); - Glop glop; - GlopBuilder(mRenderState, mCaches, &glop) - .setRoundRectClipState(nullptr) - .setMeshUnitQuad() - .setFillPaint(paint, 1.0f) - .setTransform(Matrix4::identity(), TransformFlags::None) - .setModelViewMapUnitToRect(viewportRect) - .build(); - renderGlop(nullptr, &overdrawClip, glop); - } - mRenderState.stencil().disable(); - } - - // Note: we leave FBO 0 renderable here, for post-frame-content decoration -} - -void BakedOpRenderer::setViewport(uint32_t width, uint32_t height) { - mRenderTarget.viewportWidth = width; - mRenderTarget.viewportHeight = height; - mRenderTarget.orthoMatrix.loadOrtho(width, height); - - mRenderState.setViewport(width, height); - mRenderState.blend().syncEnabled(); -} - -void BakedOpRenderer::clearColorBuffer(const Rect& rect) { - if (rect.contains(Rect(mRenderTarget.viewportWidth, mRenderTarget.viewportHeight))) { - // Full viewport is being cleared - disable scissor - mRenderState.scissor().setEnabled(false); - } else { - // Requested rect is subset of viewport - scissor to it to avoid over-clearing - mRenderState.scissor().setEnabled(true); - mRenderState.scissor().set(rect.left, mRenderTarget.viewportHeight - rect.bottom, - rect.getWidth(), rect.getHeight()); - } - glClear(GL_COLOR_BUFFER_BIT); - if (!mRenderTarget.frameBufferId) mHasDrawn = true; -} - -Texture* BakedOpRenderer::getTexture(Bitmap* bitmap) { - return mCaches.textureCache.get(bitmap); -} - -void BakedOpRenderer::drawRects(const float* rects, int count, const SkPaint* paint) { - std::vector<Vertex> vertices; - vertices.reserve(count); - Vertex* vertex = vertices.data(); - - for (int index = 0; index < count; index += 4) { - float l = rects[index + 0]; - float t = rects[index + 1]; - float r = rects[index + 2]; - float b = rects[index + 3]; - - Vertex::set(vertex++, l, t); - Vertex::set(vertex++, r, t); - Vertex::set(vertex++, l, b); - Vertex::set(vertex++, r, b); - } - - LOG_ALWAYS_FATAL_IF(mRenderTarget.frameBufferId != 0, "decoration only supported for FBO 0"); - // TODO: Currently assume full FBO damage, due to FrameInfoVisualizer::unionDirty. - // Should should scissor/set mHasDrawn safely. - mRenderState.scissor().setEnabled(false); - Glop glop; - GlopBuilder(mRenderState, mCaches, &glop) - .setRoundRectClipState(nullptr) - .setMeshIndexedQuads(vertices.data(), count / 4) - .setFillPaint(*paint, 1.0f) - .setTransform(Matrix4::identity(), TransformFlags::None) - .setModelViewIdentityEmptyBounds() - .build(); - mRenderState.render(glop, mRenderTarget.orthoMatrix, false); - mHasDrawn = true; -} - -// clears and re-fills stencil with provided rendertarget space quads, -// and then put stencil into test mode -void BakedOpRenderer::setupStencilQuads(std::vector<Vertex>& quadVertices, int incrementThreshold) { - mRenderState.stencil().enableWrite(incrementThreshold); - mRenderState.stencil().clear(); - Glop glop; - GlopBuilder(mRenderState, mCaches, &glop) - .setRoundRectClipState(nullptr) - .setMeshIndexedQuads(quadVertices.data(), quadVertices.size() / 4) - .setFillBlack() - .setTransform(Matrix4::identity(), TransformFlags::None) - .setModelViewIdentityEmptyBounds() - .build(); - mRenderState.render(glop, mRenderTarget.orthoMatrix, false); - mRenderState.stencil().enableTest(incrementThreshold); -} - -void BakedOpRenderer::setupStencilRectList(const ClipBase* clip) { - LOG_ALWAYS_FATAL_IF(clip->mode != ClipMode::RectangleList, - "can't rectlist clip without rectlist"); - auto&& rectList = reinterpret_cast<const ClipRectList*>(clip)->rectList; - int quadCount = rectList.getTransformedRectanglesCount(); - std::vector<Vertex> rectangleVertices; - rectangleVertices.reserve(quadCount * 4); - for (int i = 0; i < quadCount; i++) { - const TransformedRectangle& tr(rectList.getTransformedRectangle(i)); - const Matrix4& transform = tr.getTransform(); - Rect bounds = tr.getBounds(); - if (transform.rectToRect()) { - // If rectToRect, can simply map bounds before storing verts - transform.mapRect(bounds); - bounds.doIntersect(clip->rect); - if (bounds.isEmpty()) { - continue; // will be outside of scissor, skip - } - } - - rectangleVertices.push_back(Vertex{bounds.left, bounds.top}); - rectangleVertices.push_back(Vertex{bounds.right, bounds.top}); - rectangleVertices.push_back(Vertex{bounds.left, bounds.bottom}); - rectangleVertices.push_back(Vertex{bounds.right, bounds.bottom}); - - if (!transform.rectToRect()) { - // If not rectToRect, must map each point individually - for (auto cur = rectangleVertices.end() - 4; cur < rectangleVertices.end(); cur++) { - transform.mapPoint(cur->x, cur->y); - } - } - } - setupStencilQuads(rectangleVertices, rectList.getTransformedRectanglesCount()); -} - -void BakedOpRenderer::setupStencilRegion(const ClipBase* clip) { - LOG_ALWAYS_FATAL_IF(clip->mode != ClipMode::Region, "can't region clip without region"); - auto&& region = reinterpret_cast<const ClipRegion*>(clip)->region; - - std::vector<Vertex> regionVertices; - SkRegion::Cliperator it(region, clip->rect.toSkIRect()); - while (!it.done()) { - const SkIRect& r = it.rect(); - regionVertices.push_back(Vertex{(float)r.fLeft, (float)r.fTop}); - regionVertices.push_back(Vertex{(float)r.fRight, (float)r.fTop}); - regionVertices.push_back(Vertex{(float)r.fLeft, (float)r.fBottom}); - regionVertices.push_back(Vertex{(float)r.fRight, (float)r.fBottom}); - it.next(); - } - setupStencilQuads(regionVertices, 0); -} - -void BakedOpRenderer::prepareRender(const Rect* dirtyBounds, const ClipBase* clip) { - // Prepare scissor (done before stencil, to simplify filling stencil) - mRenderState.scissor().setEnabled(clip != nullptr); - if (clip) { - mRenderState.scissor().set(mRenderTarget.viewportHeight, clip->rect); - } - - // If stencil may be used for clipping, enable it, fill it, or disable it as appropriate - if (CC_LIKELY(!Properties::debugOverdraw)) { - // only modify stencil mode and content when it's not used for overdraw visualization - if (CC_UNLIKELY(clip && clip->mode != ClipMode::Rectangle)) { - // NOTE: this pointer check is only safe for non-rect clips, - // since rect clips may be created on the stack - if (mRenderTarget.lastStencilClip != clip) { - // Stencil needed, but current stencil isn't up to date - mRenderTarget.lastStencilClip = clip; - - if (mRenderTarget.frameBufferId != 0 && !mRenderTarget.stencil) { - OffscreenBuffer* layer = mRenderTarget.offscreenBuffer; - mRenderTarget.stencil = mCaches.renderBufferCache.get( - Stencil::getLayerStencilFormat(), layer->texture.width(), - layer->texture.height()); - // stencil is bound + allocated - associate it with current FBO - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, - GL_RENDERBUFFER, mRenderTarget.stencil->getName()); - } - - if (clip->mode == ClipMode::RectangleList) { - setupStencilRectList(clip); - } else { - setupStencilRegion(clip); - } - } else { - // stencil is up to date - just need to ensure it's enabled (since an unclipped - // or scissor-only clipped op may have been drawn, disabling the stencil) - int incrementThreshold = 0; - if (CC_LIKELY(clip->mode == ClipMode::RectangleList)) { - auto&& rectList = reinterpret_cast<const ClipRectList*>(clip)->rectList; - incrementThreshold = rectList.getTransformedRectanglesCount(); - } - mRenderState.stencil().enableTest(incrementThreshold); - } - } else { - // either scissor or no clip, so disable stencil test - mRenderState.stencil().disable(); - } - } - - if (dirtyBounds) { - // dirty offscreenbuffer if present - dirtyRenderTarget(*dirtyBounds); - } -} - -void BakedOpRenderer::renderGlopImpl(const Rect* dirtyBounds, const ClipBase* clip, - const Glop& glop) { - prepareRender(dirtyBounds, clip); - // Disable blending if this is the first draw to the main framebuffer, in case app has defined - // transparency where it doesn't make sense - as first draw in opaque window. Note that we only - // apply this improvement when the blend mode is SRC_OVER - other modes (e.g. CLEAR) can be - // valid draws that affect other content (e.g. draw CLEAR, then draw DST_OVER) - bool overrideDisableBlending = !mHasDrawn && mOpaque && !mRenderTarget.frameBufferId && - glop.blend.src == GL_ONE && - glop.blend.dst == GL_ONE_MINUS_SRC_ALPHA; - mRenderState.render(glop, mRenderTarget.orthoMatrix, overrideDisableBlending); - if (!mRenderTarget.frameBufferId) mHasDrawn = true; -} - -void BakedOpRenderer::renderFunctor(const FunctorOp& op, const BakedOpState& state) { - prepareRender(&state.computedState.clippedBounds, state.computedState.getClipIfNeeded()); - - DrawGlInfo info; - auto&& clip = state.computedState.clipRect(); - info.clipLeft = clip.left; - info.clipTop = clip.top; - info.clipRight = clip.right; - info.clipBottom = clip.bottom; - info.isLayer = offscreenRenderTarget(); - info.width = mRenderTarget.viewportWidth; - info.height = mRenderTarget.viewportHeight; - state.computedState.transform.copyTo(&info.transform[0]); - - mRenderState.invokeFunctor(op.functor, DrawGlInfo::kModeDraw, &info); - if (!mRenderTarget.frameBufferId) mHasDrawn = true; -} - -void BakedOpRenderer::dirtyRenderTarget(const Rect& uiDirty) { - if (mRenderTarget.offscreenBuffer) { - mRenderTarget.offscreenBuffer->dirty(uiDirty); - } -} - -} // namespace uirenderer -} // namespace android |