summaryrefslogtreecommitdiff
path: root/libs/hwui/BakedOpDispatcher.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'libs/hwui/BakedOpDispatcher.cpp')
-rw-r--r--libs/hwui/BakedOpDispatcher.cpp879
1 files changed, 0 insertions, 879 deletions
diff --git a/libs/hwui/BakedOpDispatcher.cpp b/libs/hwui/BakedOpDispatcher.cpp
deleted file mode 100644
index f78cb418c5cd..000000000000
--- a/libs/hwui/BakedOpDispatcher.cpp
+++ /dev/null
@@ -1,879 +0,0 @@
-/*
- * Copyright (C) 2015 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "BakedOpDispatcher.h"
-
-#include "BakedOpRenderer.h"
-#include "Caches.h"
-#include "DeferredLayerUpdater.h"
-#include "Glop.h"
-#include "GlopBuilder.h"
-#include "Patch.h"
-#include "PathTessellator.h"
-#include "VertexBuffer.h"
-#include "renderstate/OffscreenBufferPool.h"
-#include "renderstate/RenderState.h"
-#include "utils/GLUtils.h"
-
-#include <SkPaintDefaults.h>
-#include <SkPathOps.h>
-#include <math.h>
-#include <algorithm>
-
-namespace android {
-namespace uirenderer {
-
-static void storeTexturedRect(TextureVertex* vertices, const Rect& bounds) {
- vertices[0] = {bounds.left, bounds.top, 0, 0};
- vertices[1] = {bounds.right, bounds.top, 1, 0};
- vertices[2] = {bounds.left, bounds.bottom, 0, 1};
- vertices[3] = {bounds.right, bounds.bottom, 1, 1};
-}
-
-void BakedOpDispatcher::onMergedBitmapOps(BakedOpRenderer& renderer,
- const MergedBakedOpList& opList) {
- const BakedOpState& firstState = *(opList.states[0]);
- Bitmap* bitmap = (static_cast<const BitmapOp*>(opList.states[0]->op))->bitmap;
-
- Texture* texture = renderer.caches().textureCache.get(bitmap);
- if (!texture) return;
- const AutoTexture autoCleanup(texture);
-
- TextureVertex vertices[opList.count * 4];
- for (size_t i = 0; i < opList.count; i++) {
- const BakedOpState& state = *(opList.states[i]);
- TextureVertex* rectVerts = &vertices[i * 4];
-
- // calculate unclipped bounds, since they'll determine texture coordinates
- Rect opBounds = state.op->unmappedBounds;
- state.computedState.transform.mapRect(opBounds);
- if (CC_LIKELY(state.computedState.transform.isPureTranslate())) {
- // pure translate, so snap (same behavior as onBitmapOp)
- opBounds.snapToPixelBoundaries();
- }
- storeTexturedRect(rectVerts, opBounds);
- renderer.dirtyRenderTarget(opBounds);
- }
-
- const int textureFillFlags = (bitmap->colorType() == kAlpha_8_SkColorType)
- ? TextureFillFlags::IsAlphaMaskTexture
- : TextureFillFlags::None;
- Glop glop;
- GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
- .setRoundRectClipState(firstState.roundRectClipState)
- .setMeshTexturedIndexedQuads(vertices, opList.count * 6)
- .setFillTexturePaint(*texture, textureFillFlags, firstState.op->paint, firstState.alpha)
- .setTransform(Matrix4::identity(), TransformFlags::None)
- .setModelViewIdentityEmptyBounds()
- .build();
- ClipRect renderTargetClip(opList.clip);
- const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr;
- renderer.renderGlop(nullptr, clip, glop);
-}
-
-void BakedOpDispatcher::onMergedPatchOps(BakedOpRenderer& renderer,
- const MergedBakedOpList& opList) {
- const PatchOp& firstOp = *(static_cast<const PatchOp*>(opList.states[0]->op));
- const BakedOpState& firstState = *(opList.states[0]);
-
- // Batches will usually contain a small number of items so it's
- // worth performing a first iteration to count the exact number
- // of vertices we need in the new mesh
- uint32_t totalVertices = 0;
-
- for (size_t i = 0; i < opList.count; i++) {
- const PatchOp& op = *(static_cast<const PatchOp*>(opList.states[i]->op));
-
- // TODO: cache mesh lookups
- const Patch* opMesh = renderer.caches().patchCache.get(
- op.bitmap->width(), op.bitmap->height(), op.unmappedBounds.getWidth(),
- op.unmappedBounds.getHeight(), op.patch);
- totalVertices += opMesh->verticesCount;
- }
-
- const bool dirtyRenderTarget = renderer.offscreenRenderTarget();
-
- uint32_t indexCount = 0;
-
- TextureVertex vertices[totalVertices];
- TextureVertex* vertex = &vertices[0];
- // Create a mesh that contains the transformed vertices for all the
- // 9-patch objects that are part of the batch. Note that onDefer()
- // enforces ops drawn by this function to have a pure translate or
- // identity matrix
- for (size_t i = 0; i < opList.count; i++) {
- const PatchOp& op = *(static_cast<const PatchOp*>(opList.states[i]->op));
- const BakedOpState& state = *opList.states[i];
-
- // TODO: cache mesh lookups
- const Patch* opMesh = renderer.caches().patchCache.get(
- op.bitmap->width(), op.bitmap->height(), op.unmappedBounds.getWidth(),
- op.unmappedBounds.getHeight(), op.patch);
-
- uint32_t vertexCount = opMesh->verticesCount;
- if (vertexCount == 0) continue;
-
- // We use the bounds to know where to translate our vertices
- // Using patchOp->state.mBounds wouldn't work because these
- // bounds are clipped
- const float tx = floorf(state.computedState.transform.getTranslateX() +
- op.unmappedBounds.left + 0.5f);
- const float ty = floorf(state.computedState.transform.getTranslateY() +
- op.unmappedBounds.top + 0.5f);
-
- // Copy & transform all the vertices for the current operation
- TextureVertex* opVertices = opMesh->vertices.get();
- for (uint32_t j = 0; j < vertexCount; j++, opVertices++) {
- TextureVertex::set(vertex++, opVertices->x + tx, opVertices->y + ty, opVertices->u,
- opVertices->v);
- }
-
- // Dirty the current layer if possible. When the 9-patch does not
- // contain empty quads we can take a shortcut and simply set the
- // dirty rect to the object's bounds.
- if (dirtyRenderTarget) {
- if (!opMesh->hasEmptyQuads) {
- renderer.dirtyRenderTarget(Rect(tx, ty, tx + op.unmappedBounds.getWidth(),
- ty + op.unmappedBounds.getHeight()));
- } else {
- const size_t count = opMesh->quads.size();
- for (size_t i = 0; i < count; i++) {
- const Rect& quadBounds = opMesh->quads[i];
- const float x = tx + quadBounds.left;
- const float y = ty + quadBounds.top;
- renderer.dirtyRenderTarget(
- Rect(x, y, x + quadBounds.getWidth(), y + quadBounds.getHeight()));
- }
- }
- }
-
- indexCount += opMesh->indexCount;
- }
-
- Texture* texture = renderer.caches().textureCache.get(firstOp.bitmap);
- if (!texture) return;
- const AutoTexture autoCleanup(texture);
-
- // 9 patches are built for stretching - always filter
- int textureFillFlags = TextureFillFlags::ForceFilter;
- if (firstOp.bitmap->colorType() == kAlpha_8_SkColorType) {
- textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture;
- }
- Glop glop;
- GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
- .setRoundRectClipState(firstState.roundRectClipState)
- .setMeshTexturedIndexedQuads(vertices, indexCount)
- .setFillTexturePaint(*texture, textureFillFlags, firstOp.paint, firstState.alpha)
- .setTransform(Matrix4::identity(), TransformFlags::None)
- .setModelViewIdentityEmptyBounds()
- .build();
- ClipRect renderTargetClip(opList.clip);
- const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr;
- renderer.renderGlop(nullptr, clip, glop);
-}
-
-static void renderTextShadow(BakedOpRenderer& renderer, const TextOp& op,
- const BakedOpState& textOpState) {
- if (CC_LIKELY(!PaintUtils::hasTextShadow(op.paint))) return;
-
- FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer();
- fontRenderer.setFont(op.paint, SkMatrix::I());
- renderer.caches().textureState().activateTexture(0);
-
- PaintUtils::TextShadow textShadow;
- if (!PaintUtils::getTextShadow(op.paint, &textShadow)) {
- LOG_ALWAYS_FATAL("failed to query shadow attributes");
- }
-
- renderer.caches().dropShadowCache.setFontRenderer(fontRenderer);
- ShadowTexture* texture = renderer.caches().dropShadowCache.get(
- op.paint, op.glyphs, op.glyphCount, textShadow.radius, op.positions);
- // If the drop shadow exceeds the max texture size or couldn't be
- // allocated, skip drawing
- if (!texture) return;
- const AutoTexture autoCleanup(texture);
-
- const float sx = op.x - texture->left + textShadow.dx;
- const float sy = op.y - texture->top + textShadow.dy;
-
- Glop glop;
- GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
- .setRoundRectClipState(textOpState.roundRectClipState)
- .setMeshTexturedUnitQuad(nullptr)
- .setFillShadowTexturePaint(*texture, textShadow.color, *op.paint, textOpState.alpha)
- .setTransform(textOpState.computedState.transform, TransformFlags::None)
- .setModelViewMapUnitToRect(Rect(sx, sy, sx + texture->width(), sy + texture->height()))
- .build();
-
- // Compute damage bounds and clip (since may differ from those in textOpState).
- // Bounds should be same as text op, but with dx/dy offset and radius outset
- // applied in local space.
- auto& transform = textOpState.computedState.transform;
- Rect shadowBounds = op.unmappedBounds; // STROKE
- const bool expandForStroke = op.paint->getStyle() != SkPaint::kFill_Style;
- if (expandForStroke) {
- shadowBounds.outset(op.paint->getStrokeWidth() * 0.5f);
- }
- shadowBounds.translate(textShadow.dx, textShadow.dy);
- shadowBounds.outset(textShadow.radius, textShadow.radius);
- transform.mapRect(shadowBounds);
- if (CC_UNLIKELY(expandForStroke &&
- (!transform.isPureTranslate() || op.paint->getStrokeWidth() < 1.0f))) {
- shadowBounds.outset(0.5f);
- }
-
- auto clipState = textOpState.computedState.clipState;
- if (clipState->mode != ClipMode::Rectangle || !clipState->rect.contains(shadowBounds)) {
- // need clip, so pass it and clip bounds
- shadowBounds.doIntersect(clipState->rect);
- } else {
- // don't need clip, ignore
- clipState = nullptr;
- }
-
- renderer.renderGlop(&shadowBounds, clipState, glop);
-}
-
-enum class TextRenderType { Defer, Flush };
-
-static void renderText(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state,
- const ClipBase* renderClip, TextRenderType renderType) {
- FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer();
- float x = op.x;
- float y = op.y;
- const Matrix4& transform = state.computedState.transform;
- const bool pureTranslate = transform.isPureTranslate();
- if (CC_LIKELY(pureTranslate)) {
- x = floorf(x + transform.getTranslateX() + 0.5f);
- y = floorf(y + transform.getTranslateY() + 0.5f);
- fontRenderer.setFont(op.paint, SkMatrix::I());
- fontRenderer.setTextureFiltering(false);
- } else if (CC_UNLIKELY(transform.isPerspective())) {
- fontRenderer.setFont(op.paint, SkMatrix::I());
- fontRenderer.setTextureFiltering(true);
- } else {
- // We only pass a partial transform to the font renderer. That partial
- // matrix defines how glyphs are rasterized. Typically we want glyphs
- // to be rasterized at their final size on screen, which means the partial
- // matrix needs to take the scale factor into account.
- // When a partial matrix is used to transform glyphs during rasterization,
- // the mesh is generated with the inverse transform (in the case of scale,
- // the mesh is generated at 1.0 / scale for instance.) This allows us to
- // apply the full transform matrix at draw time in the vertex shader.
- // Applying the full matrix in the shader is the easiest way to handle
- // rotation and perspective and allows us to always generated quads in the
- // font renderer which greatly simplifies the code, clipping in particular.
- float sx, sy;
- transform.decomposeScale(sx, sy);
- fontRenderer.setFont(op.paint, SkMatrix::MakeScale(roundf(std::max(1.0f, sx)),
- roundf(std::max(1.0f, sy))));
- fontRenderer.setTextureFiltering(true);
- }
- Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
-
- int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha;
- SkBlendMode mode = PaintUtils::getBlendModeDirect(op.paint);
- TextDrawFunctor functor(&renderer, &state, renderClip, x, y, pureTranslate, alpha, mode,
- op.paint);
-
- bool forceFinish = (renderType == TextRenderType::Flush);
- bool mustDirtyRenderTarget = renderer.offscreenRenderTarget();
- const Rect* localOpClip = pureTranslate ? &state.computedState.clipRect() : nullptr;
- fontRenderer.renderPosText(op.paint, localOpClip, op.glyphs, op.glyphCount, x, y, op.positions,
- mustDirtyRenderTarget ? &layerBounds : nullptr, &functor,
- forceFinish);
-
- if (mustDirtyRenderTarget) {
- if (!pureTranslate) {
- transform.mapRect(layerBounds);
- }
- renderer.dirtyRenderTarget(layerBounds);
- }
-}
-
-void BakedOpDispatcher::onMergedTextOps(BakedOpRenderer& renderer,
- const MergedBakedOpList& opList) {
- for (size_t i = 0; i < opList.count; i++) {
- const BakedOpState& state = *(opList.states[i]);
- const TextOp& op = *(static_cast<const TextOp*>(state.op));
- renderTextShadow(renderer, op, state);
- }
-
- ClipRect renderTargetClip(opList.clip);
- const ClipBase* clip = opList.clipSideFlags ? &renderTargetClip : nullptr;
- for (size_t i = 0; i < opList.count; i++) {
- const BakedOpState& state = *(opList.states[i]);
- const TextOp& op = *(static_cast<const TextOp*>(state.op));
- TextRenderType renderType =
- (i + 1 == opList.count) ? TextRenderType::Flush : TextRenderType::Defer;
- renderText(renderer, op, state, clip, renderType);
- }
-}
-
-namespace VertexBufferRenderFlags {
-enum {
- Offset = 0x1,
- ShadowInterp = 0x2,
-};
-}
-
-static void renderVertexBuffer(BakedOpRenderer& renderer, const BakedOpState& state,
- const VertexBuffer& vertexBuffer, float translateX, float translateY,
- const SkPaint& paint, int vertexBufferRenderFlags) {
- if (CC_LIKELY(vertexBuffer.getVertexCount())) {
- bool shadowInterp = vertexBufferRenderFlags & VertexBufferRenderFlags::ShadowInterp;
- const int transformFlags = vertexBufferRenderFlags & VertexBufferRenderFlags::Offset
- ? TransformFlags::OffsetByFudgeFactor
- : 0;
-
- Glop glop;
- GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
- .setRoundRectClipState(state.roundRectClipState)
- .setMeshVertexBuffer(vertexBuffer)
- .setFillPaint(paint, state.alpha, shadowInterp)
- .setTransform(state.computedState.transform, transformFlags)
- .setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds())
- .build();
- renderer.renderGlop(state, glop);
- }
-}
-
-static void renderConvexPath(BakedOpRenderer& renderer, const BakedOpState& state,
- const SkPath& path, const SkPaint& paint) {
- VertexBuffer vertexBuffer;
- // TODO: try clipping large paths to viewport
- PathTessellator::tessellatePath(path, &paint, state.computedState.transform, vertexBuffer);
- renderVertexBuffer(renderer, state, vertexBuffer, 0.0f, 0.0f, paint, 0);
-}
-
-static void renderPathTexture(BakedOpRenderer& renderer, const BakedOpState& state, float xOffset,
- float yOffset, PathTexture& texture, const SkPaint& paint) {
- Rect dest(texture.width(), texture.height());
- dest.translate(xOffset + texture.left - texture.offset, yOffset + texture.top - texture.offset);
- Glop glop;
- GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
- .setRoundRectClipState(state.roundRectClipState)
- .setMeshTexturedUnitQuad(nullptr)
- .setFillPathTexturePaint(texture, paint, state.alpha)
- .setTransform(state.computedState.transform, TransformFlags::None)
- .setModelViewMapUnitToRect(dest)
- .build();
- renderer.renderGlop(state, glop);
-}
-
-SkRect getBoundsOfFill(const RecordedOp& op) {
- SkRect bounds = op.unmappedBounds.toSkRect();
- if (op.paint->getStyle() == SkPaint::kStrokeAndFill_Style) {
- float outsetDistance = op.paint->getStrokeWidth() / 2;
- bounds.outset(outsetDistance, outsetDistance);
- }
- return bounds;
-}
-
-void BakedOpDispatcher::onArcOp(BakedOpRenderer& renderer, const ArcOp& op,
- const BakedOpState& state) {
- // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
- if (op.paint->getStyle() != SkPaint::kStroke_Style || op.paint->getPathEffect() != nullptr ||
- op.useCenter) {
- PathTexture* texture = renderer.caches().pathCache.getArc(
- op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.startAngle,
- op.sweepAngle, op.useCenter, op.paint);
- const AutoTexture holder(texture);
- if (CC_LIKELY(holder.texture)) {
- renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
- *texture, *(op.paint));
- }
- } else {
- SkRect rect = getBoundsOfFill(op);
- SkPath path;
- if (op.useCenter) {
- path.moveTo(rect.centerX(), rect.centerY());
- }
- path.arcTo(rect, op.startAngle, op.sweepAngle, !op.useCenter);
- if (op.useCenter) {
- path.close();
- }
- renderConvexPath(renderer, state, path, *(op.paint));
- }
-}
-
-void BakedOpDispatcher::onBitmapOp(BakedOpRenderer& renderer, const BitmapOp& op,
- const BakedOpState& state) {
- Texture* texture = renderer.getTexture(op.bitmap);
- if (!texture) return;
- const AutoTexture autoCleanup(texture);
-
- const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType)
- ? TextureFillFlags::IsAlphaMaskTexture
- : TextureFillFlags::None;
- Glop glop;
- GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
- .setRoundRectClipState(state.roundRectClipState)
- .setMeshTexturedUnitQuad(texture->uvMapper)
- .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
- .setTransform(state.computedState.transform, TransformFlags::None)
- .setModelViewMapUnitToRectSnap(Rect(texture->width(), texture->height()))
- .build();
- renderer.renderGlop(state, glop);
-}
-
-void BakedOpDispatcher::onBitmapMeshOp(BakedOpRenderer& renderer, const BitmapMeshOp& op,
- const BakedOpState& state) {
- Texture* texture = renderer.caches().textureCache.get(op.bitmap);
- if (!texture) {
- return;
- }
- const AutoTexture autoCleanup(texture);
-
- const uint32_t elementCount = op.meshWidth * op.meshHeight * 6;
-
- std::unique_ptr<ColorTextureVertex[]> mesh(new ColorTextureVertex[elementCount]);
- ColorTextureVertex* vertex = &mesh[0];
-
- const int* colors = op.colors;
- std::unique_ptr<int[]> tempColors;
- if (!colors) {
- uint32_t colorsCount = (op.meshWidth + 1) * (op.meshHeight + 1);
- tempColors.reset(new int[colorsCount]);
- memset(tempColors.get(), 0xff, colorsCount * sizeof(int));
- colors = tempColors.get();
- }
-
- for (int32_t y = 0; y < op.meshHeight; y++) {
- for (int32_t x = 0; x < op.meshWidth; x++) {
- uint32_t i = (y * (op.meshWidth + 1) + x) * 2;
-
- float u1 = float(x) / op.meshWidth;
- float u2 = float(x + 1) / op.meshWidth;
- float v1 = float(y) / op.meshHeight;
- float v2 = float(y + 1) / op.meshHeight;
-
- int ax = i + (op.meshWidth + 1) * 2;
- int ay = ax + 1;
- int bx = i;
- int by = bx + 1;
- int cx = i + 2;
- int cy = cx + 1;
- int dx = i + (op.meshWidth + 1) * 2 + 2;
- int dy = dx + 1;
-
- const float* vertices = op.vertices;
- ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
- ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
- ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
-
- ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
- ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
- ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
- }
- }
-
- /*
- * TODO: handle alpha_8 textures correctly by applying paint color, but *not*
- * shader in that case to mimic the behavior in SkiaCanvas::drawBitmapMesh.
- */
- const int textureFillFlags = TextureFillFlags::None;
- Glop glop;
- GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
- .setRoundRectClipState(state.roundRectClipState)
- .setMeshColoredTexturedMesh(mesh.get(), elementCount)
- .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
- .setTransform(state.computedState.transform, TransformFlags::None)
- .setModelViewOffsetRect(0, 0, op.unmappedBounds)
- .build();
- renderer.renderGlop(state, glop);
-}
-
-void BakedOpDispatcher::onBitmapRectOp(BakedOpRenderer& renderer, const BitmapRectOp& op,
- const BakedOpState& state) {
- Texture* texture = renderer.getTexture(op.bitmap);
- if (!texture) return;
- const AutoTexture autoCleanup(texture);
-
- Rect uv(std::max(0.0f, op.src.left / texture->width()),
- std::max(0.0f, op.src.top / texture->height()),
- std::min(1.0f, op.src.right / texture->width()),
- std::min(1.0f, op.src.bottom / texture->height()));
-
- const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType)
- ? TextureFillFlags::IsAlphaMaskTexture
- : TextureFillFlags::None;
- const bool tryToSnap = MathUtils::areEqual(op.src.getWidth(), op.unmappedBounds.getWidth()) &&
- MathUtils::areEqual(op.src.getHeight(), op.unmappedBounds.getHeight());
- Glop glop;
- GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
- .setRoundRectClipState(state.roundRectClipState)
- .setMeshTexturedUvQuad(texture->uvMapper, uv)
- .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
- .setTransform(state.computedState.transform, TransformFlags::None)
- .setModelViewMapUnitToRectOptionalSnap(tryToSnap, op.unmappedBounds)
- .build();
- renderer.renderGlop(state, glop);
-}
-
-void BakedOpDispatcher::onColorOp(BakedOpRenderer& renderer, const ColorOp& op,
- const BakedOpState& state) {
- SkPaint paint;
- paint.setColor(op.color);
- paint.setBlendMode(op.mode);
-
- Glop glop;
- GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
- .setRoundRectClipState(state.roundRectClipState)
- .setMeshUnitQuad()
- .setFillPaint(paint, state.alpha)
- .setTransform(Matrix4::identity(), TransformFlags::None)
- .setModelViewMapUnitToRect(state.computedState.clipState->rect)
- .build();
- renderer.renderGlop(state, glop);
-}
-
-void BakedOpDispatcher::onFunctorOp(BakedOpRenderer& renderer, const FunctorOp& op,
- const BakedOpState& state) {
- renderer.renderFunctor(op, state);
-}
-
-void BakedOpDispatcher::onLinesOp(BakedOpRenderer& renderer, const LinesOp& op,
- const BakedOpState& state) {
- VertexBuffer buffer;
- PathTessellator::tessellateLines(op.points, op.floatCount, op.paint,
- state.computedState.transform, buffer);
- int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset;
- renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags);
-}
-
-void BakedOpDispatcher::onOvalOp(BakedOpRenderer& renderer, const OvalOp& op,
- const BakedOpState& state) {
- if (op.paint->getPathEffect() != nullptr) {
- PathTexture* texture = renderer.caches().pathCache.getOval(
- op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.paint);
- const AutoTexture holder(texture);
- if (CC_LIKELY(holder.texture)) {
- renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
- *texture, *(op.paint));
- }
- } else {
- SkPath path;
- SkRect rect = getBoundsOfFill(op);
- path.addOval(rect);
-
- if (state.computedState.localProjectionPathMask != nullptr) {
- // Mask the ripple path by the local space projection mask in local space.
- // Note that this can create CCW paths.
- Op(path, *state.computedState.localProjectionPathMask, kIntersect_SkPathOp, &path);
- }
- renderConvexPath(renderer, state, path, *(op.paint));
- }
-}
-
-void BakedOpDispatcher::onPatchOp(BakedOpRenderer& renderer, const PatchOp& op,
- const BakedOpState& state) {
- // 9 patches are built for stretching - always filter
- int textureFillFlags = TextureFillFlags::ForceFilter;
- if (op.bitmap->colorType() == kAlpha_8_SkColorType) {
- textureFillFlags |= TextureFillFlags::IsAlphaMaskTexture;
- }
-
- // TODO: avoid redoing the below work each frame:
- const Patch* mesh = renderer.caches().patchCache.get(op.bitmap->width(), op.bitmap->height(),
- op.unmappedBounds.getWidth(),
- op.unmappedBounds.getHeight(), op.patch);
-
- Texture* texture = renderer.caches().textureCache.get(op.bitmap);
- if (CC_LIKELY(texture)) {
- const AutoTexture autoCleanup(texture);
- Glop glop;
- GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
- .setRoundRectClipState(state.roundRectClipState)
- .setMeshPatchQuads(*mesh)
- .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha)
- .setTransform(state.computedState.transform, TransformFlags::None)
- .setModelViewOffsetRectSnap(
- op.unmappedBounds.left, op.unmappedBounds.top,
- Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight()))
- .build();
- renderer.renderGlop(state, glop);
- }
-}
-
-void BakedOpDispatcher::onPathOp(BakedOpRenderer& renderer, const PathOp& op,
- const BakedOpState& state) {
- PathTexture* texture = renderer.caches().pathCache.get(op.path, op.paint);
- const AutoTexture holder(texture);
- if (CC_LIKELY(holder.texture)) {
- // Unlike other callers to renderPathTexture, no offsets are used because PathOp doesn't
- // have any translate built in, other than what's in the SkPath itself
- renderPathTexture(renderer, state, 0, 0, *texture, *(op.paint));
- }
-}
-
-void BakedOpDispatcher::onPointsOp(BakedOpRenderer& renderer, const PointsOp& op,
- const BakedOpState& state) {
- VertexBuffer buffer;
- PathTessellator::tessellatePoints(op.points, op.floatCount, op.paint,
- state.computedState.transform, buffer);
- int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset;
- renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags);
-}
-
-// See SkPaintDefaults.h
-#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
-
-void BakedOpDispatcher::onRectOp(BakedOpRenderer& renderer, const RectOp& op,
- const BakedOpState& state) {
- if (op.paint->getStyle() != SkPaint::kFill_Style) {
- // only fill + default miter is supported by drawConvexPath, since others must handle joins
- static_assert(SkPaintDefaults_MiterLimit == 4.0f, "Miter limit has changed");
- if (CC_UNLIKELY(op.paint->getPathEffect() != nullptr ||
- op.paint->getStrokeJoin() != SkPaint::kMiter_Join ||
- op.paint->getStrokeMiter() != SkPaintDefaults_MiterLimit)) {
- PathTexture* texture = renderer.caches().pathCache.getRect(
- op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.paint);
- const AutoTexture holder(texture);
- if (CC_LIKELY(holder.texture)) {
- renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
- *texture, *(op.paint));
- }
- } else {
- SkPath path;
- path.addRect(getBoundsOfFill(op));
- renderConvexPath(renderer, state, path, *(op.paint));
- }
- } else {
- if (op.paint->isAntiAlias() && !state.computedState.transform.isSimple()) {
- SkPath path;
- path.addRect(op.unmappedBounds.toSkRect());
- renderConvexPath(renderer, state, path, *(op.paint));
- } else {
- // render simple unit quad, no tessellation required
- Glop glop;
- GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
- .setRoundRectClipState(state.roundRectClipState)
- .setMeshUnitQuad()
- .setFillPaint(*op.paint, state.alpha)
- .setTransform(state.computedState.transform, TransformFlags::None)
- .setModelViewMapUnitToRect(op.unmappedBounds)
- .build();
- renderer.renderGlop(state, glop);
- }
- }
-}
-
-void BakedOpDispatcher::onRoundRectOp(BakedOpRenderer& renderer, const RoundRectOp& op,
- const BakedOpState& state) {
- if (op.paint->getPathEffect() != nullptr) {
- PathTexture* texture = renderer.caches().pathCache.getRoundRect(
- op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.rx, op.ry,
- op.paint);
- const AutoTexture holder(texture);
- if (CC_LIKELY(holder.texture)) {
- renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top,
- *texture, *(op.paint));
- }
- } else {
- const VertexBuffer* buffer = renderer.caches().tessellationCache.getRoundRect(
- state.computedState.transform, *(op.paint), op.unmappedBounds.getWidth(),
- op.unmappedBounds.getHeight(), op.rx, op.ry);
- renderVertexBuffer(renderer, state, *buffer, op.unmappedBounds.left, op.unmappedBounds.top,
- *(op.paint), 0);
- }
-}
-
-static void renderShadow(BakedOpRenderer& renderer, const BakedOpState& state, float casterAlpha,
- const VertexBuffer* ambientShadowVertexBuffer,
- const VertexBuffer* spotShadowVertexBuffer) {
- SkPaint paint;
- paint.setAntiAlias(true); // want to use AlphaVertex
-
- // The caller has made sure casterAlpha > 0.
- uint8_t ambientShadowAlpha = renderer.getLightInfo().ambientShadowAlpha;
- if (CC_UNLIKELY(Properties::overrideAmbientShadowStrength >= 0)) {
- ambientShadowAlpha = Properties::overrideAmbientShadowStrength;
- }
- if (ambientShadowVertexBuffer && ambientShadowAlpha > 0) {
- paint.setAlpha((uint8_t)(casterAlpha * ambientShadowAlpha));
- renderVertexBuffer(renderer, state, *ambientShadowVertexBuffer, 0, 0, paint,
- VertexBufferRenderFlags::ShadowInterp);
- }
-
- uint8_t spotShadowAlpha = renderer.getLightInfo().spotShadowAlpha;
- if (CC_UNLIKELY(Properties::overrideSpotShadowStrength >= 0)) {
- spotShadowAlpha = Properties::overrideSpotShadowStrength;
- }
- if (spotShadowVertexBuffer && spotShadowAlpha > 0) {
- paint.setAlpha((uint8_t)(casterAlpha * spotShadowAlpha));
- renderVertexBuffer(renderer, state, *spotShadowVertexBuffer, 0, 0, paint,
- VertexBufferRenderFlags::ShadowInterp);
- }
-}
-
-void BakedOpDispatcher::onShadowOp(BakedOpRenderer& renderer, const ShadowOp& op,
- const BakedOpState& state) {
- TessellationCache::vertexBuffer_pair_t buffers = op.shadowTask->getResult();
- renderShadow(renderer, state, op.casterAlpha, buffers.first, buffers.second);
-}
-
-void BakedOpDispatcher::onSimpleRectsOp(BakedOpRenderer& renderer, const SimpleRectsOp& op,
- const BakedOpState& state) {
- Glop glop;
- GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
- .setRoundRectClipState(state.roundRectClipState)
- .setMeshIndexedQuads(&op.vertices[0], op.vertexCount / 4)
- .setFillPaint(*op.paint, state.alpha)
- .setTransform(state.computedState.transform, TransformFlags::None)
- .setModelViewOffsetRect(0, 0, op.unmappedBounds)
- .build();
- renderer.renderGlop(state, glop);
-}
-
-void BakedOpDispatcher::onTextOp(BakedOpRenderer& renderer, const TextOp& op,
- const BakedOpState& state) {
- renderTextShadow(renderer, op, state);
- renderText(renderer, op, state, state.computedState.getClipIfNeeded(), TextRenderType::Flush);
-}
-
-void BakedOpDispatcher::onTextOnPathOp(BakedOpRenderer& renderer, const TextOnPathOp& op,
- const BakedOpState& state) {
- // Note: can't trust clipSideFlags since we record with unmappedBounds == clip.
- // TODO: respect clipSideFlags, once we record with bounds
- auto renderTargetClip = state.computedState.clipState;
-
- FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer();
- fontRenderer.setFont(op.paint, SkMatrix::I());
- fontRenderer.setTextureFiltering(true);
-
- Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
-
- int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha;
- SkBlendMode mode = PaintUtils::getBlendModeDirect(op.paint);
- TextDrawFunctor functor(&renderer, &state, renderTargetClip, 0.0f, 0.0f, false, alpha, mode,
- op.paint);
-
- bool mustDirtyRenderTarget = renderer.offscreenRenderTarget();
- const Rect localSpaceClip = state.computedState.computeLocalSpaceClip();
- if (fontRenderer.renderTextOnPath(op.paint, &localSpaceClip, op.glyphs, op.glyphCount, op.path,
- op.hOffset, op.vOffset,
- mustDirtyRenderTarget ? &layerBounds : nullptr, &functor)) {
- if (mustDirtyRenderTarget) {
- // manually dirty render target, since TextDrawFunctor won't
- state.computedState.transform.mapRect(layerBounds);
- renderer.dirtyRenderTarget(layerBounds);
- }
- }
-}
-
-void BakedOpDispatcher::onTextureLayerOp(BakedOpRenderer& renderer, const TextureLayerOp& op,
- const BakedOpState& state) {
- GlLayer* layer = static_cast<GlLayer*>(op.layerHandle->backingLayer());
- if (!layer) {
- return;
- }
- const bool tryToSnap = layer->getForceFilter();
- float alpha = (layer->getAlpha() / 255.0f) * state.alpha;
- Glop glop;
- GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
- .setRoundRectClipState(state.roundRectClipState)
- .setMeshTexturedUvQuad(nullptr, Rect(0, 1, 1, 0)) // TODO: simplify with VBO
- .setFillTextureLayer(*(layer), alpha)
- .setTransform(state.computedState.transform, TransformFlags::None)
- .setModelViewMapUnitToRectOptionalSnap(tryToSnap,
- Rect(layer->getWidth(), layer->getHeight()))
- .build();
- renderer.renderGlop(state, glop);
-}
-
-void renderRectForLayer(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state,
- int color, SkBlendMode mode, SkColorFilter* colorFilter) {
- SkPaint paint;
- paint.setColor(color);
- paint.setBlendMode(mode);
- paint.setColorFilter(sk_ref_sp(colorFilter));
- RectOp rectOp(op.unmappedBounds, op.localMatrix, op.localClip, &paint);
- BakedOpDispatcher::onRectOp(renderer, rectOp, state);
-}
-
-void BakedOpDispatcher::onLayerOp(BakedOpRenderer& renderer, const LayerOp& op,
- const BakedOpState& state) {
- // Note that we don't use op->paint in this function - it's never set on a LayerOp
- OffscreenBuffer* buffer = *op.layerHandle;
-
- if (CC_UNLIKELY(!buffer)) return;
-
- float layerAlpha = op.alpha * state.alpha;
- Glop glop;
- GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
- .setRoundRectClipState(state.roundRectClipState)
- .setMeshTexturedIndexedVbo(buffer->vbo, buffer->elementCount)
- .setFillLayer(buffer->texture, op.colorFilter, layerAlpha, op.mode,
- Blend::ModeOrderSwap::NoSwap)
- .setTransform(state.computedState.transform, TransformFlags::None)
- .setModelViewOffsetRectSnap(
- op.unmappedBounds.left, op.unmappedBounds.top,
- Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight()))
- .build();
- renderer.renderGlop(state, glop);
-
- if (!buffer->hasRenderedSinceRepaint) {
- buffer->hasRenderedSinceRepaint = true;
- if (CC_UNLIKELY(Properties::debugLayersUpdates)) {
- // render debug layer highlight
- renderRectForLayer(renderer, op, state, 0x7f00ff00, SkBlendMode::kSrcOver, nullptr);
- } else if (CC_UNLIKELY(Properties::debugOverdraw)) {
- // render transparent to increment overdraw for repaint area
- renderRectForLayer(renderer, op, state, SK_ColorTRANSPARENT, SkBlendMode::kSrcOver,
- nullptr);
- }
- }
-}
-
-void BakedOpDispatcher::onCopyToLayerOp(BakedOpRenderer& renderer, const CopyToLayerOp& op,
- const BakedOpState& state) {
- LOG_ALWAYS_FATAL_IF(*(op.layerHandle) != nullptr, "layer already exists!");
- *(op.layerHandle) = renderer.copyToLayer(state.computedState.clippedBounds);
- LOG_ALWAYS_FATAL_IF(*op.layerHandle == nullptr, "layer copy failed");
-}
-
-void BakedOpDispatcher::onCopyFromLayerOp(BakedOpRenderer& renderer, const CopyFromLayerOp& op,
- const BakedOpState& state) {
- LOG_ALWAYS_FATAL_IF(*op.layerHandle == nullptr, "no layer to draw underneath!");
- if (!state.computedState.clippedBounds.isEmpty()) {
- if (op.paint && op.paint->getAlpha() < 255) {
- SkPaint layerPaint;
- layerPaint.setAlpha(op.paint->getAlpha());
- layerPaint.setBlendMode(SkBlendMode::kDstIn);
- layerPaint.setColorFilter(sk_ref_sp(op.paint->getColorFilter()));
- RectOp rectOp(state.computedState.clippedBounds, Matrix4::identity(), nullptr,
- &layerPaint);
- BakedOpDispatcher::onRectOp(renderer, rectOp, state);
- }
-
- OffscreenBuffer& layer = **(op.layerHandle);
- auto mode = PaintUtils::getBlendModeDirect(op.paint);
- Glop glop;
- GlopBuilder(renderer.renderState(), renderer.caches(), &glop)
- .setRoundRectClipState(state.roundRectClipState)
- .setMeshTexturedUvQuad(nullptr, layer.getTextureCoordinates())
- .setFillLayer(layer.texture, nullptr, 1.0f, mode, Blend::ModeOrderSwap::Swap)
- .setTransform(state.computedState.transform, TransformFlags::None)
- .setModelViewMapUnitToRect(state.computedState.clippedBounds)
- .build();
- renderer.renderGlop(state, glop);
- }
- renderer.renderState().layerPool().putOrDelete(*op.layerHandle);
-}
-
-} // namespace uirenderer
-} // namespace android