diff options
Diffstat (limited to 'libs/hwui/BakedOpDispatcher.cpp')
-rw-r--r-- | libs/hwui/BakedOpDispatcher.cpp | 302 |
1 files changed, 161 insertions, 141 deletions
diff --git a/libs/hwui/BakedOpDispatcher.cpp b/libs/hwui/BakedOpDispatcher.cpp index 03a397c1084d..f78cb418c5cd 100644 --- a/libs/hwui/BakedOpDispatcher.cpp +++ b/libs/hwui/BakedOpDispatcher.cpp @@ -23,29 +23,28 @@ #include "GlopBuilder.h" #include "Patch.h" #include "PathTessellator.h" +#include "VertexBuffer.h" #include "renderstate/OffscreenBufferPool.h" #include "renderstate/RenderState.h" #include "utils/GLUtils.h" -#include "VertexBuffer.h" -#include <algorithm> -#include <math.h> #include <SkPaintDefaults.h> #include <SkPathOps.h> +#include <math.h> +#include <algorithm> namespace android { namespace uirenderer { static void storeTexturedRect(TextureVertex* vertices, const Rect& bounds) { - vertices[0] = { bounds.left, bounds.top, 0, 0 }; - vertices[1] = { bounds.right, bounds.top, 1, 0 }; - vertices[2] = { bounds.left, bounds.bottom, 0, 1 }; - vertices[3] = { bounds.right, bounds.bottom, 1, 1 }; + vertices[0] = {bounds.left, bounds.top, 0, 0}; + vertices[1] = {bounds.right, bounds.top, 1, 0}; + vertices[2] = {bounds.left, bounds.bottom, 0, 1}; + vertices[3] = {bounds.right, bounds.bottom, 1, 1}; } void BakedOpDispatcher::onMergedBitmapOps(BakedOpRenderer& renderer, - const MergedBakedOpList& opList) { - + const MergedBakedOpList& opList) { const BakedOpState& firstState = *(opList.states[0]); Bitmap* bitmap = (static_cast<const BitmapOp*>(opList.states[0]->op))->bitmap; @@ -70,7 +69,8 @@ void BakedOpDispatcher::onMergedBitmapOps(BakedOpRenderer& renderer, } const int textureFillFlags = (bitmap->colorType() == kAlpha_8_SkColorType) - ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None; + ? TextureFillFlags::IsAlphaMaskTexture + : TextureFillFlags::None; Glop glop; GlopBuilder(renderer.renderState(), renderer.caches(), &glop) .setRoundRectClipState(firstState.roundRectClipState) @@ -85,7 +85,7 @@ void BakedOpDispatcher::onMergedBitmapOps(BakedOpRenderer& renderer, } void BakedOpDispatcher::onMergedPatchOps(BakedOpRenderer& renderer, - const MergedBakedOpList& opList) { + const MergedBakedOpList& opList) { const PatchOp& firstOp = *(static_cast<const PatchOp*>(opList.states[0]->op)); const BakedOpState& firstState = *(opList.states[0]); @@ -99,8 +99,8 @@ void BakedOpDispatcher::onMergedPatchOps(BakedOpRenderer& renderer, // TODO: cache mesh lookups const Patch* opMesh = renderer.caches().patchCache.get( - op.bitmap->width(), op.bitmap->height(), - op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch); + op.bitmap->width(), op.bitmap->height(), op.unmappedBounds.getWidth(), + op.unmappedBounds.getHeight(), op.patch); totalVertices += opMesh->verticesCount; } @@ -120,9 +120,8 @@ void BakedOpDispatcher::onMergedPatchOps(BakedOpRenderer& renderer, // TODO: cache mesh lookups const Patch* opMesh = renderer.caches().patchCache.get( - op.bitmap->width(), op.bitmap->height(), - op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch); - + op.bitmap->width(), op.bitmap->height(), op.unmappedBounds.getWidth(), + op.unmappedBounds.getHeight(), op.patch); uint32_t vertexCount = opMesh->verticesCount; if (vertexCount == 0) continue; @@ -130,17 +129,16 @@ void BakedOpDispatcher::onMergedPatchOps(BakedOpRenderer& renderer, // We use the bounds to know where to translate our vertices // Using patchOp->state.mBounds wouldn't work because these // bounds are clipped - const float tx = floorf(state.computedState.transform.getTranslateX() - + op.unmappedBounds.left + 0.5f); - const float ty = floorf(state.computedState.transform.getTranslateY() - + op.unmappedBounds.top + 0.5f); + const float tx = floorf(state.computedState.transform.getTranslateX() + + op.unmappedBounds.left + 0.5f); + const float ty = floorf(state.computedState.transform.getTranslateY() + + op.unmappedBounds.top + 0.5f); // Copy & transform all the vertices for the current operation TextureVertex* opVertices = opMesh->vertices.get(); for (uint32_t j = 0; j < vertexCount; j++, opVertices++) { - TextureVertex::set(vertex++, - opVertices->x + tx, opVertices->y + ty, - opVertices->u, opVertices->v); + TextureVertex::set(vertex++, opVertices->x + tx, opVertices->y + ty, opVertices->u, + opVertices->v); } // Dirty the current layer if possible. When the 9-patch does not @@ -148,16 +146,16 @@ void BakedOpDispatcher::onMergedPatchOps(BakedOpRenderer& renderer, // dirty rect to the object's bounds. if (dirtyRenderTarget) { if (!opMesh->hasEmptyQuads) { - renderer.dirtyRenderTarget(Rect(tx, ty, - tx + op.unmappedBounds.getWidth(), ty + op.unmappedBounds.getHeight())); + renderer.dirtyRenderTarget(Rect(tx, ty, tx + op.unmappedBounds.getWidth(), + ty + op.unmappedBounds.getHeight())); } else { const size_t count = opMesh->quads.size(); for (size_t i = 0; i < count; i++) { const Rect& quadBounds = opMesh->quads[i]; const float x = tx + quadBounds.left; const float y = ty + quadBounds.top; - renderer.dirtyRenderTarget(Rect(x, y, - x + quadBounds.getWidth(), y + quadBounds.getHeight())); + renderer.dirtyRenderTarget( + Rect(x, y, x + quadBounds.getWidth(), y + quadBounds.getHeight())); } } } @@ -165,7 +163,6 @@ void BakedOpDispatcher::onMergedPatchOps(BakedOpRenderer& renderer, indexCount += opMesh->indexCount; } - Texture* texture = renderer.caches().textureCache.get(firstOp.bitmap); if (!texture) return; const AutoTexture autoCleanup(texture); @@ -188,8 +185,8 @@ void BakedOpDispatcher::onMergedPatchOps(BakedOpRenderer& renderer, renderer.renderGlop(nullptr, clip, glop); } -static void renderTextShadow(BakedOpRenderer& renderer, - const TextOp& op, const BakedOpState& textOpState) { +static void renderTextShadow(BakedOpRenderer& renderer, const TextOp& op, + const BakedOpState& textOpState) { if (CC_LIKELY(!PaintUtils::hasTextShadow(op.paint))) return; FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer(); @@ -225,7 +222,7 @@ static void renderTextShadow(BakedOpRenderer& renderer, // Bounds should be same as text op, but with dx/dy offset and radius outset // applied in local space. auto& transform = textOpState.computedState.transform; - Rect shadowBounds = op.unmappedBounds; // STROKE + Rect shadowBounds = op.unmappedBounds; // STROKE const bool expandForStroke = op.paint->getStyle() != SkPaint::kFill_Style; if (expandForStroke) { shadowBounds.outset(op.paint->getStrokeWidth() * 0.5f); @@ -234,13 +231,12 @@ static void renderTextShadow(BakedOpRenderer& renderer, shadowBounds.outset(textShadow.radius, textShadow.radius); transform.mapRect(shadowBounds); if (CC_UNLIKELY(expandForStroke && - (!transform.isPureTranslate() || op.paint->getStrokeWidth() < 1.0f))) { + (!transform.isPureTranslate() || op.paint->getStrokeWidth() < 1.0f))) { shadowBounds.outset(0.5f); } auto clipState = textOpState.computedState.clipState; - if (clipState->mode != ClipMode::Rectangle - || !clipState->rect.contains(shadowBounds)) { + if (clipState->mode != ClipMode::Rectangle || !clipState->rect.contains(shadowBounds)) { // need clip, so pass it and clip bounds shadowBounds.doIntersect(clipState->rect); } else { @@ -251,13 +247,10 @@ static void renderTextShadow(BakedOpRenderer& renderer, renderer.renderGlop(&shadowBounds, clipState, glop); } -enum class TextRenderType { - Defer, - Flush -}; +enum class TextRenderType { Defer, Flush }; static void renderText(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state, - const ClipBase* renderClip, TextRenderType renderType) { + const ClipBase* renderClip, TextRenderType renderType) { FontRenderer& fontRenderer = renderer.caches().fontRenderer.getFontRenderer(); float x = op.x; float y = op.y; @@ -285,23 +278,23 @@ static void renderText(BakedOpRenderer& renderer, const TextOp& op, const BakedO // font renderer which greatly simplifies the code, clipping in particular. float sx, sy; transform.decomposeScale(sx, sy); - fontRenderer.setFont(op.paint, SkMatrix::MakeScale( - roundf(std::max(1.0f, sx)), - roundf(std::max(1.0f, sy)))); + fontRenderer.setFont(op.paint, SkMatrix::MakeScale(roundf(std::max(1.0f, sx)), + roundf(std::max(1.0f, sy)))); fontRenderer.setTextureFiltering(true); } Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f); int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha; SkBlendMode mode = PaintUtils::getBlendModeDirect(op.paint); - TextDrawFunctor functor(&renderer, &state, renderClip, - x, y, pureTranslate, alpha, mode, op.paint); + TextDrawFunctor functor(&renderer, &state, renderClip, x, y, pureTranslate, alpha, mode, + op.paint); bool forceFinish = (renderType == TextRenderType::Flush); bool mustDirtyRenderTarget = renderer.offscreenRenderTarget(); const Rect* localOpClip = pureTranslate ? &state.computedState.clipRect() : nullptr; - fontRenderer.renderPosText(op.paint, localOpClip, op.glyphs, op.glyphCount, x, y, - op.positions, mustDirtyRenderTarget ? &layerBounds : nullptr, &functor, forceFinish); + fontRenderer.renderPosText(op.paint, localOpClip, op.glyphs, op.glyphCount, x, y, op.positions, + mustDirtyRenderTarget ? &layerBounds : nullptr, &functor, + forceFinish); if (mustDirtyRenderTarget) { if (!pureTranslate) { @@ -312,7 +305,7 @@ static void renderText(BakedOpRenderer& renderer, const TextOp& op, const BakedO } void BakedOpDispatcher::onMergedTextOps(BakedOpRenderer& renderer, - const MergedBakedOpList& opList) { + const MergedBakedOpList& opList) { for (size_t i = 0; i < opList.count; i++) { const BakedOpState& state = *(opList.states[i]); const TextOp& op = *(static_cast<const TextOp*>(state.op)); @@ -324,26 +317,27 @@ void BakedOpDispatcher::onMergedTextOps(BakedOpRenderer& renderer, for (size_t i = 0; i < opList.count; i++) { const BakedOpState& state = *(opList.states[i]); const TextOp& op = *(static_cast<const TextOp*>(state.op)); - TextRenderType renderType = (i + 1 == opList.count) - ? TextRenderType::Flush : TextRenderType::Defer; + TextRenderType renderType = + (i + 1 == opList.count) ? TextRenderType::Flush : TextRenderType::Defer; renderText(renderer, op, state, clip, renderType); } } namespace VertexBufferRenderFlags { - enum { - Offset = 0x1, - ShadowInterp = 0x2, - }; +enum { + Offset = 0x1, + ShadowInterp = 0x2, +}; } static void renderVertexBuffer(BakedOpRenderer& renderer, const BakedOpState& state, - const VertexBuffer& vertexBuffer, float translateX, float translateY, - const SkPaint& paint, int vertexBufferRenderFlags) { + const VertexBuffer& vertexBuffer, float translateX, float translateY, + const SkPaint& paint, int vertexBufferRenderFlags) { if (CC_LIKELY(vertexBuffer.getVertexCount())) { bool shadowInterp = vertexBufferRenderFlags & VertexBufferRenderFlags::ShadowInterp; const int transformFlags = vertexBufferRenderFlags & VertexBufferRenderFlags::Offset - ? TransformFlags::OffsetByFudgeFactor : 0; + ? TransformFlags::OffsetByFudgeFactor + : 0; Glop glop; GlopBuilder(renderer.renderState(), renderer.caches(), &glop) @@ -358,24 +352,23 @@ static void renderVertexBuffer(BakedOpRenderer& renderer, const BakedOpState& st } static void renderConvexPath(BakedOpRenderer& renderer, const BakedOpState& state, - const SkPath& path, const SkPaint& paint) { + const SkPath& path, const SkPaint& paint) { VertexBuffer vertexBuffer; // TODO: try clipping large paths to viewport PathTessellator::tessellatePath(path, &paint, state.computedState.transform, vertexBuffer); renderVertexBuffer(renderer, state, vertexBuffer, 0.0f, 0.0f, paint, 0); } -static void renderPathTexture(BakedOpRenderer& renderer, const BakedOpState& state, - float xOffset, float yOffset, PathTexture& texture, const SkPaint& paint) { +static void renderPathTexture(BakedOpRenderer& renderer, const BakedOpState& state, float xOffset, + float yOffset, PathTexture& texture, const SkPaint& paint) { Rect dest(texture.width(), texture.height()); - dest.translate(xOffset + texture.left - texture.offset, - yOffset + texture.top - texture.offset); + dest.translate(xOffset + texture.left - texture.offset, yOffset + texture.top - texture.offset); Glop glop; GlopBuilder(renderer.renderState(), renderer.caches(), &glop) .setRoundRectClipState(state.roundRectClipState) .setMeshTexturedUnitQuad(nullptr) .setFillPathTexturePaint(texture, paint, state.alpha) - .setTransform(state.computedState.transform, TransformFlags::None) + .setTransform(state.computedState.transform, TransformFlags::None) .setModelViewMapUnitToRect(dest) .build(); renderer.renderGlop(state, glop); @@ -390,18 +383,18 @@ SkRect getBoundsOfFill(const RecordedOp& op) { return bounds; } -void BakedOpDispatcher::onArcOp(BakedOpRenderer& renderer, const ArcOp& op, const BakedOpState& state) { +void BakedOpDispatcher::onArcOp(BakedOpRenderer& renderer, const ArcOp& op, + const BakedOpState& state) { // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180) - if (op.paint->getStyle() != SkPaint::kStroke_Style - || op.paint->getPathEffect() != nullptr - || op.useCenter) { + if (op.paint->getStyle() != SkPaint::kStroke_Style || op.paint->getPathEffect() != nullptr || + op.useCenter) { PathTexture* texture = renderer.caches().pathCache.getArc( - op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), - op.startAngle, op.sweepAngle, op.useCenter, op.paint); + op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.startAngle, + op.sweepAngle, op.useCenter, op.paint); const AutoTexture holder(texture); if (CC_LIKELY(holder.texture)) { renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top, - *texture, *(op.paint)); + *texture, *(op.paint)); } } else { SkRect rect = getBoundsOfFill(op); @@ -417,13 +410,15 @@ void BakedOpDispatcher::onArcOp(BakedOpRenderer& renderer, const ArcOp& op, cons } } -void BakedOpDispatcher::onBitmapOp(BakedOpRenderer& renderer, const BitmapOp& op, const BakedOpState& state) { +void BakedOpDispatcher::onBitmapOp(BakedOpRenderer& renderer, const BitmapOp& op, + const BakedOpState& state) { Texture* texture = renderer.getTexture(op.bitmap); if (!texture) return; const AutoTexture autoCleanup(texture); const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType) - ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None; + ? TextureFillFlags::IsAlphaMaskTexture + : TextureFillFlags::None; Glop glop; GlopBuilder(renderer.renderState(), renderer.caches(), &glop) .setRoundRectClipState(state.roundRectClipState) @@ -435,7 +430,8 @@ void BakedOpDispatcher::onBitmapOp(BakedOpRenderer& renderer, const BitmapOp& op renderer.renderGlop(state, glop); } -void BakedOpDispatcher::onBitmapMeshOp(BakedOpRenderer& renderer, const BitmapMeshOp& op, const BakedOpState& state) { +void BakedOpDispatcher::onBitmapMeshOp(BakedOpRenderer& renderer, const BitmapMeshOp& op, + const BakedOpState& state) { Texture* texture = renderer.caches().textureCache.get(op.bitmap); if (!texture) { return; @@ -495,13 +491,14 @@ void BakedOpDispatcher::onBitmapMeshOp(BakedOpRenderer& renderer, const BitmapMe .setRoundRectClipState(state.roundRectClipState) .setMeshColoredTexturedMesh(mesh.get(), elementCount) .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha) - .setTransform(state.computedState.transform, TransformFlags::None) + .setTransform(state.computedState.transform, TransformFlags::None) .setModelViewOffsetRect(0, 0, op.unmappedBounds) .build(); renderer.renderGlop(state, glop); } -void BakedOpDispatcher::onBitmapRectOp(BakedOpRenderer& renderer, const BitmapRectOp& op, const BakedOpState& state) { +void BakedOpDispatcher::onBitmapRectOp(BakedOpRenderer& renderer, const BitmapRectOp& op, + const BakedOpState& state) { Texture* texture = renderer.getTexture(op.bitmap); if (!texture) return; const AutoTexture autoCleanup(texture); @@ -512,9 +509,10 @@ void BakedOpDispatcher::onBitmapRectOp(BakedOpRenderer& renderer, const BitmapRe std::min(1.0f, op.src.bottom / texture->height())); const int textureFillFlags = (op.bitmap->colorType() == kAlpha_8_SkColorType) - ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None; - const bool tryToSnap = MathUtils::areEqual(op.src.getWidth(), op.unmappedBounds.getWidth()) - && MathUtils::areEqual(op.src.getHeight(), op.unmappedBounds.getHeight()); + ? TextureFillFlags::IsAlphaMaskTexture + : TextureFillFlags::None; + const bool tryToSnap = MathUtils::areEqual(op.src.getWidth(), op.unmappedBounds.getWidth()) && + MathUtils::areEqual(op.src.getHeight(), op.unmappedBounds.getHeight()); Glop glop; GlopBuilder(renderer.renderState(), renderer.caches(), &glop) .setRoundRectClipState(state.roundRectClipState) @@ -526,7 +524,8 @@ void BakedOpDispatcher::onBitmapRectOp(BakedOpRenderer& renderer, const BitmapRe renderer.renderGlop(state, glop); } -void BakedOpDispatcher::onColorOp(BakedOpRenderer& renderer, const ColorOp& op, const BakedOpState& state) { +void BakedOpDispatcher::onColorOp(BakedOpRenderer& renderer, const ColorOp& op, + const BakedOpState& state) { SkPaint paint; paint.setColor(op.color); paint.setBlendMode(op.mode); @@ -542,26 +541,29 @@ void BakedOpDispatcher::onColorOp(BakedOpRenderer& renderer, const ColorOp& op, renderer.renderGlop(state, glop); } -void BakedOpDispatcher::onFunctorOp(BakedOpRenderer& renderer, const FunctorOp& op, const BakedOpState& state) { +void BakedOpDispatcher::onFunctorOp(BakedOpRenderer& renderer, const FunctorOp& op, + const BakedOpState& state) { renderer.renderFunctor(op, state); } -void BakedOpDispatcher::onLinesOp(BakedOpRenderer& renderer, const LinesOp& op, const BakedOpState& state) { +void BakedOpDispatcher::onLinesOp(BakedOpRenderer& renderer, const LinesOp& op, + const BakedOpState& state) { VertexBuffer buffer; PathTessellator::tessellateLines(op.points, op.floatCount, op.paint, - state.computedState.transform, buffer); + state.computedState.transform, buffer); int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset; renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags); } -void BakedOpDispatcher::onOvalOp(BakedOpRenderer& renderer, const OvalOp& op, const BakedOpState& state) { +void BakedOpDispatcher::onOvalOp(BakedOpRenderer& renderer, const OvalOp& op, + const BakedOpState& state) { if (op.paint->getPathEffect() != nullptr) { PathTexture* texture = renderer.caches().pathCache.getOval( op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.paint); const AutoTexture holder(texture); if (CC_LIKELY(holder.texture)) { renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top, - *texture, *(op.paint)); + *texture, *(op.paint)); } } else { SkPath path; @@ -577,7 +579,8 @@ void BakedOpDispatcher::onOvalOp(BakedOpRenderer& renderer, const OvalOp& op, co } } -void BakedOpDispatcher::onPatchOp(BakedOpRenderer& renderer, const PatchOp& op, const BakedOpState& state) { +void BakedOpDispatcher::onPatchOp(BakedOpRenderer& renderer, const PatchOp& op, + const BakedOpState& state) { // 9 patches are built for stretching - always filter int textureFillFlags = TextureFillFlags::ForceFilter; if (op.bitmap->colorType() == kAlpha_8_SkColorType) { @@ -585,9 +588,9 @@ void BakedOpDispatcher::onPatchOp(BakedOpRenderer& renderer, const PatchOp& op, } // TODO: avoid redoing the below work each frame: - const Patch* mesh = renderer.caches().patchCache.get( - op.bitmap->width(), op.bitmap->height(), - op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.patch); + const Patch* mesh = renderer.caches().patchCache.get(op.bitmap->width(), op.bitmap->height(), + op.unmappedBounds.getWidth(), + op.unmappedBounds.getHeight(), op.patch); Texture* texture = renderer.caches().textureCache.get(op.bitmap); if (CC_LIKELY(texture)) { @@ -598,14 +601,16 @@ void BakedOpDispatcher::onPatchOp(BakedOpRenderer& renderer, const PatchOp& op, .setMeshPatchQuads(*mesh) .setFillTexturePaint(*texture, textureFillFlags, op.paint, state.alpha) .setTransform(state.computedState.transform, TransformFlags::None) - .setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top, + .setModelViewOffsetRectSnap( + op.unmappedBounds.left, op.unmappedBounds.top, Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight())) .build(); renderer.renderGlop(state, glop); } } -void BakedOpDispatcher::onPathOp(BakedOpRenderer& renderer, const PathOp& op, const BakedOpState& state) { +void BakedOpDispatcher::onPathOp(BakedOpRenderer& renderer, const PathOp& op, + const BakedOpState& state) { PathTexture* texture = renderer.caches().pathCache.get(op.path, op.paint); const AutoTexture holder(texture); if (CC_LIKELY(holder.texture)) { @@ -615,10 +620,11 @@ void BakedOpDispatcher::onPathOp(BakedOpRenderer& renderer, const PathOp& op, co } } -void BakedOpDispatcher::onPointsOp(BakedOpRenderer& renderer, const PointsOp& op, const BakedOpState& state) { +void BakedOpDispatcher::onPointsOp(BakedOpRenderer& renderer, const PointsOp& op, + const BakedOpState& state) { VertexBuffer buffer; PathTessellator::tessellatePoints(op.points, op.floatCount, op.paint, - state.computedState.transform, buffer); + state.computedState.transform, buffer); int displayFlags = op.paint->isAntiAlias() ? 0 : VertexBufferRenderFlags::Offset; renderVertexBuffer(renderer, state, buffer, 0, 0, *(op.paint), displayFlags); } @@ -626,20 +632,21 @@ void BakedOpDispatcher::onPointsOp(BakedOpRenderer& renderer, const PointsOp& op // See SkPaintDefaults.h #define SkPaintDefaults_MiterLimit SkIntToScalar(4) -void BakedOpDispatcher::onRectOp(BakedOpRenderer& renderer, const RectOp& op, const BakedOpState& state) { +void BakedOpDispatcher::onRectOp(BakedOpRenderer& renderer, const RectOp& op, + const BakedOpState& state) { if (op.paint->getStyle() != SkPaint::kFill_Style) { // only fill + default miter is supported by drawConvexPath, since others must handle joins static_assert(SkPaintDefaults_MiterLimit == 4.0f, "Miter limit has changed"); - if (CC_UNLIKELY(op.paint->getPathEffect() != nullptr - || op.paint->getStrokeJoin() != SkPaint::kMiter_Join - || op.paint->getStrokeMiter() != SkPaintDefaults_MiterLimit)) { - PathTexture* texture = renderer.caches().pathCache.getRect( - op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.paint); - const AutoTexture holder(texture); - if (CC_LIKELY(holder.texture)) { - renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top, - *texture, *(op.paint)); - } + if (CC_UNLIKELY(op.paint->getPathEffect() != nullptr || + op.paint->getStrokeJoin() != SkPaint::kMiter_Join || + op.paint->getStrokeMiter() != SkPaintDefaults_MiterLimit)) { + PathTexture* texture = renderer.caches().pathCache.getRect( + op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.paint); + const AutoTexture holder(texture); + if (CC_LIKELY(holder.texture)) { + renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top, + *texture, *(op.paint)); + } } else { SkPath path; path.addRect(getBoundsOfFill(op)); @@ -665,29 +672,31 @@ void BakedOpDispatcher::onRectOp(BakedOpRenderer& renderer, const RectOp& op, co } } -void BakedOpDispatcher::onRoundRectOp(BakedOpRenderer& renderer, const RoundRectOp& op, const BakedOpState& state) { +void BakedOpDispatcher::onRoundRectOp(BakedOpRenderer& renderer, const RoundRectOp& op, + const BakedOpState& state) { if (op.paint->getPathEffect() != nullptr) { PathTexture* texture = renderer.caches().pathCache.getRoundRect( - op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), - op.rx, op.ry, op.paint); + op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.rx, op.ry, + op.paint); const AutoTexture holder(texture); if (CC_LIKELY(holder.texture)) { renderPathTexture(renderer, state, op.unmappedBounds.left, op.unmappedBounds.top, - *texture, *(op.paint)); + *texture, *(op.paint)); } } else { const VertexBuffer* buffer = renderer.caches().tessellationCache.getRoundRect( - state.computedState.transform, *(op.paint), - op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight(), op.rx, op.ry); - renderVertexBuffer(renderer, state, *buffer, - op.unmappedBounds.left, op.unmappedBounds.top, *(op.paint), 0); + state.computedState.transform, *(op.paint), op.unmappedBounds.getWidth(), + op.unmappedBounds.getHeight(), op.rx, op.ry); + renderVertexBuffer(renderer, state, *buffer, op.unmappedBounds.left, op.unmappedBounds.top, + *(op.paint), 0); } } static void renderShadow(BakedOpRenderer& renderer, const BakedOpState& state, float casterAlpha, - const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) { + const VertexBuffer* ambientShadowVertexBuffer, + const VertexBuffer* spotShadowVertexBuffer) { SkPaint paint; - paint.setAntiAlias(true); // want to use AlphaVertex + paint.setAntiAlias(true); // want to use AlphaVertex // The caller has made sure casterAlpha > 0. uint8_t ambientShadowAlpha = renderer.getLightInfo().ambientShadowAlpha; @@ -696,8 +705,8 @@ static void renderShadow(BakedOpRenderer& renderer, const BakedOpState& state, f } if (ambientShadowVertexBuffer && ambientShadowAlpha > 0) { paint.setAlpha((uint8_t)(casterAlpha * ambientShadowAlpha)); - renderVertexBuffer(renderer, state, *ambientShadowVertexBuffer, 0, 0, - paint, VertexBufferRenderFlags::ShadowInterp); + renderVertexBuffer(renderer, state, *ambientShadowVertexBuffer, 0, 0, paint, + VertexBufferRenderFlags::ShadowInterp); } uint8_t spotShadowAlpha = renderer.getLightInfo().spotShadowAlpha; @@ -706,17 +715,19 @@ static void renderShadow(BakedOpRenderer& renderer, const BakedOpState& state, f } if (spotShadowVertexBuffer && spotShadowAlpha > 0) { paint.setAlpha((uint8_t)(casterAlpha * spotShadowAlpha)); - renderVertexBuffer(renderer, state, *spotShadowVertexBuffer, 0, 0, - paint, VertexBufferRenderFlags::ShadowInterp); + renderVertexBuffer(renderer, state, *spotShadowVertexBuffer, 0, 0, paint, + VertexBufferRenderFlags::ShadowInterp); } } -void BakedOpDispatcher::onShadowOp(BakedOpRenderer& renderer, const ShadowOp& op, const BakedOpState& state) { +void BakedOpDispatcher::onShadowOp(BakedOpRenderer& renderer, const ShadowOp& op, + const BakedOpState& state) { TessellationCache::vertexBuffer_pair_t buffers = op.shadowTask->getResult(); renderShadow(renderer, state, op.casterAlpha, buffers.first, buffers.second); } -void BakedOpDispatcher::onSimpleRectsOp(BakedOpRenderer& renderer, const SimpleRectsOp& op, const BakedOpState& state) { +void BakedOpDispatcher::onSimpleRectsOp(BakedOpRenderer& renderer, const SimpleRectsOp& op, + const BakedOpState& state) { Glop glop; GlopBuilder(renderer.renderState(), renderer.caches(), &glop) .setRoundRectClipState(state.roundRectClipState) @@ -728,12 +739,14 @@ void BakedOpDispatcher::onSimpleRectsOp(BakedOpRenderer& renderer, const SimpleR renderer.renderGlop(state, glop); } -void BakedOpDispatcher::onTextOp(BakedOpRenderer& renderer, const TextOp& op, const BakedOpState& state) { +void BakedOpDispatcher::onTextOp(BakedOpRenderer& renderer, const TextOp& op, + const BakedOpState& state) { renderTextShadow(renderer, op, state); renderText(renderer, op, state, state.computedState.getClipIfNeeded(), TextRenderType::Flush); } -void BakedOpDispatcher::onTextOnPathOp(BakedOpRenderer& renderer, const TextOnPathOp& op, const BakedOpState& state) { +void BakedOpDispatcher::onTextOnPathOp(BakedOpRenderer& renderer, const TextOnPathOp& op, + const BakedOpState& state) { // Note: can't trust clipSideFlags since we record with unmappedBounds == clip. // TODO: respect clipSideFlags, once we record with bounds auto renderTargetClip = state.computedState.clipState; @@ -746,14 +759,14 @@ void BakedOpDispatcher::onTextOnPathOp(BakedOpRenderer& renderer, const TextOnPa int alpha = PaintUtils::getAlphaDirect(op.paint) * state.alpha; SkBlendMode mode = PaintUtils::getBlendModeDirect(op.paint); - TextDrawFunctor functor(&renderer, &state, renderTargetClip, - 0.0f, 0.0f, false, alpha, mode, op.paint); + TextDrawFunctor functor(&renderer, &state, renderTargetClip, 0.0f, 0.0f, false, alpha, mode, + op.paint); bool mustDirtyRenderTarget = renderer.offscreenRenderTarget(); const Rect localSpaceClip = state.computedState.computeLocalSpaceClip(); - if (fontRenderer.renderTextOnPath(op.paint, &localSpaceClip, op.glyphs, op.glyphCount, - op.path, op.hOffset, op.vOffset, - mustDirtyRenderTarget ? &layerBounds : nullptr, &functor)) { + if (fontRenderer.renderTextOnPath(op.paint, &localSpaceClip, op.glyphs, op.glyphCount, op.path, + op.hOffset, op.vOffset, + mustDirtyRenderTarget ? &layerBounds : nullptr, &functor)) { if (mustDirtyRenderTarget) { // manually dirty render target, since TextDrawFunctor won't state.computedState.transform.mapRect(layerBounds); @@ -762,7 +775,8 @@ void BakedOpDispatcher::onTextOnPathOp(BakedOpRenderer& renderer, const TextOnPa } } -void BakedOpDispatcher::onTextureLayerOp(BakedOpRenderer& renderer, const TextureLayerOp& op, const BakedOpState& state) { +void BakedOpDispatcher::onTextureLayerOp(BakedOpRenderer& renderer, const TextureLayerOp& op, + const BakedOpState& state) { GlLayer* layer = static_cast<GlLayer*>(op.layerHandle->backingLayer()); if (!layer) { return; @@ -772,16 +786,17 @@ void BakedOpDispatcher::onTextureLayerOp(BakedOpRenderer& renderer, const Textur Glop glop; GlopBuilder(renderer.renderState(), renderer.caches(), &glop) .setRoundRectClipState(state.roundRectClipState) - .setMeshTexturedUvQuad(nullptr, Rect(0, 1, 1, 0)) // TODO: simplify with VBO + .setMeshTexturedUvQuad(nullptr, Rect(0, 1, 1, 0)) // TODO: simplify with VBO .setFillTextureLayer(*(layer), alpha) .setTransform(state.computedState.transform, TransformFlags::None) - .setModelViewMapUnitToRectOptionalSnap(tryToSnap, Rect(layer->getWidth(), layer->getHeight())) + .setModelViewMapUnitToRectOptionalSnap(tryToSnap, + Rect(layer->getWidth(), layer->getHeight())) .build(); renderer.renderGlop(state, glop); } void renderRectForLayer(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state, - int color, SkBlendMode mode, SkColorFilter* colorFilter) { + int color, SkBlendMode mode, SkColorFilter* colorFilter) { SkPaint paint; paint.setColor(color); paint.setBlendMode(mode); @@ -790,7 +805,8 @@ void renderRectForLayer(BakedOpRenderer& renderer, const LayerOp& op, const Bake BakedOpDispatcher::onRectOp(renderer, rectOp, state); } -void BakedOpDispatcher::onLayerOp(BakedOpRenderer& renderer, const LayerOp& op, const BakedOpState& state) { +void BakedOpDispatcher::onLayerOp(BakedOpRenderer& renderer, const LayerOp& op, + const BakedOpState& state) { // Note that we don't use op->paint in this function - it's never set on a LayerOp OffscreenBuffer* buffer = *op.layerHandle; @@ -801,9 +817,11 @@ void BakedOpDispatcher::onLayerOp(BakedOpRenderer& renderer, const LayerOp& op, GlopBuilder(renderer.renderState(), renderer.caches(), &glop) .setRoundRectClipState(state.roundRectClipState) .setMeshTexturedIndexedVbo(buffer->vbo, buffer->elementCount) - .setFillLayer(buffer->texture, op.colorFilter, layerAlpha, op.mode, Blend::ModeOrderSwap::NoSwap) + .setFillLayer(buffer->texture, op.colorFilter, layerAlpha, op.mode, + Blend::ModeOrderSwap::NoSwap) .setTransform(state.computedState.transform, TransformFlags::None) - .setModelViewOffsetRectSnap(op.unmappedBounds.left, op.unmappedBounds.top, + .setModelViewOffsetRectSnap( + op.unmappedBounds.left, op.unmappedBounds.top, Rect(op.unmappedBounds.getWidth(), op.unmappedBounds.getHeight())) .build(); renderer.renderGlop(state, glop); @@ -812,23 +830,24 @@ void BakedOpDispatcher::onLayerOp(BakedOpRenderer& renderer, const LayerOp& op, buffer->hasRenderedSinceRepaint = true; if (CC_UNLIKELY(Properties::debugLayersUpdates)) { // render debug layer highlight - renderRectForLayer(renderer, op, state, - 0x7f00ff00, SkBlendMode::kSrcOver, nullptr); + renderRectForLayer(renderer, op, state, 0x7f00ff00, SkBlendMode::kSrcOver, nullptr); } else if (CC_UNLIKELY(Properties::debugOverdraw)) { // render transparent to increment overdraw for repaint area - renderRectForLayer(renderer, op, state, - SK_ColorTRANSPARENT, SkBlendMode::kSrcOver, nullptr); + renderRectForLayer(renderer, op, state, SK_ColorTRANSPARENT, SkBlendMode::kSrcOver, + nullptr); } } } -void BakedOpDispatcher::onCopyToLayerOp(BakedOpRenderer& renderer, const CopyToLayerOp& op, const BakedOpState& state) { +void BakedOpDispatcher::onCopyToLayerOp(BakedOpRenderer& renderer, const CopyToLayerOp& op, + const BakedOpState& state) { LOG_ALWAYS_FATAL_IF(*(op.layerHandle) != nullptr, "layer already exists!"); *(op.layerHandle) = renderer.copyToLayer(state.computedState.clippedBounds); LOG_ALWAYS_FATAL_IF(*op.layerHandle == nullptr, "layer copy failed"); } -void BakedOpDispatcher::onCopyFromLayerOp(BakedOpRenderer& renderer, const CopyFromLayerOp& op, const BakedOpState& state) { +void BakedOpDispatcher::onCopyFromLayerOp(BakedOpRenderer& renderer, const CopyFromLayerOp& op, + const BakedOpState& state) { LOG_ALWAYS_FATAL_IF(*op.layerHandle == nullptr, "no layer to draw underneath!"); if (!state.computedState.clippedBounds.isEmpty()) { if (op.paint && op.paint->getAlpha() < 255) { @@ -836,7 +855,8 @@ void BakedOpDispatcher::onCopyFromLayerOp(BakedOpRenderer& renderer, const CopyF layerPaint.setAlpha(op.paint->getAlpha()); layerPaint.setBlendMode(SkBlendMode::kDstIn); layerPaint.setColorFilter(sk_ref_sp(op.paint->getColorFilter())); - RectOp rectOp(state.computedState.clippedBounds, Matrix4::identity(), nullptr, &layerPaint); + RectOp rectOp(state.computedState.clippedBounds, Matrix4::identity(), nullptr, + &layerPaint); BakedOpDispatcher::onRectOp(renderer, rectOp, state); } @@ -855,5 +875,5 @@ void BakedOpDispatcher::onCopyFromLayerOp(BakedOpRenderer& renderer, const CopyF renderer.renderState().layerPool().putOrDelete(*op.layerHandle); } -} // namespace uirenderer -} // namespace android +} // namespace uirenderer +} // namespace android |