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-rw-r--r--libs/androidfw/include/androidfw/ApkAssets.h17
-rw-r--r--libs/androidfw/include/androidfw/AssetManager2.h3
2 files changed, 14 insertions, 6 deletions
diff --git a/libs/androidfw/include/androidfw/ApkAssets.h b/libs/androidfw/include/androidfw/ApkAssets.h
index 879b050b65bd..e57490aab2d8 100644
--- a/libs/androidfw/include/androidfw/ApkAssets.h
+++ b/libs/androidfw/include/androidfw/ApkAssets.h
@@ -119,31 +119,36 @@ class ApkAssets {
package_property_t flags = 0U,
std::unique_ptr<const AssetsProvider> override_asset = nullptr);
- inline const std::string& GetPath() const {
+ const std::string& GetPath() const {
return path_;
}
- inline const AssetsProvider* GetAssetsProvider() const {
+ const AssetsProvider* GetAssetsProvider() const {
return assets_provider_.get();
}
// This is never nullptr.
- inline const LoadedArsc* GetLoadedArsc() const {
+ const LoadedArsc* GetLoadedArsc() const {
return loaded_arsc_.get();
}
- inline const LoadedIdmap* GetLoadedIdmap() const {
+ const LoadedIdmap* GetLoadedIdmap() const {
return loaded_idmap_.get();
}
- inline bool IsLoader() const {
+ bool IsLoader() const {
return (property_flags_ & PROPERTY_LOADER) != 0;
}
- inline bool IsOverlay() const {
+ bool IsOverlay() const {
return loaded_idmap_ != nullptr;
}
+ // Returns whether the resources.arsc is allocated in RAM (not mmapped).
+ bool IsTableAllocated() const {
+ return resources_asset_ && resources_asset_->isAllocated();
+ }
+
bool IsUpToDate() const;
// Creates an Asset from a file on disk.
diff --git a/libs/androidfw/include/androidfw/AssetManager2.h b/libs/androidfw/include/androidfw/AssetManager2.h
index e21abade99a4..30ef25c6a516 100644
--- a/libs/androidfw/include/androidfw/AssetManager2.h
+++ b/libs/androidfw/include/androidfw/AssetManager2.h
@@ -134,6 +134,9 @@ class AssetManager2 {
const std::unordered_map<std::string, std::string>*
GetOverlayableMapForPackage(uint32_t package_id) const;
+ // Returns whether the resources.arsc of any loaded apk assets is allocated in RAM (not mmapped).
+ bool ContainsAllocatedTable() const;
+
// Sets/resets the configuration for this AssetManager. This will cause all
// caches that are related to the configuration change to be invalidated.
void SetConfiguration(const ResTable_config& configuration);