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-rw-r--r--libs/androidfw/ApkAssets.cpp565
1 files changed, 425 insertions, 140 deletions
diff --git a/libs/androidfw/ApkAssets.cpp b/libs/androidfw/ApkAssets.cpp
index 09705e1aae67..918e7af12d31 100644
--- a/libs/androidfw/ApkAssets.cpp
+++ b/libs/androidfw/ApkAssets.cpp
@@ -21,6 +21,7 @@
#include "android-base/errors.h"
#include "android-base/file.h"
#include "android-base/logging.h"
+#include "android-base/stringprintf.h"
#include "android-base/unique_fd.h"
#include "android-base/utf8.h"
#include "utils/Compat.h"
@@ -40,23 +41,342 @@ using base::unique_fd;
static const std::string kResourcesArsc("resources.arsc");
-ApkAssets::ApkAssets(ZipArchiveHandle unmanaged_handle,
- const std::string& path,
- time_t last_mod_time)
- : zip_handle_(unmanaged_handle, ::CloseArchive), path_(path), last_mod_time_(last_mod_time) {
+ApkAssets::ApkAssets(std::unique_ptr<const AssetsProvider> assets_provider,
+ std::string path,
+ time_t last_mod_time,
+ package_property_t property_flags)
+ : assets_provider_(std::move(assets_provider)),
+ path_(std::move(path)),
+ last_mod_time_(last_mod_time),
+ property_flags_(property_flags) {
}
-std::unique_ptr<const ApkAssets> ApkAssets::Load(const std::string& path, bool system) {
- return LoadImpl({} /*fd*/, path, nullptr, nullptr, system, false /*load_as_shared_library*/);
+// Provides asset files from a zip file.
+class ZipAssetsProvider : public AssetsProvider {
+ public:
+ ~ZipAssetsProvider() override = default;
+
+ static std::unique_ptr<const AssetsProvider> Create(const std::string& path) {
+ ::ZipArchiveHandle unmanaged_handle;
+ const int32_t result = ::OpenArchive(path.c_str(), &unmanaged_handle);
+ if (result != 0) {
+ LOG(ERROR) << "Failed to open APK '" << path << "' " << ::ErrorCodeString(result);
+ ::CloseArchive(unmanaged_handle);
+ return {};
+ }
+
+ return std::unique_ptr<AssetsProvider>(new ZipAssetsProvider(path, path, unmanaged_handle));
+ }
+
+ static std::unique_ptr<const AssetsProvider> Create(
+ unique_fd fd, const std::string& friendly_name, const off64_t offset = 0,
+ const off64_t length = ApkAssets::kUnknownLength) {
+
+ ::ZipArchiveHandle unmanaged_handle;
+ const int32_t result = (length == ApkAssets::kUnknownLength)
+ ? ::OpenArchiveFd(fd.release(), friendly_name.c_str(), &unmanaged_handle)
+ : ::OpenArchiveFdRange(fd.release(), friendly_name.c_str(), &unmanaged_handle, length,
+ offset);
+
+ if (result != 0) {
+ LOG(ERROR) << "Failed to open APK '" << friendly_name << "' through FD with offset " << offset
+ << " and length " << length << ": " << ::ErrorCodeString(result);
+ ::CloseArchive(unmanaged_handle);
+ return {};
+ }
+
+ return std::unique_ptr<AssetsProvider>(new ZipAssetsProvider({}, friendly_name,
+ unmanaged_handle));
+ }
+
+ // Iterate over all files and directories within the zip. The order of iteration is not
+ // guaranteed to be the same as the order of elements in the central directory but is stable for a
+ // given zip file.
+ bool ForEachFile(const std::string& root_path,
+ const std::function<void(const StringPiece&, FileType)>& f) const override {
+ // If this is a resource loader from an .arsc, there will be no zip handle
+ if (zip_handle_ == nullptr) {
+ return false;
+ }
+
+ std::string root_path_full = root_path;
+ if (root_path_full.back() != '/') {
+ root_path_full += '/';
+ }
+
+ void* cookie;
+ if (::StartIteration(zip_handle_.get(), &cookie, root_path_full, "") != 0) {
+ return false;
+ }
+
+ std::string name;
+ ::ZipEntry entry{};
+
+ // We need to hold back directories because many paths will contain them and we want to only
+ // surface one.
+ std::set<std::string> dirs{};
+
+ int32_t result;
+ while ((result = ::Next(cookie, &entry, &name)) == 0) {
+ StringPiece full_file_path(name);
+ StringPiece leaf_file_path = full_file_path.substr(root_path_full.size());
+
+ if (!leaf_file_path.empty()) {
+ auto iter = std::find(leaf_file_path.begin(), leaf_file_path.end(), '/');
+ if (iter != leaf_file_path.end()) {
+ std::string dir =
+ leaf_file_path.substr(0, std::distance(leaf_file_path.begin(), iter)).to_string();
+ dirs.insert(std::move(dir));
+ } else {
+ f(leaf_file_path, kFileTypeRegular);
+ }
+ }
+ }
+ ::EndIteration(cookie);
+
+ // Now present the unique directories.
+ for (const std::string& dir : dirs) {
+ f(dir, kFileTypeDirectory);
+ }
+
+ // -1 is end of iteration, anything else is an error.
+ return result == -1;
+ }
+
+ protected:
+ std::unique_ptr<Asset> OpenInternal(
+ const std::string& path, Asset::AccessMode mode, bool* file_exists) const override {
+ if (file_exists) {
+ *file_exists = false;
+ }
+
+ ::ZipEntry entry;
+ int32_t result = ::FindEntry(zip_handle_.get(), path, &entry);
+ if (result != 0) {
+ return {};
+ }
+
+ if (file_exists) {
+ *file_exists = true;
+ }
+
+ const int fd = ::GetFileDescriptor(zip_handle_.get());
+ const off64_t fd_offset = ::GetFileDescriptorOffset(zip_handle_.get());
+ if (entry.method == kCompressDeflated) {
+ std::unique_ptr<FileMap> map = util::make_unique<FileMap>();
+ if (!map->create(GetPath(), fd, entry.offset + fd_offset, entry.compressed_length,
+ true /*readOnly*/)) {
+ LOG(ERROR) << "Failed to mmap file '" << path << "' in APK '" << friendly_name_ << "'";
+ return {};
+ }
+
+ std::unique_ptr<Asset> asset =
+ Asset::createFromCompressedMap(std::move(map), entry.uncompressed_length, mode);
+ if (asset == nullptr) {
+ LOG(ERROR) << "Failed to decompress '" << path << "' in APK '" << friendly_name_ << "'";
+ return {};
+ }
+ return asset;
+ } else {
+ std::unique_ptr<FileMap> map = util::make_unique<FileMap>();
+ if (!map->create(GetPath(), fd, entry.offset + fd_offset, entry.uncompressed_length,
+ true /*readOnly*/)) {
+ LOG(ERROR) << "Failed to mmap file '" << path << "' in APK '" << friendly_name_ << "'";
+ return {};
+ }
+
+ unique_fd ufd;
+ if (!GetPath()) {
+ // If the `path` is not set, create a new `fd` for the new Asset to own in order to create
+ // new file descriptors using Asset::openFileDescriptor. If the path is set, it will be used
+ // to create new file descriptors.
+ ufd = unique_fd(dup(fd));
+ if (!ufd.ok()) {
+ LOG(ERROR) << "Unable to dup fd '" << path << "' in APK '" << friendly_name_ << "'";
+ return {};
+ }
+ }
+
+ std::unique_ptr<Asset> asset = Asset::createFromUncompressedMap(std::move(map),
+ std::move(ufd), mode);
+ if (asset == nullptr) {
+ LOG(ERROR) << "Failed to mmap file '" << path << "' in APK '" << friendly_name_ << "'";
+ return {};
+ }
+ return asset;
+ }
+ }
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(ZipAssetsProvider);
+
+ explicit ZipAssetsProvider(std::string path,
+ std::string friendly_name,
+ ZipArchiveHandle unmanaged_handle)
+ : zip_handle_(unmanaged_handle, ::CloseArchive),
+ path_(std::move(path)),
+ friendly_name_(std::move(friendly_name)) { }
+
+ const char* GetPath() const {
+ return path_.empty() ? nullptr : path_.c_str();
+ }
+
+ using ZipArchivePtr = std::unique_ptr<ZipArchive, void (*)(ZipArchiveHandle)>;
+ ZipArchivePtr zip_handle_;
+ std::string path_;
+ std::string friendly_name_;
+};
+
+class DirectoryAssetsProvider : AssetsProvider {
+ public:
+ ~DirectoryAssetsProvider() override = default;
+
+ static std::unique_ptr<const AssetsProvider> Create(const std::string& path) {
+ struct stat sb{};
+ const int result = stat(path.c_str(), &sb);
+ if (result == -1) {
+ LOG(ERROR) << "Failed to find directory '" << path << "'.";
+ return nullptr;
+ }
+
+ if (!S_ISDIR(sb.st_mode)) {
+ LOG(ERROR) << "Path '" << path << "' is not a directory.";
+ return nullptr;
+ }
+
+ return std::unique_ptr<AssetsProvider>(new DirectoryAssetsProvider(path));
+ }
+
+ protected:
+ std::unique_ptr<Asset> OpenInternal(
+ const std::string& path, Asset::AccessMode /* mode */, bool* file_exists) const override {
+ const std::string resolved_path = ResolvePath(path);
+ if (file_exists) {
+ struct stat sb{};
+ const int result = stat(resolved_path.c_str(), &sb);
+ *file_exists = result != -1 && S_ISREG(sb.st_mode);
+ }
+
+ return ApkAssets::CreateAssetFromFile(resolved_path);
+ }
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(DirectoryAssetsProvider);
+
+ explicit DirectoryAssetsProvider(std::string path) : path_(std::move(path)) { }
+
+ inline std::string ResolvePath(const std::string& path) const {
+ return base::StringPrintf("%s%c%s", path_.c_str(), OS_PATH_SEPARATOR, path.c_str());
+ }
+
+ const std::string path_;
+};
+
+// AssetProvider implementation that does not provide any assets. Used for ApkAssets::LoadEmpty.
+class EmptyAssetsProvider : public AssetsProvider {
+ public:
+ EmptyAssetsProvider() = default;
+ ~EmptyAssetsProvider() override = default;
+
+ protected:
+ std::unique_ptr<Asset> OpenInternal(const std::string& /*path */,
+ Asset::AccessMode /* mode */,
+ bool* file_exists) const override {
+ if (file_exists) {
+ *file_exists = false;
+ }
+ return nullptr;
+ }
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(EmptyAssetsProvider);
+};
+
+// AssetProvider implementation
+class MultiAssetsProvider : public AssetsProvider {
+ public:
+ ~MultiAssetsProvider() override = default;
+
+ static std::unique_ptr<const AssetsProvider> Create(
+ std::unique_ptr<const AssetsProvider> child, std::unique_ptr<const AssetsProvider> parent) {
+ CHECK(parent != nullptr) << "parent provider must not be null";
+ return (!child) ? std::move(parent)
+ : std::unique_ptr<const AssetsProvider>(new MultiAssetsProvider(
+ std::move(child), std::move(parent)));
+ }
+
+ bool ForEachFile(const std::string& root_path,
+ const std::function<void(const StringPiece&, FileType)>& f) const override {
+ // TODO: Only call the function once for files defined in the parent and child
+ return child_->ForEachFile(root_path, f) && parent_->ForEachFile(root_path, f);
+ }
+
+ protected:
+ std::unique_ptr<Asset> OpenInternal(
+ const std::string& path, Asset::AccessMode mode, bool* file_exists) const override {
+ auto asset = child_->Open(path, mode, file_exists);
+ return (asset) ? std::move(asset) : parent_->Open(path, mode, file_exists);
+ }
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(MultiAssetsProvider);
+
+ MultiAssetsProvider(std::unique_ptr<const AssetsProvider> child,
+ std::unique_ptr<const AssetsProvider> parent)
+ : child_(std::move(child)), parent_(std::move(parent)) { }
+
+ std::unique_ptr<const AssetsProvider> child_;
+ std::unique_ptr<const AssetsProvider> parent_;
+};
+
+// Opens the archive using the file path. Calling CloseArchive on the zip handle will close the
+// file.
+std::unique_ptr<const ApkAssets> ApkAssets::Load(
+ const std::string& path, const package_property_t flags,
+ std::unique_ptr<const AssetsProvider> override_asset) {
+ auto assets = ZipAssetsProvider::Create(path);
+ return (assets) ? LoadImpl(std::move(assets), path, flags, std::move(override_asset))
+ : nullptr;
+}
+
+// Opens the archive using the file file descriptor with the specified file offset and read length.
+// If the `assume_ownership` parameter is 'true' calling CloseArchive will close the file.
+std::unique_ptr<const ApkAssets> ApkAssets::LoadFromFd(
+ unique_fd fd, const std::string& friendly_name, const package_property_t flags,
+ std::unique_ptr<const AssetsProvider> override_asset, const off64_t offset,
+ const off64_t length) {
+ CHECK(length >= kUnknownLength) << "length must be greater than or equal to " << kUnknownLength;
+ CHECK(length != kUnknownLength || offset == 0) << "offset must be 0 if length is "
+ << kUnknownLength;
+
+ auto assets = ZipAssetsProvider::Create(std::move(fd), friendly_name, offset, length);
+ return (assets) ? LoadImpl(std::move(assets), friendly_name, flags, std::move(override_asset))
+ : nullptr;
}
-std::unique_ptr<const ApkAssets> ApkAssets::LoadAsSharedLibrary(const std::string& path,
- bool system) {
- return LoadImpl({} /*fd*/, path, nullptr, nullptr, system, true /*load_as_shared_library*/);
+std::unique_ptr<const ApkAssets> ApkAssets::LoadTable(
+ const std::string& path, const package_property_t flags,
+ std::unique_ptr<const AssetsProvider> override_asset) {
+
+ auto assets = CreateAssetFromFile(path);
+ return (assets) ? LoadTableImpl(std::move(assets), path, flags, std::move(override_asset))
+ : nullptr;
+}
+
+std::unique_ptr<const ApkAssets> ApkAssets::LoadTableFromFd(
+ unique_fd fd, const std::string& friendly_name, const package_property_t flags,
+ std::unique_ptr<const AssetsProvider> override_asset, const off64_t offset,
+ const off64_t length) {
+
+ auto assets = CreateAssetFromFd(std::move(fd), nullptr /* path */, offset, length);
+ return (assets) ? LoadTableImpl(std::move(assets), friendly_name, flags,
+ std::move(override_asset))
+ : nullptr;
}
std::unique_ptr<const ApkAssets> ApkAssets::LoadOverlay(const std::string& idmap_path,
- bool system) {
+ const package_property_t flags) {
+ CHECK((flags & PROPERTY_LOADER) == 0U) << "Cannot load RROs through loaders";
std::unique_ptr<Asset> idmap_asset = CreateAssetFromFile(idmap_path);
if (idmap_asset == nullptr) {
return {};
@@ -70,92 +390,115 @@ std::unique_ptr<const ApkAssets> ApkAssets::LoadOverlay(const std::string& idmap
LOG(ERROR) << "failed to load IDMAP " << idmap_path;
return {};
}
- auto apkPath = loaded_idmap->OverlayApkPath();
- return LoadImpl({} /*fd*/, apkPath,
- std::move(idmap_asset),
- std::move(loaded_idmap),
- system, false /*load_as_shared_library*/);
+
+ auto overlay_path = loaded_idmap->OverlayApkPath();
+ auto assets = ZipAssetsProvider::Create(overlay_path);
+ return (assets) ? LoadImpl(std::move(assets), overlay_path, flags | PROPERTY_OVERLAY,
+ nullptr /* override_asset */, std::move(idmap_asset),
+ std::move(loaded_idmap))
+ : nullptr;
}
-std::unique_ptr<const ApkAssets> ApkAssets::LoadFromFd(unique_fd fd,
- const std::string& friendly_name,
- bool system, bool force_shared_lib) {
- return LoadImpl(std::move(fd), friendly_name, nullptr /*idmap_asset*/, nullptr /*loaded_idmap*/,
- system, force_shared_lib);
+std::unique_ptr<const ApkAssets> ApkAssets::LoadFromDir(
+ const std::string& path, const package_property_t flags,
+ std::unique_ptr<const AssetsProvider> override_asset) {
+
+ auto assets = DirectoryAssetsProvider::Create(path);
+ return (assets) ? LoadImpl(std::move(assets), path, flags, std::move(override_asset))
+ : nullptr;
+}
+
+std::unique_ptr<const ApkAssets> ApkAssets::LoadEmpty(
+ const package_property_t flags, std::unique_ptr<const AssetsProvider> override_asset) {
+
+ auto assets = (override_asset) ? std::move(override_asset)
+ : std::unique_ptr<const AssetsProvider>(new EmptyAssetsProvider());
+ std::unique_ptr<ApkAssets> loaded_apk(new ApkAssets(std::move(assets), "empty" /* path */,
+ -1 /* last_mod-time */, flags));
+ loaded_apk->loaded_arsc_ = LoadedArsc::CreateEmpty();
+ // Need to force a move for mingw32.
+ return std::move(loaded_apk);
}
std::unique_ptr<Asset> ApkAssets::CreateAssetFromFile(const std::string& path) {
unique_fd fd(base::utf8::open(path.c_str(), O_RDONLY | O_BINARY | O_CLOEXEC));
- if (fd == -1) {
+ if (!fd.ok()) {
LOG(ERROR) << "Failed to open file '" << path << "': " << SystemErrorCodeToString(errno);
return {};
}
- const off64_t file_len = lseek64(fd, 0, SEEK_END);
- if (file_len < 0) {
- LOG(ERROR) << "Failed to get size of file '" << path << "': " << SystemErrorCodeToString(errno);
- return {};
+ return CreateAssetFromFd(std::move(fd), path.c_str());
+}
+
+std::unique_ptr<Asset> ApkAssets::CreateAssetFromFd(base::unique_fd fd,
+ const char* path,
+ off64_t offset,
+ off64_t length) {
+ CHECK(length >= kUnknownLength) << "length must be greater than or equal to " << kUnknownLength;
+ CHECK(length != kUnknownLength || offset == 0) << "offset must be 0 if length is "
+ << kUnknownLength;
+ if (length == kUnknownLength) {
+ length = lseek64(fd, 0, SEEK_END);
+ if (length < 0) {
+ LOG(ERROR) << "Failed to get size of file '" << ((path) ? path : "anon") << "': "
+ << SystemErrorCodeToString(errno);
+ return {};
+ }
}
std::unique_ptr<FileMap> file_map = util::make_unique<FileMap>();
- if (!file_map->create(path.c_str(), fd, 0, static_cast<size_t>(file_len), true /*readOnly*/)) {
- LOG(ERROR) << "Failed to mmap file '" << path << "': " << SystemErrorCodeToString(errno);
+ if (!file_map->create(path, fd, offset, static_cast<size_t>(length), true /*readOnly*/)) {
+ LOG(ERROR) << "Failed to mmap file '" << ((path) ? path : "anon") << "': "
+ << SystemErrorCodeToString(errno);
return {};
}
- return Asset::createFromUncompressedMap(std::move(file_map), Asset::AccessMode::ACCESS_RANDOM);
+
+ // If `path` is set, do not pass ownership of the `fd` to the new Asset since
+ // Asset::openFileDescriptor can use `path` to create new file descriptors.
+ return Asset::createFromUncompressedMap(std::move(file_map),
+ (path) ? base::unique_fd(-1) : std::move(fd),
+ Asset::AccessMode::ACCESS_RANDOM);
}
std::unique_ptr<const ApkAssets> ApkAssets::LoadImpl(
- unique_fd fd, const std::string& path, std::unique_ptr<Asset> idmap_asset,
- std::unique_ptr<const LoadedIdmap> loaded_idmap, bool system, bool load_as_shared_library) {
- ::ZipArchiveHandle unmanaged_handle;
- int32_t result;
- if (fd >= 0) {
- result =
- ::OpenArchiveFd(fd.release(), path.c_str(), &unmanaged_handle, true /*assume_ownership*/);
- } else {
- result = ::OpenArchive(path.c_str(), &unmanaged_handle);
- }
+ std::unique_ptr<const AssetsProvider> assets, const std::string& path,
+ package_property_t property_flags, std::unique_ptr<const AssetsProvider> override_assets,
+ std::unique_ptr<Asset> idmap_asset, std::unique_ptr<const LoadedIdmap> idmap) {
- if (result != 0) {
- LOG(ERROR) << "Failed to open APK '" << path << "' " << ::ErrorCodeString(result);
- return {};
- }
+ const time_t last_mod_time = getFileModDate(path.c_str());
+
+ // Open the resource table via mmap unless it is compressed. This logic is taken care of by Open.
+ bool resources_asset_exists = false;
+ auto resources_asset_ = assets->Open(kResourcesArsc, Asset::AccessMode::ACCESS_BUFFER,
+ &resources_asset_exists);
- time_t last_mod_time = getFileModDate(path.c_str());
+ assets = MultiAssetsProvider::Create(std::move(override_assets), std::move(assets));
// Wrap the handle in a unique_ptr so it gets automatically closed.
- std::unique_ptr<ApkAssets> loaded_apk(new ApkAssets(unmanaged_handle, path, last_mod_time));
+ std::unique_ptr<ApkAssets>
+ loaded_apk(new ApkAssets(std::move(assets), path, last_mod_time, property_flags));
- // Find the resource table.
- ::ZipEntry entry;
- result = ::FindEntry(loaded_apk->zip_handle_.get(), kResourcesArsc, &entry);
- if (result != 0) {
- // There is no resources.arsc, so create an empty LoadedArsc and return.
+ if (!resources_asset_exists) {
loaded_apk->loaded_arsc_ = LoadedArsc::CreateEmpty();
return std::move(loaded_apk);
}
- if (entry.method == kCompressDeflated) {
- LOG(WARNING) << kResourcesArsc << " in APK '" << path << "' is compressed.";
- }
-
- // Open the resource table via mmap unless it is compressed. This logic is taken care of by Open.
- loaded_apk->resources_asset_ = loaded_apk->Open(kResourcesArsc, Asset::AccessMode::ACCESS_BUFFER);
- if (loaded_apk->resources_asset_ == nullptr) {
+ loaded_apk->resources_asset_ = std::move(resources_asset_);
+ if (!loaded_apk->resources_asset_) {
LOG(ERROR) << "Failed to open '" << kResourcesArsc << "' in APK '" << path << "'.";
return {};
}
// Must retain ownership of the IDMAP Asset so that all pointers to its mmapped data remain valid.
loaded_apk->idmap_asset_ = std::move(idmap_asset);
+ loaded_apk->loaded_idmap_ = std::move(idmap);
const StringPiece data(
reinterpret_cast<const char*>(loaded_apk->resources_asset_->getBuffer(true /*wordAligned*/)),
loaded_apk->resources_asset_->getLength());
- loaded_apk->loaded_arsc_ =
- LoadedArsc::Load(data, loaded_idmap.get(), system, load_as_shared_library);
- if (loaded_apk->loaded_arsc_ == nullptr) {
+ loaded_apk->loaded_arsc_ = LoadedArsc::Load(data, loaded_apk->loaded_idmap_.get(),
+ property_flags);
+ if (!loaded_apk->loaded_arsc_) {
LOG(ERROR) << "Failed to load '" << kResourcesArsc << "' in APK '" << path << "'.";
return {};
}
@@ -164,96 +507,38 @@ std::unique_ptr<const ApkAssets> ApkAssets::LoadImpl(
return std::move(loaded_apk);
}
-std::unique_ptr<Asset> ApkAssets::Open(const std::string& path, Asset::AccessMode mode) const {
- CHECK(zip_handle_ != nullptr);
-
- ::ZipEntry entry;
- int32_t result = ::FindEntry(zip_handle_.get(), path, &entry);
- if (result != 0) {
- return {};
- }
-
- if (entry.method == kCompressDeflated) {
- std::unique_ptr<FileMap> map = util::make_unique<FileMap>();
- if (!map->create(path_.c_str(), ::GetFileDescriptor(zip_handle_.get()), entry.offset,
- entry.compressed_length, true /*readOnly*/)) {
- LOG(ERROR) << "Failed to mmap file '" << path << "' in APK '" << path_ << "'";
- return {};
- }
-
- std::unique_ptr<Asset> asset =
- Asset::createFromCompressedMap(std::move(map), entry.uncompressed_length, mode);
- if (asset == nullptr) {
- LOG(ERROR) << "Failed to decompress '" << path << "'.";
- return {};
- }
- return asset;
- } else {
- std::unique_ptr<FileMap> map = util::make_unique<FileMap>();
- if (!map->create(path_.c_str(), ::GetFileDescriptor(zip_handle_.get()), entry.offset,
- entry.uncompressed_length, true /*readOnly*/)) {
- LOG(ERROR) << "Failed to mmap file '" << path << "' in APK '" << path_ << "'";
- return {};
- }
-
- std::unique_ptr<Asset> asset = Asset::createFromUncompressedMap(std::move(map), mode);
- if (asset == nullptr) {
- LOG(ERROR) << "Failed to mmap file '" << path << "' in APK '" << path_ << "'";
- return {};
- }
- return asset;
- }
-}
-
-bool ApkAssets::ForEachFile(const std::string& root_path,
- const std::function<void(const StringPiece&, FileType)>& f) const {
- CHECK(zip_handle_ != nullptr);
+std::unique_ptr<const ApkAssets> ApkAssets::LoadTableImpl(
+ std::unique_ptr<Asset> resources_asset, const std::string& path,
+ package_property_t property_flags, std::unique_ptr<const AssetsProvider> override_assets) {
- std::string root_path_full = root_path;
- if (root_path_full.back() != '/') {
- root_path_full += '/';
- }
+ const time_t last_mod_time = getFileModDate(path.c_str());
- void* cookie;
- if (::StartIteration(zip_handle_.get(), &cookie, root_path_full, "") != 0) {
- return false;
- }
+ auto assets = (override_assets) ? std::move(override_assets)
+ : std::unique_ptr<AssetsProvider>(new EmptyAssetsProvider());
- std::string name;
- ::ZipEntry entry;
-
- // We need to hold back directories because many paths will contain them and we want to only
- // surface one.
- std::set<std::string> dirs;
-
- int32_t result;
- while ((result = ::Next(cookie, &entry, &name)) == 0) {
- StringPiece full_file_path(name);
- StringPiece leaf_file_path = full_file_path.substr(root_path_full.size());
-
- if (!leaf_file_path.empty()) {
- auto iter = std::find(leaf_file_path.begin(), leaf_file_path.end(), '/');
- if (iter != leaf_file_path.end()) {
- std::string dir =
- leaf_file_path.substr(0, std::distance(leaf_file_path.begin(), iter)).to_string();
- dirs.insert(std::move(dir));
- } else {
- f(leaf_file_path, kFileTypeRegular);
- }
- }
- }
- ::EndIteration(cookie);
+ std::unique_ptr<ApkAssets> loaded_apk(
+ new ApkAssets(std::move(assets), path, last_mod_time, property_flags));
+ loaded_apk->resources_asset_ = std::move(resources_asset);
- // Now present the unique directories.
- for (const std::string& dir : dirs) {
- f(dir, kFileTypeDirectory);
+ const StringPiece data(
+ reinterpret_cast<const char*>(loaded_apk->resources_asset_->getBuffer(true /*wordAligned*/)),
+ loaded_apk->resources_asset_->getLength());
+ loaded_apk->loaded_arsc_ = LoadedArsc::Load(data, nullptr, property_flags);
+ if (loaded_apk->loaded_arsc_ == nullptr) {
+ LOG(ERROR) << "Failed to load '" << kResourcesArsc << path;
+ return {};
}
- // -1 is end of iteration, anything else is an error.
- return result == -1;
+ // Need to force a move for mingw32.
+ return std::move(loaded_apk);
}
bool ApkAssets::IsUpToDate() const {
+ if (IsLoader()) {
+ // Loaders are invalidated by the app, not the system, so assume they are up to date.
+ return true;
+ }
+
return last_mod_time_ == getFileModDate(path_.c_str());
}