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Diffstat (limited to 'include/ui/InputReader.h')
| -rw-r--r-- | include/ui/InputReader.h | 954 | 
1 files changed, 954 insertions, 0 deletions
| diff --git a/include/ui/InputReader.h b/include/ui/InputReader.h new file mode 100644 index 000000000000..903c3c4fadad --- /dev/null +++ b/include/ui/InputReader.h @@ -0,0 +1,954 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + *      http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef _UI_INPUT_READER_H +#define _UI_INPUT_READER_H + +#include <ui/EventHub.h> +#include <ui/Input.h> +#include <ui/InputDispatcher.h> +#include <utils/KeyedVector.h> +#include <utils/threads.h> +#include <utils/Timers.h> +#include <utils/RefBase.h> +#include <utils/String8.h> +#include <utils/BitSet.h> + +#include <stddef.h> +#include <unistd.h> + +namespace android { + +class InputDevice; +class InputMapper; + +/* Describes a virtual key. */ +struct VirtualKeyDefinition { +    int32_t scanCode; + +    // configured position data, specified in display coords +    int32_t centerX; +    int32_t centerY; +    int32_t width; +    int32_t height; +}; + + +/* Specifies input device calibration settings. */ +class InputDeviceCalibration { +public: +    InputDeviceCalibration(); + +    void clear(); +    void addProperty(const String8& key, const String8& value); + +    bool tryGetProperty(const String8& key, String8& outValue) const; +    bool tryGetProperty(const String8& key, int32_t& outValue) const; +    bool tryGetProperty(const String8& key, float& outValue) const; + +private: +    KeyedVector<String8, String8> mProperties; +}; + + +/* + * Input reader policy interface. + * + * The input reader policy is used by the input reader to interact with the Window Manager + * and other system components. + * + * The actual implementation is partially supported by callbacks into the DVM + * via JNI.  This interface is also mocked in the unit tests. + */ +class InputReaderPolicyInterface : public virtual RefBase { +protected: +    InputReaderPolicyInterface() { } +    virtual ~InputReaderPolicyInterface() { } + +public: +    /* Display orientations. */ +    enum { +        ROTATION_0 = 0, +        ROTATION_90 = 1, +        ROTATION_180 = 2, +        ROTATION_270 = 3 +    }; + +    /* Actions returned by interceptXXX methods. */ +    enum { +        // The input dispatcher should do nothing and discard the input unless other +        // flags are set. +        ACTION_NONE = 0, + +        // The input dispatcher should dispatch the input to the application. +        ACTION_DISPATCH = 0x00000001, +    }; + +    /* Gets information about the display with the specified id. +     * Returns true if the display info is available, false otherwise. +     */ +    virtual bool getDisplayInfo(int32_t displayId, +            int32_t* width, int32_t* height, int32_t* orientation) = 0; + +    /* Provides feedback for a virtual key down. +     */ +    virtual void virtualKeyDownFeedback() = 0; + +    /* Intercepts a key event. +     * The policy can use this method as an opportunity to perform power management functions +     * and early event preprocessing such as updating policy flags. +     * +     * Returns a policy action constant such as ACTION_DISPATCH. +     */ +    virtual int32_t interceptKey(nsecs_t when, int32_t deviceId, +            bool down, int32_t keyCode, int32_t scanCode, uint32_t& policyFlags) = 0; + +    /* Intercepts a switch event. +     * The policy can use this method as an opportunity to perform power management functions +     * and early event preprocessing such as updating policy flags. +     * +     * Switches are not dispatched to applications so this method should +     * usually return ACTION_NONE. +     */ +    virtual int32_t interceptSwitch(nsecs_t when, int32_t switchCode, int32_t switchValue, +            uint32_t& policyFlags) = 0; + +    /* Intercepts a generic touch, trackball or other event. +     * The policy can use this method as an opportunity to perform power management functions +     * and early event preprocessing such as updating policy flags. +     * +     * Returns a policy action constant such as ACTION_DISPATCH. +     */ +    virtual int32_t interceptGeneric(nsecs_t when, uint32_t& policyFlags) = 0; + +    /* Determines whether to turn on some hacks we have to improve the touch interaction with a +     * certain device whose screen currently is not all that good. +     */ +    virtual bool filterTouchEvents() = 0; + +    /* Determines whether to turn on some hacks to improve touch interaction with another device +     * where touch coordinate data can get corrupted. +     */ +    virtual bool filterJumpyTouchEvents() = 0; + +    /* Gets the configured virtual key definitions for an input device. */ +    virtual void getVirtualKeyDefinitions(const String8& deviceName, +            Vector<VirtualKeyDefinition>& outVirtualKeyDefinitions) = 0; + +    /* Gets the calibration for an input device. */ +    virtual void getInputDeviceCalibration(const String8& deviceName, +            InputDeviceCalibration& outCalibration) = 0; + +    /* Gets the excluded device names for the platform. */ +    virtual void getExcludedDeviceNames(Vector<String8>& outExcludedDeviceNames) = 0; +}; + + +/* Processes raw input events and sends cooked event data to an input dispatcher. */ +class InputReaderInterface : public virtual RefBase { +protected: +    InputReaderInterface() { } +    virtual ~InputReaderInterface() { } + +public: +    /* Dumps the state of the input reader. +     * +     * This method may be called on any thread (usually by the input manager). */ +    virtual void dump(String8& dump) = 0; + +    /* Runs a single iteration of the processing loop. +     * Nominally reads and processes one incoming message from the EventHub. +     * +     * This method should be called on the input reader thread. +     */ +    virtual void loopOnce() = 0; + +    /* Gets the current input device configuration. +     * +     * This method may be called on any thread (usually by the input manager). +     */ +    virtual void getInputConfiguration(InputConfiguration* outConfiguration) = 0; + +    /* Gets information about the specified input device. +     * Returns OK if the device information was obtained or NAME_NOT_FOUND if there +     * was no such device. +     * +     * This method may be called on any thread (usually by the input manager). +     */ +    virtual status_t getInputDeviceInfo(int32_t deviceId, InputDeviceInfo* outDeviceInfo) = 0; + +    /* Gets the list of all registered device ids. */ +    virtual void getInputDeviceIds(Vector<int32_t>& outDeviceIds) = 0; + +    /* Query current input state. */ +    virtual int32_t getScanCodeState(int32_t deviceId, uint32_t sourceMask, +            int32_t scanCode) = 0; +    virtual int32_t getKeyCodeState(int32_t deviceId, uint32_t sourceMask, +            int32_t keyCode) = 0; +    virtual int32_t getSwitchState(int32_t deviceId, uint32_t sourceMask, +            int32_t sw) = 0; + +    /* Determine whether physical keys exist for the given framework-domain key codes. */ +    virtual bool hasKeys(int32_t deviceId, uint32_t sourceMask, +            size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) = 0; +}; + + +/* Internal interface used by individual input devices to access global input device state + * and parameters maintained by the input reader. + */ +class InputReaderContext { +protected: +    InputReaderContext() { } +    virtual ~InputReaderContext() { } + +public: +    virtual void updateGlobalMetaState() = 0; +    virtual int32_t getGlobalMetaState() = 0; + +    virtual InputReaderPolicyInterface* getPolicy() = 0; +    virtual InputDispatcherInterface* getDispatcher() = 0; +    virtual EventHubInterface* getEventHub() = 0; +}; + + +/* The input reader reads raw event data from the event hub and processes it into input events + * that it sends to the input dispatcher.  Some functions of the input reader, such as early + * event filtering in low power states, are controlled by a separate policy object. + * + * IMPORTANT INVARIANT: + *     Because the policy and dispatcher can potentially block or cause re-entrance into + *     the input reader, the input reader never calls into other components while holding + *     an exclusive internal lock whenever re-entrance can happen. + */ +class InputReader : public InputReaderInterface, private InputReaderContext { +public: +    InputReader(const sp<EventHubInterface>& eventHub, +            const sp<InputReaderPolicyInterface>& policy, +            const sp<InputDispatcherInterface>& dispatcher); +    virtual ~InputReader(); + +    virtual void dump(String8& dump); + +    virtual void loopOnce(); + +    virtual void getInputConfiguration(InputConfiguration* outConfiguration); + +    virtual status_t getInputDeviceInfo(int32_t deviceId, InputDeviceInfo* outDeviceInfo); +    virtual void getInputDeviceIds(Vector<int32_t>& outDeviceIds); + +    virtual int32_t getScanCodeState(int32_t deviceId, uint32_t sourceMask, +            int32_t scanCode); +    virtual int32_t getKeyCodeState(int32_t deviceId, uint32_t sourceMask, +            int32_t keyCode); +    virtual int32_t getSwitchState(int32_t deviceId, uint32_t sourceMask, +            int32_t sw); + +    virtual bool hasKeys(int32_t deviceId, uint32_t sourceMask, +            size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags); + +private: +    sp<EventHubInterface> mEventHub; +    sp<InputReaderPolicyInterface> mPolicy; +    sp<InputDispatcherInterface> mDispatcher; + +    virtual InputReaderPolicyInterface* getPolicy() { return mPolicy.get(); } +    virtual InputDispatcherInterface* getDispatcher() { return mDispatcher.get(); } +    virtual EventHubInterface* getEventHub() { return mEventHub.get(); } + +    // This reader/writer lock guards the list of input devices. +    // The writer lock must be held whenever the list of input devices is modified +    //   and then promptly released. +    // The reader lock must be held whenever the list of input devices is traversed or an +    //   input device in the list is accessed. +    // This lock only protects the registry and prevents inadvertent deletion of device objects +    // that are in use.  Individual devices are responsible for guarding their own internal state +    // as needed for concurrent operation. +    RWLock mDeviceRegistryLock; +    KeyedVector<int32_t, InputDevice*> mDevices; + +    // low-level input event decoding and device management +    void process(const RawEvent* rawEvent); + +    void addDevice(nsecs_t when, int32_t deviceId); +    void removeDevice(nsecs_t when, int32_t deviceId); +    InputDevice* createDevice(int32_t deviceId, const String8& name, uint32_t classes); +    void configureExcludedDevices(); + +    void consumeEvent(const RawEvent* rawEvent); + +    void handleConfigurationChanged(nsecs_t when); + +    // state management for all devices +    Mutex mStateLock; + +    int32_t mGlobalMetaState; +    virtual void updateGlobalMetaState(); +    virtual int32_t getGlobalMetaState(); + +    InputConfiguration mInputConfiguration; +    void updateInputConfiguration(); + +    // state queries +    typedef int32_t (InputDevice::*GetStateFunc)(uint32_t sourceMask, int32_t code); +    int32_t getState(int32_t deviceId, uint32_t sourceMask, int32_t code, +            GetStateFunc getStateFunc); +    bool markSupportedKeyCodes(int32_t deviceId, uint32_t sourceMask, size_t numCodes, +            const int32_t* keyCodes, uint8_t* outFlags); + +    // dump state +    void dumpDeviceInfo(String8& dump); +}; + + +/* Reads raw events from the event hub and processes them, endlessly. */ +class InputReaderThread : public Thread { +public: +    InputReaderThread(const sp<InputReaderInterface>& reader); +    virtual ~InputReaderThread(); + +private: +    sp<InputReaderInterface> mReader; + +    virtual bool threadLoop(); +}; + + +/* Represents the state of a single input device. */ +class InputDevice { +public: +    InputDevice(InputReaderContext* context, int32_t id, const String8& name); +    ~InputDevice(); + +    inline InputReaderContext* getContext() { return mContext; } +    inline int32_t getId() { return mId; } +    inline const String8& getName() { return mName; } +    inline uint32_t getSources() { return mSources; } + +    inline bool isIgnored() { return mMappers.isEmpty(); } + +    void addMapper(InputMapper* mapper); +    void configure(); +    void reset(); +    void process(const RawEvent* rawEvent); + +    void getDeviceInfo(InputDeviceInfo* outDeviceInfo); +    int32_t getKeyCodeState(uint32_t sourceMask, int32_t keyCode); +    int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode); +    int32_t getSwitchState(uint32_t sourceMask, int32_t switchCode); +    bool markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes, +            const int32_t* keyCodes, uint8_t* outFlags); + +    int32_t getMetaState(); + +    inline const InputDeviceCalibration& getCalibration() { +        return mCalibration; +    } + +private: +    InputReaderContext* mContext; +    int32_t mId; + +    Vector<InputMapper*> mMappers; + +    String8 mName; +    uint32_t mSources; + +    typedef int32_t (InputMapper::*GetStateFunc)(uint32_t sourceMask, int32_t code); +    int32_t getState(uint32_t sourceMask, int32_t code, GetStateFunc getStateFunc); + +    InputDeviceCalibration mCalibration; +}; + + +/* An input mapper transforms raw input events into cooked event data. + * A single input device can have multiple associated input mappers in order to interpret + * different classes of events. + */ +class InputMapper { +public: +    InputMapper(InputDevice* device); +    virtual ~InputMapper(); + +    inline InputDevice* getDevice() { return mDevice; } +    inline int32_t getDeviceId() { return mDevice->getId(); } +    inline const String8 getDeviceName() { return mDevice->getName(); } +    inline InputReaderContext* getContext() { return mContext; } +    inline InputReaderPolicyInterface* getPolicy() { return mContext->getPolicy(); } +    inline InputDispatcherInterface* getDispatcher() { return mContext->getDispatcher(); } +    inline EventHubInterface* getEventHub() { return mContext->getEventHub(); } + +    virtual uint32_t getSources() = 0; +    virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo); +    virtual void configure(); +    virtual void reset(); +    virtual void process(const RawEvent* rawEvent) = 0; + +    virtual int32_t getKeyCodeState(uint32_t sourceMask, int32_t keyCode); +    virtual int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode); +    virtual int32_t getSwitchState(uint32_t sourceMask, int32_t switchCode); +    virtual bool markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes, +            const int32_t* keyCodes, uint8_t* outFlags); + +    virtual int32_t getMetaState(); + +protected: +    InputDevice* mDevice; +    InputReaderContext* mContext; + +    bool applyStandardPolicyActions(nsecs_t when, int32_t policyActions); +}; + + +class SwitchInputMapper : public InputMapper { +public: +    SwitchInputMapper(InputDevice* device); +    virtual ~SwitchInputMapper(); + +    virtual uint32_t getSources(); +    virtual void process(const RawEvent* rawEvent); + +    virtual int32_t getSwitchState(uint32_t sourceMask, int32_t switchCode); + +private: +    void processSwitch(nsecs_t when, int32_t switchCode, int32_t switchValue); +}; + + +class KeyboardInputMapper : public InputMapper { +public: +    KeyboardInputMapper(InputDevice* device, int32_t associatedDisplayId, uint32_t sources, +            int32_t keyboardType); +    virtual ~KeyboardInputMapper(); + +    virtual uint32_t getSources(); +    virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo); +    virtual void reset(); +    virtual void process(const RawEvent* rawEvent); + +    virtual int32_t getKeyCodeState(uint32_t sourceMask, int32_t keyCode); +    virtual int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode); +    virtual bool markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes, +            const int32_t* keyCodes, uint8_t* outFlags); + +    virtual int32_t getMetaState(); + +private: +    Mutex mLock; + +    struct KeyDown { +        int32_t keyCode; +        int32_t scanCode; +    }; + +    int32_t mAssociatedDisplayId; +    uint32_t mSources; +    int32_t mKeyboardType; + +    struct LockedState { +        Vector<KeyDown> keyDowns; // keys that are down +        int32_t metaState; +        nsecs_t downTime; // time of most recent key down +    } mLocked; + +    void initializeLocked(); + +    bool isKeyboardOrGamepadKey(int32_t scanCode); + +    void processKey(nsecs_t when, bool down, int32_t keyCode, int32_t scanCode, +            uint32_t policyFlags); +    void applyPolicyAndDispatch(nsecs_t when, uint32_t policyFlags, +            bool down, int32_t keyCode, int32_t scanCode, int32_t metaState, nsecs_t downTime); + +    ssize_t findKeyDownLocked(int32_t scanCode); +}; + + +class TrackballInputMapper : public InputMapper { +public: +    TrackballInputMapper(InputDevice* device, int32_t associatedDisplayId); +    virtual ~TrackballInputMapper(); + +    virtual uint32_t getSources(); +    virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo); +    virtual void reset(); +    virtual void process(const RawEvent* rawEvent); + +    virtual int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode); + +private: +    // Amount that trackball needs to move in order to generate a key event. +    static const int32_t TRACKBALL_MOVEMENT_THRESHOLD = 6; + +    Mutex mLock; + +    int32_t mAssociatedDisplayId; + +    struct Accumulator { +        enum { +            FIELD_BTN_MOUSE = 1, +            FIELD_REL_X = 2, +            FIELD_REL_Y = 4 +        }; + +        uint32_t fields; + +        bool btnMouse; +        int32_t relX; +        int32_t relY; + +        inline void clear() { +            fields = 0; +        } +    } mAccumulator; + +    float mXScale; +    float mYScale; +    float mXPrecision; +    float mYPrecision; + +    struct LockedState { +        bool down; +        nsecs_t downTime; +    } mLocked; + +    void initializeLocked(); + +    void sync(nsecs_t when); +    void applyPolicyAndDispatch(nsecs_t when, int32_t motionEventAction, +            PointerCoords* pointerCoords, nsecs_t downTime); +}; + + +class TouchInputMapper : public InputMapper { +public: +    TouchInputMapper(InputDevice* device, int32_t associatedDisplayId); +    virtual ~TouchInputMapper(); + +    virtual uint32_t getSources(); +    virtual void populateDeviceInfo(InputDeviceInfo* deviceInfo); +    virtual void configure(); +    virtual void reset(); + +    virtual int32_t getKeyCodeState(uint32_t sourceMask, int32_t keyCode); +    virtual int32_t getScanCodeState(uint32_t sourceMask, int32_t scanCode); +    virtual bool markSupportedKeyCodes(uint32_t sourceMask, size_t numCodes, +            const int32_t* keyCodes, uint8_t* outFlags); + +protected: +    /* Maximum pointer id value supported. +     * (This is limited by our use of BitSet32 to track pointer assignments.) */ +    static const uint32_t MAX_POINTER_ID = 31; + +    Mutex mLock; + +    struct VirtualKey { +        int32_t keyCode; +        int32_t scanCode; +        uint32_t flags; + +        // computed hit box, specified in touch screen coords based on known display size +        int32_t hitLeft; +        int32_t hitTop; +        int32_t hitRight; +        int32_t hitBottom; + +        inline bool isHit(int32_t x, int32_t y) const { +            return x >= hitLeft && x <= hitRight && y >= hitTop && y <= hitBottom; +        } +    }; + +    // Raw data for a single pointer. +    struct PointerData { +        uint32_t id; +        int32_t x; +        int32_t y; +        int32_t pressure; +        int32_t touchMajor; +        int32_t touchMinor; +        int32_t toolMajor; +        int32_t toolMinor; +        int32_t orientation; +    }; + +    // Raw data for a collection of pointers including a pointer id mapping table. +    struct TouchData { +        uint32_t pointerCount; +        PointerData pointers[MAX_POINTERS]; +        BitSet32 idBits; +        uint32_t idToIndex[MAX_POINTER_ID + 1]; + +        void copyFrom(const TouchData& other) { +            pointerCount = other.pointerCount; +            idBits = other.idBits; + +            for (uint32_t i = 0; i < pointerCount; i++) { +                pointers[i] = other.pointers[i]; + +                int id = pointers[i].id; +                idToIndex[id] = other.idToIndex[id]; +            } +        } + +        inline void clear() { +            pointerCount = 0; +            idBits.clear(); +        } +    }; + +    int32_t mAssociatedDisplayId; + +    // Immutable configuration parameters. +    struct Parameters { +        bool useBadTouchFilter; +        bool useJumpyTouchFilter; +        bool useAveragingTouchFilter; +    } mParameters; + +    // Immutable calibration parameters in parsed form. +    struct Calibration { +        // Touch Area +        enum TouchAreaCalibration { +            TOUCH_AREA_CALIBRATION_DEFAULT, +            TOUCH_AREA_CALIBRATION_NONE, +            TOUCH_AREA_CALIBRATION_GEOMETRIC, +            TOUCH_AREA_CALIBRATION_PRESSURE, +        }; + +        TouchAreaCalibration touchAreaCalibration; + +        // Tool Area +        enum ToolAreaCalibration { +            TOOL_AREA_CALIBRATION_DEFAULT, +            TOOL_AREA_CALIBRATION_NONE, +            TOOL_AREA_CALIBRATION_GEOMETRIC, +            TOOL_AREA_CALIBRATION_LINEAR, +        }; + +        ToolAreaCalibration toolAreaCalibration; +        bool haveToolAreaLinearScale; +        float toolAreaLinearScale; +        bool haveToolAreaLinearBias; +        float toolAreaLinearBias; +        bool haveToolAreaIsSummed; +        int32_t toolAreaIsSummed; + +        // Pressure +        enum PressureCalibration { +            PRESSURE_CALIBRATION_DEFAULT, +            PRESSURE_CALIBRATION_NONE, +            PRESSURE_CALIBRATION_PHYSICAL, +            PRESSURE_CALIBRATION_AMPLITUDE, +        }; +        enum PressureSource { +            PRESSURE_SOURCE_DEFAULT, +            PRESSURE_SOURCE_PRESSURE, +            PRESSURE_SOURCE_TOUCH, +        }; + +        PressureCalibration pressureCalibration; +        PressureSource pressureSource; +        bool havePressureScale; +        float pressureScale; + +        // Size +        enum SizeCalibration { +            SIZE_CALIBRATION_DEFAULT, +            SIZE_CALIBRATION_NONE, +            SIZE_CALIBRATION_NORMALIZED, +        }; + +        SizeCalibration sizeCalibration; + +        // Orientation +        enum OrientationCalibration { +            ORIENTATION_CALIBRATION_DEFAULT, +            ORIENTATION_CALIBRATION_NONE, +            ORIENTATION_CALIBRATION_INTERPOLATED, +        }; + +        OrientationCalibration orientationCalibration; +    } mCalibration; + +    // Raw axis information from the driver. +    struct RawAxes { +        RawAbsoluteAxisInfo x; +        RawAbsoluteAxisInfo y; +        RawAbsoluteAxisInfo pressure; +        RawAbsoluteAxisInfo touchMajor; +        RawAbsoluteAxisInfo touchMinor; +        RawAbsoluteAxisInfo toolMajor; +        RawAbsoluteAxisInfo toolMinor; +        RawAbsoluteAxisInfo orientation; +    } mRawAxes; + +    // Current and previous touch sample data. +    TouchData mCurrentTouch; +    TouchData mLastTouch; + +    // The time the primary pointer last went down. +    nsecs_t mDownTime; + +    struct LockedState { +        Vector<VirtualKey> virtualKeys; + +        // The surface orientation and width and height set by configureSurfaceLocked(). +        int32_t surfaceOrientation; +        int32_t surfaceWidth, surfaceHeight; + +        // Translation and scaling factors, orientation-independent. +        int32_t xOrigin; +        float xScale; +        float xPrecision; + +        int32_t yOrigin; +        float yScale; +        float yPrecision; + +        float geometricScale; + +        float toolAreaLinearScale; +        float toolAreaLinearBias; + +        float pressureScale; + +        float sizeScale; + +        float orientationScale; + +        // Oriented motion ranges for input device info. +        struct OrientedRanges { +            InputDeviceInfo::MotionRange x; +            InputDeviceInfo::MotionRange y; + +            bool havePressure; +            InputDeviceInfo::MotionRange pressure; + +            bool haveSize; +            InputDeviceInfo::MotionRange size; + +            bool haveTouchArea; +            InputDeviceInfo::MotionRange touchMajor; +            InputDeviceInfo::MotionRange touchMinor; + +            bool haveToolArea; +            InputDeviceInfo::MotionRange toolMajor; +            InputDeviceInfo::MotionRange toolMinor; + +            bool haveOrientation; +            InputDeviceInfo::MotionRange orientation; +        } orientedRanges; + +        // Oriented dimensions and precision. +        float orientedSurfaceWidth, orientedSurfaceHeight; +        float orientedXPrecision, orientedYPrecision; + +        struct CurrentVirtualKeyState { +            bool down; +            nsecs_t downTime; +            int32_t keyCode; +            int32_t scanCode; +        } currentVirtualKey; +    } mLocked; + +    virtual void configureParameters(); +    virtual void logParameters(); +    virtual void configureRawAxes(); +    virtual void logRawAxes(); +    virtual bool configureSurfaceLocked(); +    virtual void logMotionRangesLocked(); +    virtual void configureVirtualKeysLocked(); +    virtual void parseCalibration(); +    virtual void resolveCalibration(); +    virtual void logCalibration(); + +    enum TouchResult { +        // Dispatch the touch normally. +        DISPATCH_TOUCH, +        // Do not dispatch the touch, but keep tracking the current stroke. +        SKIP_TOUCH, +        // Do not dispatch the touch, and drop all information associated with the current stoke +        // so the next movement will appear as a new down. +        DROP_STROKE +    }; + +    void syncTouch(nsecs_t when, bool havePointerIds); + +private: +    /* Maximum number of historical samples to average. */ +    static const uint32_t AVERAGING_HISTORY_SIZE = 5; + +    /* Slop distance for jumpy pointer detection. +     * The vertical range of the screen divided by this is our epsilon value. */ +    static const uint32_t JUMPY_EPSILON_DIVISOR = 212; + +    /* Number of jumpy points to drop for touchscreens that need it. */ +    static const uint32_t JUMPY_TRANSITION_DROPS = 3; +    static const uint32_t JUMPY_DROP_LIMIT = 3; + +    /* Maximum squared distance for averaging. +     * If moving farther than this, turn of averaging to avoid lag in response. */ +    static const uint64_t AVERAGING_DISTANCE_LIMIT = 75 * 75; + +    struct AveragingTouchFilterState { +        // Individual history tracks are stored by pointer id +        uint32_t historyStart[MAX_POINTERS]; +        uint32_t historyEnd[MAX_POINTERS]; +        struct { +            struct { +                int32_t x; +                int32_t y; +                int32_t pressure; +            } pointers[MAX_POINTERS]; +        } historyData[AVERAGING_HISTORY_SIZE]; +    } mAveragingTouchFilter; + +    struct JumpyTouchFilterState { +        uint32_t jumpyPointsDropped; +    } mJumpyTouchFilter; + +    struct PointerDistanceHeapElement { +        uint32_t currentPointerIndex : 8; +        uint32_t lastPointerIndex : 8; +        uint64_t distance : 48; // squared distance +    }; + +    void initializeLocked(); + +    TouchResult consumeOffScreenTouches(nsecs_t when, uint32_t policyFlags); +    void dispatchTouches(nsecs_t when, uint32_t policyFlags); +    void dispatchTouch(nsecs_t when, uint32_t policyFlags, TouchData* touch, +            BitSet32 idBits, uint32_t changedId, uint32_t pointerCount, +            int32_t motionEventAction); + +    void applyPolicyAndDispatchVirtualKey(nsecs_t when, uint32_t policyFlags, +            int32_t keyEventAction, int32_t keyEventFlags, +            int32_t keyCode, int32_t scanCode, nsecs_t downTime); + +    bool isPointInsideSurfaceLocked(int32_t x, int32_t y); +    const VirtualKey* findVirtualKeyHitLocked(int32_t x, int32_t y); + +    bool applyBadTouchFilter(); +    bool applyJumpyTouchFilter(); +    void applyAveragingTouchFilter(); +    void calculatePointerIds(); +}; + + +class SingleTouchInputMapper : public TouchInputMapper { +public: +    SingleTouchInputMapper(InputDevice* device, int32_t associatedDisplayId); +    virtual ~SingleTouchInputMapper(); + +    virtual void reset(); +    virtual void process(const RawEvent* rawEvent); + +protected: +    virtual void configureRawAxes(); + +private: +    struct Accumulator { +        enum { +            FIELD_BTN_TOUCH = 1, +            FIELD_ABS_X = 2, +            FIELD_ABS_Y = 4, +            FIELD_ABS_PRESSURE = 8, +            FIELD_ABS_TOOL_WIDTH = 16 +        }; + +        uint32_t fields; + +        bool btnTouch; +        int32_t absX; +        int32_t absY; +        int32_t absPressure; +        int32_t absToolWidth; + +        inline void clear() { +            fields = 0; +        } +    } mAccumulator; + +    bool mDown; +    int32_t mX; +    int32_t mY; +    int32_t mPressure; +    int32_t mToolWidth; + +    void initialize(); + +    void sync(nsecs_t when); +}; + + +class MultiTouchInputMapper : public TouchInputMapper { +public: +    MultiTouchInputMapper(InputDevice* device, int32_t associatedDisplayId); +    virtual ~MultiTouchInputMapper(); + +    virtual void reset(); +    virtual void process(const RawEvent* rawEvent); + +protected: +    virtual void configureRawAxes(); + +private: +    struct Accumulator { +        enum { +            FIELD_ABS_MT_POSITION_X = 1, +            FIELD_ABS_MT_POSITION_Y = 2, +            FIELD_ABS_MT_TOUCH_MAJOR = 4, +            FIELD_ABS_MT_TOUCH_MINOR = 8, +            FIELD_ABS_MT_WIDTH_MAJOR = 16, +            FIELD_ABS_MT_WIDTH_MINOR = 32, +            FIELD_ABS_MT_ORIENTATION = 64, +            FIELD_ABS_MT_TRACKING_ID = 128, +            FIELD_ABS_MT_PRESSURE = 256, +        }; + +        uint32_t pointerCount; +        struct Pointer { +            uint32_t fields; + +            int32_t absMTPositionX; +            int32_t absMTPositionY; +            int32_t absMTTouchMajor; +            int32_t absMTTouchMinor; +            int32_t absMTWidthMajor; +            int32_t absMTWidthMinor; +            int32_t absMTOrientation; +            int32_t absMTTrackingId; +            int32_t absMTPressure; + +            inline void clear() { +                fields = 0; +            } +        } pointers[MAX_POINTERS + 1]; // + 1 to remove the need for extra range checks + +        inline void clear() { +            pointerCount = 0; +            pointers[0].clear(); +        } +    } mAccumulator; + +    void initialize(); + +    void sync(nsecs_t when); +}; + +} // namespace android + +#endif // _UI_INPUT_READER_H | 
