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diff --git a/docs/html/sdk/installing/create-project.jd b/docs/html/sdk/installing/create-project.jd deleted file mode 100644 index 68fd57250d17..000000000000 --- a/docs/html/sdk/installing/create-project.jd +++ /dev/null @@ -1,397 +0,0 @@ -page.title=Managing Projects from Android Studio - -@jd:body - - <div id="qv-wrapper"> - <div id="qv"> - <h2>In this document</h2> - - <ol> - <li><a href="#CreatingAProject">Creating an Android Project</a></li> - <ol> - <li><a href="#Step1CreatingAProject">Create a New Project</a> </li> - <li><a href="#Step2SelectFormFactor">Select Form Factors and API Level</a> </li> - <li><a href="#Step3AddActivity">Add an Activity</a> </li> - <li><a href="#Step4ConfigureActivity">Configure Your App</a> </li> - <li><a href="#Step5DevelopYourApp">Develop Your App</a> </li> - </ol> - - <li><a href="#CreatingAModule">Creating an Android Module</a></li> - - <li><a href="#SettingUpLibraryModule">Setting up a Library Module</a></li> - - <li><a href="#ReferencingLibraryModule">Referencing a Library Module</a></li> - - <li><a href="#ReferencingAppEngModule">Setting up an App Eng Module</a></li> - - <li><a href="#ProjectView">Using the Android Project View</a></li> - - </ol> - - </div> - </div> - - -<p>Android Studio provides graphical tools for creating and managing Android projects, which -contain everything that define your Android apps, from app source code to build configurations and -test code. Each project contains one or more different types of modules, such as - application modules, library modules, and test modules.</p> - -<p>This guide explains how to create Android projects and different modules using -<a href="{@docRoot}tools/studio/index.html">Android Studio</a>. -For more information about the Android project structure and module types, read <a href= -"{@docRoot}tools/projects/index.html">Managing Projects Overview</a>.</p> - - - -<h2 id="CreatingAProject">Creating an Android Project</h2> - -<p>Android Studio makes it easy to create Android apps for several form factors, such as phone, -tablet, TV, Wear, and Google Glass. The <em>New Project</em> wizard lets you choose the form factors -for your app and populates the project structure with everything you need to get started.</p> - -<p>Follow the steps in this section to create a project in Android Studio.</p> - -<h3 id="Step1CreatingAProject">Step 1: Create a New Project</h2> - -<p>If you didn't have a project opened, Android Studio shows the Welcome screen. -To create a new project, click <strong>New Project</strong>.</p> - -<p>If you had a project opened, Android Studio shows the development environment. -To create a new project, click <strong>File</strong> > <strong>New Project</strong>.</p> - -<p>The next window lets you configure the name of your app, the package name, and the location -of your project.</p> - -<img src="{@docRoot}images/tools/wizard2.png" alt="" width="500" height="381"> -<p class="img-caption"><strong>Figure 1.</strong> Choose a name for your project.</p> - -<p>Enter the values for your project then click <strong>Next</strong>.</p> - -<h3 id="Step2SelectFormFactor">Step 2: Select Form Factors and API Level</h2> - -<p>The next window lets you select the form factors supported by your app, such as phone, tablet, -TV, Wear, and Google Glass. The selected form factors become the application modules within the -project. For each form factor, you can also select the API Level for that app. To get more information, -click <strong>Help me choose</strong>.</p> - -<img src="{@docRoot}images/tools/wizard4.png" alt="" width="750" height="510"> -<p class="img-caption"><strong>Figure 2.</strong> Select the API Level.</p> - -<p>The API Level window shows the distribution of mobile devices running each version of Android, -as shown in figure 3. Click on an API level to see a list of features introduced in the corresponding -version of Android. This helps you choose the minimum API Level that has all the features that -your apps needs, so you can reach as many devices as possible. Then click <strong>OK</strong>.</p> - -<img src="{@docRoot}images/tools/wizard3.png" alt="" width="500" height="480"> -<p class="img-caption"><strong>Figure 3.</strong> Choose form factors for your app.</p> - -<p>Then, on the Form Factors Window, click <strong>Next</strong>.</p> - - -<h3 id="Step3AddActivity">Step 3: Add an Activity</h2> - -<p>The next screen lets you select an activity type to add to your app, as shown in figure 4. -This screen displays a different set of activities for each of the form factors you selected earlier.</p> - -<img src="{@docRoot}images/tools/wizard5.png" alt="" width="720" height="504"> -<p class="img-caption"><strong>Figure 4.</strong> Add an activity to your app.</p> - -<p>Choose an activity type then click <strong>Next</strong>.</p> - - <p class="note"><strong>Note:</strong> If you choose "Add No Activity", click <strong>Finish</strong> - to create the project.</p> - - -<h3 id="Step4ConfigureActivity">Step 4: Configure Your Activity</h2> - -<p>The next screen lets you configure the activity to add to your app, as shown in figure 5.</p> - -<img src="{@docRoot}images/tools/wizard6.png" alt="" width="450" height="385"> -<p class="img-caption"><strong>Figure 5.</strong> Choose a name for your activity.</p> - -<p>Enter the activity name, the layout name, and the activity title. Then click -<strong>Finish</strong>.</p> - - -<h3 id="Step5DevelopYourApp">Step 5: Develop Your App</h2> - -<p>Android Studio creates the default structure for your project and opens the development -environment. If your app supports more than one form factor, Android Studio creates a module folder -with complete source files for each of them as shown in figure 6.</p> - -<img src="{@docRoot}images/tools/wizard7.png" alt="" width="750" height="509"> -<p class="img-caption"><strong>Figure 6.</strong> The default project structure for a mobile app.</p> - -<p>Now you are ready to develop your app. For more information, see the following links:</p> - -<ul> -<li><a href="{@docRoot}training/">Training Lessons</a></li> -<li><a href="{@docRoot}training/building-wearables.html">Building Apps for Wearables</a></li> -<li><a href="{@docRoot}tv/">Android TV</a></li> -<li><a href="https://developers.google.com/glass/">Google Glass</a></li> -</ul> - - - <h2 id="CreatingAModule">Creating an Android Module</h2> - - <p>Android application modules contain the <code>src/main/</code>, <code>AndroidManifest.xml</code>, - <code>build.gradle</code>, build output and other files you need to generate your app's APK files. - Android Studio provides a <em>New Module Wizard</em> that you can use to quickly create a new - Android module (or a module from existing code) based on selected application settings, such as - minimum SDK level and activity template.</p> - - <p>To create a new module, select <strong>File</strong> > <strong>New</strong> > - <strong>Module</strong>. Select the desire module type then click Next to enter the basic module - settings:</p> - - <ul> - <li>Enter an <strong>Application Name</strong>. This name is used as the title of your - application launcher icon when it is installed on a device.</li> - - <li>Enter a <strong>Module Name</strong>. This text is used as the name of the folder where - your Java-based activity files are stored.</li> - - <li>Enter a <strong>Package Name</strong> and <strong>Package Location</strong>. This class - package namespace creates the initial - package structure for your applications code files and is added as the - <a href="{@docRoot}guide/topics/manifest/manifest-element.html#package">{@code package}</a> - attribute in your application's - <a href="{@docRoot}guide/topics/manifest/manifest-intro.html">Android manifest file</a>. - This manifest value serves as the unique identifier for your application app when you - distribute it to users. The package name must follow the same rules as packages in the Java - programming language.</li> - - <li>Select the <strong>Minimum required SDK</strong>. - This setting indicates the lowest version of the Android platform that your application - supports for the selected form factor. This value sets the - <code>minSdkVersion</code> attribute in the build.gradle file.</li> - - <p class="note"><strong>Note:</strong> You can manually change the minimum and target SDK - for your module at any time: Double-click the module's build.gradle in the Project Explorer, - set the <strong>targetSdkVersion</strong> and <em>targetSdkVersion</em> in the - <em>defaultConfig</em> section.</p> - - - <li>Select a <strong>Target SDK</strong>. This setting indicates the highest version of - Android with which you have tested with your application and sets the - <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target">{@code - targetSdkVersion}</a> attribute in your application's' build.gradle file. - - - <li>Select a <strong>Compile With</strong> API version. This setting specifies what version - of the SDK to compile your project against. We strongly recommend using the most recent - version of the API.</li> - - <li>Select a <strong>Language Level</strong> API version. This setting specifies what version - of the SDK to compile your project against. We strongly recommend using the most recent - version of the API.</li> - - <li>Select a <strong>Theme</strong>. This setting specifies which standard Android - <a href="{@docRoot}design/style/themes.html">visual style</a> is applied to your - application. Select activity template. For more information about Android code templates, see - <a href="{@docRoot}tools/projects/templates.html">Using Code Templates</a>Leave the <strong> - Create activity</strong> option checked so you can start your - application with some essential components. </li> - - <li>Click the check box for the required Support Libraries then click <strong>Next</strong>.</li> - - <li>In the <strong>Configure Launcher Icon</strong> page, create an icon and options, then click - <strong>Next</strong>.</li> - - <li>In the <strong>Create Activity</strong> page, select activity template then click - <strong>Next</strong>. For more information about Android code templates, see - <a href="{@docRoot}tools/projects/templates.html">Using Code Templates</a>. - </li> - - <li>Review the new module settings then click <strong>Finish</strong>.</li> - - </ul> - - <p>The wizard creates a new Android application module according to the options you have chosen.</p> - - - - <h2 id="SettingUpLibraryModule">Setting up a Library Module</h2> - - <p>A library module is a standard Android module, so you can create a new one in the same way - as you would a new application module, using the New Module wizard and selecting <em>Android - Library</em> as the module type. The created library module will appear in your project view - along with the other modules. </p> - - <p> You can easily change an existing application module to a library module by changing the - plugin assignment in the <strong>build.gradle</strong> file to <em>com.android.library</em>.</p> - -<pre> -apply plugin: 'com.android.application' - -android {...} -</pre> - -<pre> -apply plugin: 'com.android.library' - -android {...} -</pre> - - - <h3>Adding a dependency on a library module</h3> - - <p>The library dependency can be declared in the module's manifest file or in the - <strong<build.gradle</strong> file. </p> - - <p>A library modules's manifest file must declare all of the shared components that it includes, - just as would a standard Android application. For more information, see the documentation for - <a href="{@docRoot}guide/topics/manifest/manifest-intro.html">AndroidManifest.xml</a>.</p> - - <p>For example, the <a href= - "{@docRoot}resources/samples/TicTacToeLib/AndroidManifest.html">TicTacToeLib</a> example library - project declares the activity <code>GameActivity</code>:</p> - <pre> -<manifest> - ... - <application> - ... - <activity android:name="GameActivity" /> - ... - </application> -</manifest> -</pre> - - -<p>To add the dependency declaration to the build file, edit the build file for the <code>app</code> -module (<code>app/build.gradle</code>) and add a dependency on the <code>lib</code> module:</p> - -<pre> -... -dependencies { - ... - compile project(":lib") -} -</pre> - -<p>In this example, the <code>lib</code> module can still be built and tested independently, and -the build system creates an AAR package for it that you could reuse in other projects.</p> - -<p class="note"><strong>Note:</strong> The library settings in the <code>app/build.gradle</code> -file will override any shared library resources declared in the manifest file.</p> - - - <h2 id="ReferencingLibraryModule">Referencing a library module</h2> - - <p>If you are developing an application and want to include the shared code or resources from a - library module, you can also do so easily by adding a reference to the library module in the - module's dependency page.</p> - - <p>To add a reference to a library module, follow these steps:</p> - - <ol> - <li>Make sure that both the module library and the application module that depends on it are - in your project. If one of the modules is missing, import it into your project.</li> - - <li>In the project view, right-click the dependent module and select - <strong>Open</strong> > <strong>Module Settings</strong>.</li> - - <li>Right-click the plus icon to add a new dependencies. - <p>If you are adding references to multiple libraries, you can set their relative - priority (and merge order) by selecting a library and using the <strong>Up</strong> and - <strong>Down</strong> controls. The tools merge the referenced libraries with your application - starting from lowest priority (bottom of the list) to highest (top of the list). If more than one - library defines the same resource ID, the tools select the resource from the library with higher - priority. The application itself has highest priority and its resources are always used in - preference to identical resource IDs defined in libraries.</p> - </li> - - <li>Use the <strong>Scope</strong> drop-down to select how the dependency will be applied.</li> - - <li>Click <strong>Apply</strong> to create the dependency and <strong>OK</strong> to close the - <strong>Project Structure</strong> window.</li> - </ol> - - <p>Android Studio rebuilds the module, including the contents of the library module the next time - the project or module is built.</p> - - - - <h3>Declaring library components in the manifest file</h3> - - <p>In the manifest file of the application module, you must add declarations of all components - that the application will use that are imported from a library module. For example, you must - declare any <code><activity></code>, <code><service></code>, - <code><receiver></code>, <code><provider></code>, and so on, as well as - <code><permission></code>, <code><uses-library></code>, and similar elements.</p> - - <p>Declarations should reference the library components by their fully-qualified package names, - where appropriate.</p> - - <p>For example, the <a href= - "{@docRoot}resources/samples/TicTacToeMain/AndroidManifest.html">TicTacToeMain</a> example - application declares the library activity <code>GameActivity</code> like this:</p> - <pre> -<manifest> - ... - <application> - ... - <activity android:name="com.example.android.tictactoe.library.GameActivity" /> - ... - </application> -</manifest> -</pre> - - <p>For more information about the manifest file, see the documentation for <a href= - "{@docRoot}guide/topics/manifest/manifest-intro.html">AndroidManifest.xml</a>.</p> - - - <h2 id="ProjectView">Using the Android Project View</h2> - - -<p>The Android project view in Android Studio shows a flattened version of your project's structure -that provides quick access to the key source files of Android projects and helps you work with -the new <a href="{@docRoot}sdk/installing/studio-build.html">Gradle-based build system</a>. The -Android project view:</p> - -<ul> -<li>Groups the build files for all modules at the top level of the project hierarchy.</li> -<li>Shows the most important source directories at the top level of the module hierarchy.</li> -<li>Groups all the manifest files for each module.</li> -<li>Shows resource files from all Gradle source sets.</li> -<li>Groups resource files for different locales, orientations, and screen types in a single group -per resource type.</li> -</ul> - - - -<h2 id="enable-view">Use the Android Project View</h2> - -<p>The <em>Android</em> project view is enabled by default and shows all the build files at -the top level of the project hierarchy under <strong>Gradle Scripts</strong>. The project module -appears as a folder at the top level of the project hierarchy and contains these three elements -at the top level:</p> - -<ul> -<li><code>manifests/</code> - Manifest files for the module.</li> -<li><code>java/</code> - Source files for the module.</li> -<li><code>res/</code> - Resource files for the module.</li> -</ul> - -<p>Notice how the Android project view groups all instances of the -<code>ic_launcher.png</code> resource for different screen densities under the same element.</p> - -<p class="note"><strong>Note:</strong> The Android project view shows a hierarchy that helps you -work with Android projects by providing a flattened structure that highlights the most commonly -used files while developing Android applications. However, the project structure on disk differs -from this representation and maintains the traditional project structure.</p> - -<img src="{@docRoot}images/tools/projectview-p1.png" alt="" style="width:240px" "/> - -<img src="{@docRoot}images/tools/projectview-p2.png" alt="" style="width:240px" " /> -<p class="img-caption"><strong>Figure 10:</strong> Android and Traditional project view </p> - - - - - - - - - |