diff options
Diffstat (limited to 'docs/html/guide/webapps')
| -rwxr-xr-x | docs/html/guide/webapps/debugging.jd | 2 | ||||
| -rw-r--r-- | docs/html/guide/webapps/targeting.jd | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/docs/html/guide/webapps/debugging.jd b/docs/html/guide/webapps/debugging.jd index a74797df3bd3..9e8e11337b73 100755 --- a/docs/html/guide/webapps/debugging.jd +++ b/docs/html/guide/webapps/debugging.jd @@ -92,7 +92,7 @@ expect from other web browsers.</p> <h2 id="WebView">Using Console APIs in WebView</h2> <p>All the console APIs shown above are also -supported when debugging in {@link android.webkit.WebView}. +supported when debugging in {@link android.webkit.WebView}. If you're targeting Android 2.1 (API level 7) and higher, you must provide a {@link android.webkit.WebChromeClient} that implements the {@link android.webkit.WebChromeClient#onConsoleMessage(String,int,String) diff --git a/docs/html/guide/webapps/targeting.jd b/docs/html/guide/webapps/targeting.jd index 4a2ea1773c95..10259b115b29 100644 --- a/docs/html/guide/webapps/targeting.jd +++ b/docs/html/guide/webapps/targeting.jd @@ -108,7 +108,7 @@ should exactly match the device screen's width and that the ability to zoom shou <p>When optimizing your site for mobile devices, you should usually set the width to -{@code "device-width"} so the size fits exactly on all devices, then use CSS media queries to +{@code "device-width"} so the size fits exactly on all devices, then use CSS media queries to flexibly adapt layouts to suit different screen sizes. <p class="note"><strong>Note:</strong> You should disable user scaling only when you're certain |
