diff options
Diffstat (limited to 'cmds/bootanimation/bootanimation_main.cpp')
-rw-r--r-- | cmds/bootanimation/bootanimation_main.cpp | 111 |
1 files changed, 1 insertions, 110 deletions
diff --git a/cmds/bootanimation/bootanimation_main.cpp b/cmds/bootanimation/bootanimation_main.cpp index 8501982d071c..a52a5e92a840 100644 --- a/cmds/bootanimation/bootanimation_main.cpp +++ b/cmds/bootanimation/bootanimation_main.cpp @@ -26,8 +26,6 @@ #include <sys/resource.h> #include <utils/Log.h> #include <utils/SystemClock.h> -#include <utils/threads.h> -#include <android-base/properties.h> #include "BootAnimation.h" #include "BootAnimationUtil.h" @@ -35,113 +33,6 @@ using namespace android; -// --------------------------------------------------------------------------- - -namespace { - -// Create a typedef for readability. -typedef android::BootAnimation::Animation Animation; - -static const char PLAY_SOUND_PROP_NAME[] = "persist.sys.bootanim.play_sound"; -static const char BOOT_COMPLETED_PROP_NAME[] = "sys.boot_completed"; -static const char POWER_CTL_PROP_NAME[] = "sys.powerctl"; -static const char BOOTREASON_PROP_NAME[] = "ro.boot.bootreason"; -static const std::vector<std::string> PLAY_SOUND_BOOTREASON_BLACKLIST { - "kernel_panic", - "Panic", - "Watchdog", -}; - -class InitAudioThread : public Thread { -public: - InitAudioThread(uint8_t* exampleAudioData, int exampleAudioLength) - : Thread(false), - mExampleAudioData(exampleAudioData), - mExampleAudioLength(exampleAudioLength) {} -private: - virtual bool threadLoop() { - audioplay::create(mExampleAudioData, mExampleAudioLength); - // Exit immediately - return false; - } - - uint8_t* mExampleAudioData; - int mExampleAudioLength; -}; - -bool playSoundsAllowed() { - // Only play sounds for system boots, not runtime restarts. - if (android::base::GetBoolProperty(BOOT_COMPLETED_PROP_NAME, false)) { - return false; - } - // no audio while shutting down - if (!android::base::GetProperty(POWER_CTL_PROP_NAME, "").empty()) { - return false; - } - // Read the system property to see if we should play the sound. - // If it's not present, default to allowed. - if (!property_get_bool(PLAY_SOUND_PROP_NAME, 1)) { - return false; - } - - // Don't play sounds if this is a reboot due to an error. - char bootreason[PROPERTY_VALUE_MAX]; - if (property_get(BOOTREASON_PROP_NAME, bootreason, nullptr) > 0) { - for (const auto& str : PLAY_SOUND_BOOTREASON_BLACKLIST) { - if (strcasecmp(str.c_str(), bootreason) == 0) { - return false; - } - } - } - return true; -} - -class AudioAnimationCallbacks : public android::BootAnimation::Callbacks { -public: - void init(const Vector<Animation::Part>& parts) override { - const Animation::Part* partWithAudio = nullptr; - for (const Animation::Part& part : parts) { - if (part.audioData != nullptr) { - partWithAudio = ∂ - } - } - - if (partWithAudio == nullptr) { - return; - } - - ALOGD("found audio.wav, creating playback engine"); - initAudioThread = new InitAudioThread(partWithAudio->audioData, - partWithAudio->audioLength); - initAudioThread->run("BootAnimation::InitAudioThread", PRIORITY_NORMAL); - }; - - void playPart(int partNumber, const Animation::Part& part, int playNumber) override { - // only play audio file the first time we animate the part - if (playNumber == 0 && part.audioData && playSoundsAllowed()) { - ALOGD("playing clip for part%d, size=%d", - partNumber, part.audioLength); - // Block until the audio engine is finished initializing. - if (initAudioThread != nullptr) { - initAudioThread->join(); - } - audioplay::playClip(part.audioData, part.audioLength); - } - }; - - void shutdown() override { - // we've finally played everything we're going to play - audioplay::setPlaying(false); - audioplay::destroy(); - }; - -private: - sp<InitAudioThread> initAudioThread = nullptr; -}; - -} // namespace - - int main() { setpriority(PRIO_PROCESS, 0, ANDROID_PRIORITY_DISPLAY); @@ -156,7 +47,7 @@ int main() waitForSurfaceFlinger(); // create the boot animation object - sp<BootAnimation> boot = new BootAnimation(new AudioAnimationCallbacks()); + sp<BootAnimation> boot = new BootAnimation(audioplay::createAnimationCallbacks()); ALOGV("Boot animation set up. Joining pool."); IPCThreadState::self()->joinThreadPool(); |