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| author | Lucas Dupin <dupin@google.com> | 2018-09-05 09:37:37 -0700 |
|---|---|---|
| committer | android-build-team Robot <android-build-team-robot@google.com> | 2018-09-05 19:48:52 +0000 |
| commit | 55b0d063efcb94e345efc19b13b2e4992b642308 (patch) | |
| tree | f2422ca9b68433117276d5da2e824a7a92ac3ede /tools/aidl/generate_java.cpp | |
| parent | 0de304dae160ccb8104ffc2e6c39f91b7c22f6fc (diff) | |
Removed shade drawing optimization
Why?
- This optimization has caused many glitches, it easy to break and
we've done so a few times (technical debt.)
- It's unclear if not calling glClear() is still an optimization.
Most graphics cards actually expect a glClear and are optimized
to discard old frame buffers when the method is invoked
Change-Id: If1bb9b8bf4c907ca907dc1205ad05dabfefeba1b
Fixes: 113286511
Test: manual
Test: shalac@ is keeping an eye on the performance dashboard
(cherry picked from commit 90a38dd7f7b7c6dbbd31eafb8afeab90858f6aa6)
Diffstat (limited to 'tools/aidl/generate_java.cpp')
0 files changed, 0 insertions, 0 deletions
