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authorLucas Dupin <dupin@google.com>2018-09-05 09:37:37 -0700
committerandroid-build-team Robot <android-build-team-robot@google.com>2018-09-05 19:48:52 +0000
commit55b0d063efcb94e345efc19b13b2e4992b642308 (patch)
treef2422ca9b68433117276d5da2e824a7a92ac3ede /tools/aidl/generate_java.cpp
parent0de304dae160ccb8104ffc2e6c39f91b7c22f6fc (diff)
Removed shade drawing optimization
Why? - This optimization has caused many glitches, it easy to break and we've done so a few times (technical debt.) - It's unclear if not calling glClear() is still an optimization. Most graphics cards actually expect a glClear and are optimized to discard old frame buffers when the method is invoked Change-Id: If1bb9b8bf4c907ca907dc1205ad05dabfefeba1b Fixes: 113286511 Test: manual Test: shalac@ is keeping an eye on the performance dashboard (cherry picked from commit 90a38dd7f7b7c6dbbd31eafb8afeab90858f6aa6)
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