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| author | Eino-Ville Talvala <etalvala@google.com> | 2013-09-19 12:49:13 -0700 |
|---|---|---|
| committer | Eino-Ville Talvala <etalvala@google.com> | 2013-09-19 13:43:42 -0700 |
| commit | a3402c33c61b55e8d068b8b4e06aae158fd1af4e (patch) | |
| tree | 4b709dca585b2cb2d8890fe7e49767a021720d11 /tests/DynamicCodeLoggerIntegrationTests/src/cpp/test_executable.cpp | |
| parent | 7cb93f4e227d603dadd065ea4173b6779279221e (diff) | |
TextureView/GLES20Canvas: Support synchronous GLConsumers
Always update to the newest available frame from a GLConsumer.
Otherwise, with a synchronous queue, rendering can fall behind and
eventually deadlock with producer.
Bug: 10830400
Change-Id: I7f1d752c80ae5dac892a26d82e86806c27f5d955
Diffstat (limited to 'tests/DynamicCodeLoggerIntegrationTests/src/cpp/test_executable.cpp')
0 files changed, 0 insertions, 0 deletions
