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authorMichael Chock <mchock@nvidia.com>2013-08-06 15:21:10 -0700
committerAndy McFadden <fadden@android.com>2014-03-04 09:59:30 -0800
commitb5066245365e932775ca6087cd74e53efa364642 (patch)
treeab03359c2399f5891220ecafcdd39622d1e5d815 /rs/java/android/renderscript/Program.java
parent210451262a2ed86c9540bd2ea2a8474374a8efb9 (diff)
Avoid restrictive locking around EGL calls
Do not use critical section variants of JNI array mapping operations when making EGL calls. They impose unnecessary restrictions on the EGL implementation that can lead to intermittent crashes. Using the non-critical variants makes no detectable performance difference. Change-Id: I4ef643f1a7fcdc5995538ff9d543f43f33c8e412
Diffstat (limited to 'rs/java/android/renderscript/Program.java')
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