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authorLinux Build Service Account <lnxbuild@localhost>2023-04-14 00:27:23 -0700
committerLinux Build Service Account <lnxbuild@localhost>2023-04-14 00:27:23 -0700
commit308c98f901f540b2a61bde5363434d613b27fd0b (patch)
treea009a2d5eb74f021d5f20fbb36c221a124def03d /packages/SystemUI/docs/device-entry/doze.md
parentb77f39e30b9df5c24ec1d8428bf1b5f2946560b5 (diff)
parent5a47c505d9dd08c276dad9d6fbd157f7207fbb56 (diff)
Merge 5a47c505d9dd08c276dad9d6fbd157f7207fbb56 on remote branch
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@@ -1,5 +1,7 @@
# Doze
+`Dozing` is a low-powered state of the device. If Always-on Display (AOD), pulsing, or wake-gestures are enabled, then the device will enter the `dozing` state after a user intent to turn off the screen (ie: power button) or the screen times out.
+
Always-on Display (AOD) provides an alternative 'screen-off' experience. Instead, of completely turning the display off, it provides a distraction-free, glanceable experience for the phone in a low-powered mode. In this low-powered mode, the display will have a lower refresh rate and the UI should frequently shift its displayed contents in order to prevent burn-in. The recommended max on-pixel-ratio (OPR) is 5% to reduce battery consumption.
![ss-aod](./imgs/aod.png)
@@ -58,7 +60,7 @@ When Dozing is enabled, it can still be suppressed based on the device state. On
Refer to the documentation in [DozeSuppressors][15] for more information.
## AOD burn-in and image retention
-Because AOD will show an image on the screen for an elogated period of time, AOD designs must take into consideration burn-in (leaving a permanent mark on the screen). Temporary burn-in is called image-retention.
+Because AOD will show an image on the screen for an elongated period of time, AOD designs must take into consideration burn-in (leaving a permanent mark on the screen). Temporary burn-in is called image-retention.
To prevent burn-in, it is recommended to often shift UI on the screen. [DozeUi][17] schedules a call to dozeTimeTick every minute to request a shift in UI for all elements on AOD. The amount of shift can be determined by undergoing simulated AOD testing since this may vary depending on the display.