summaryrefslogtreecommitdiff
path: root/opengl
diff options
context:
space:
mode:
authorPablo Ceballos <pceballos@google.com>2015-10-27 17:57:28 +0000
committerAndroid (Google) Code Review <android-gerrit@google.com>2015-10-27 17:57:28 +0000
commitdce45fd66b403ab861dad5f27535785d87fa3028 (patch)
tree224c4bdd4047db48f7688d5a0ac59e8831122485 /opengl
parent6a6644c739f6f0aec2955b2ebb75a310d9aa167d (diff)
parent3cdc93c6b48e751eeceb844e682f6d852dabf364 (diff)
Merge "Add missing OpenGLES 3.1 bitfield constants."
Diffstat (limited to 'opengl')
-rw-r--r--opengl/java/android/opengl/GLES31.java10
1 files changed, 8 insertions, 2 deletions
diff --git a/opengl/java/android/opengl/GLES31.java b/opengl/java/android/opengl/GLES31.java
index 3cbaa6079bf8..805930e343f2 100644
--- a/opengl/java/android/opengl/GLES31.java
+++ b/opengl/java/android/opengl/GLES31.java
@@ -24,9 +24,14 @@ public class GLES31 extends GLES30 {
public static final int GL_VERTEX_SHADER_BIT = 0x00000001;
public static final int GL_FRAGMENT_SHADER_BIT = 0x00000002;
+ public static final int GL_COMPUTE_SHADER_BIT = 0x00000020;
+ public static final int GL_ALL_SHADER_BITS = -1; // 0xFFFFFFFF
+
+ public static final int GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001;
+ public static final int GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002;
public static final int GL_UNIFORM_BARRIER_BIT = 0x00000004;
public static final int GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008;
- public static final int GL_COMPUTE_SHADER_BIT = 0x00000020;
+ public static final int GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020;
public static final int GL_COMMAND_BARRIER_BIT = 0x00000040;
public static final int GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080;
public static final int GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100;
@@ -35,7 +40,8 @@ public class GLES31 extends GLES30 {
public static final int GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800;
public static final int GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000;
public static final int GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000;
- public static final int GL_ALL_SHADER_BITS = -1; // 0xFFFFFFFF
+ public static final int GL_ALL_BARRIER_BITS = -1; // 0xFFFFFFFF
+
public static final int GL_TEXTURE_WIDTH = 0x1000;
public static final int GL_TEXTURE_HEIGHT = 0x1001;