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author | Aurimas Liutikas <aurimas@google.com> | 2016-06-07 16:10:40 -0700 |
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committer | Aurimas Liutikas <aurimas@google.com> | 2016-06-07 16:10:40 -0700 |
commit | 35ff3b3e9dfd99fda201776591d254b54174678f (patch) | |
tree | 42512568e908a47351ed4e6dd5ecfc2bc3152c02 /opengl | |
parent | e7991045ddb0e761319611674a664e2118a0c630 (diff) |
Correct spelling error in GLSurfaceView.
Bug:
https://code.google.com/p/android/issues/detail?id=56762
Change-Id: I55f8000a6f29172dadd99221ad5ffe3789a3500a
Diffstat (limited to 'opengl')
-rw-r--r-- | opengl/java/android/opengl/GLSurfaceView.java | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/opengl/java/android/opengl/GLSurfaceView.java b/opengl/java/android/opengl/GLSurfaceView.java index 38ed9321653d..590af068e29c 100644 --- a/opengl/java/android/opengl/GLSurfaceView.java +++ b/opengl/java/android/opengl/GLSurfaceView.java @@ -91,7 +91,7 @@ import android.view.SurfaceView; * <p> * <h4>Choosing an EGL Configuration</h4> * A given Android device may support multiple EGLConfig rendering configurations. - * The available configurations may differ in how may channels of data are present, as + * The available configurations may differ in how many channels of data are present, as * well as how many bits are allocated to each channel. Therefore, the first thing * GLSurfaceView has to do when starting to render is choose what EGLConfig to use. * <p> |