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| author | Marco Nelissen <marcone@google.com> | 2010-06-15 12:34:50 -0700 |
|---|---|---|
| committer | android-build SharedAccount <android-build@sekiwake.mtv.corp.google.com> | 2010-06-16 17:33:18 -0700 |
| commit | b530f833db8f8f9e287717d1fd4a7642c26f8ebc (patch) | |
| tree | cc9d04961f81c9b0365306444d38cc14c72a2b6c /opengl/tests/gl_basic/gl_basic.cpp | |
| parent | 05d3201ee5316c1574eb9580d851c9ab95decbd8 (diff) | |
TimedEventQueue is apparently important for glitch-free media playback, and so
having it inherit its priority from the thread that created it is a bad idea.
Instead, set the priority explicitly, and bump it to slightly higher than normal.
Change-Id: I01843f24905790ce2e2cde5d11a99346cfbf968d
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
0 files changed, 0 insertions, 0 deletions
