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authorCody Northrop <cnorthrop@google.com>2018-04-16 13:23:51 -0600
committerCourtney Goeltzenleuchter <courtneygo@google.com>2018-09-28 08:24:12 -0600
commit73c050422f5f91143311c3081dbd700b4e5f65bb (patch)
tree77eb463b0a877d0f870dbbb6f9a2c66e0f8ccc4d /opengl/tests/gl_basic/gl_basic.cpp
parent56c7a3269924cdd1d6f5bf92651d966e2afecaba (diff)
Create ANGLE namespace in GraphicsEnvironment
This commit does the following: * Create a new Android Setting for use during development, "angle_enabled_app", which can be used to load ANGLE only for specified applications. Usage: adb shell settings put global angle_enabled_app <package-name> * When the package name condition is met, build a namespace that points to the ANGLE APK. The namespace will be used by the EGL Loader to find ANGLE libs. * The APK may be the pre-installed version in /system/app/ANGLE, or it may be an updated version from the Play Store, which will reside somewhere under /data/app/*. Test: Manual Change-Id: Ia0475cf80cf5c2589e52fdb3c8f3672696357923
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
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