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| author | Cody Northrop <cnorthrop@google.com> | 2018-04-16 13:23:51 -0600 |
|---|---|---|
| committer | Courtney Goeltzenleuchter <courtneygo@google.com> | 2018-09-28 08:24:12 -0600 |
| commit | 73c050422f5f91143311c3081dbd700b4e5f65bb (patch) | |
| tree | 77eb463b0a877d0f870dbbb6f9a2c66e0f8ccc4d /opengl/tests/gl_basic/gl_basic.cpp | |
| parent | 56c7a3269924cdd1d6f5bf92651d966e2afecaba (diff) | |
Create ANGLE namespace in GraphicsEnvironment
This commit does the following:
* Create a new Android Setting for use during development,
"angle_enabled_app", which can be used to load ANGLE
only for specified applications.
Usage:
adb shell settings put global angle_enabled_app <package-name>
* When the package name condition is met, build a namespace
that points to the ANGLE APK. The namespace will be used
by the EGL Loader to find ANGLE libs.
* The APK may be the pre-installed version in /system/app/ANGLE,
or it may be an updated version from the Play Store, which will
reside somewhere under /data/app/*.
Test: Manual
Change-Id: Ia0475cf80cf5c2589e52fdb3c8f3672696357923
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
0 files changed, 0 insertions, 0 deletions
