diff options
author | Pablo Ceballos <pceballos@google.com> | 2015-10-30 10:34:30 -0700 |
---|---|---|
committer | Pablo Ceballos <pceballos@google.com> | 2015-12-18 13:12:58 -0800 |
commit | 38c1a7e732660212687cf375f5e5ed354b91e431 (patch) | |
tree | 58002fa382899816d2e3fe9b0bb1310ed060ed20 /opengl/java | |
parent | 55bed957788e853d3ee3f674dd6eea79ad3a193b (diff) |
Add GLES32 class and JNI
Change-Id: I05ff0c14a35f51c2015edbd762dc9e6fe43347b9
Diffstat (limited to 'opengl/java')
-rw-r--r-- | opengl/java/android/opengl/GLES31.java | 3 | ||||
-rw-r--r-- | opengl/java/android/opengl/GLES32.java | 785 |
2 files changed, 787 insertions, 1 deletions
diff --git a/opengl/java/android/opengl/GLES31.java b/opengl/java/android/opengl/GLES31.java index 805930e343f2..679108f5cf30 100644 --- a/opengl/java/android/opengl/GLES31.java +++ b/opengl/java/android/opengl/GLES31.java @@ -204,7 +204,8 @@ public class GLES31 extends GLES30 { _nativeClassInit(); } - private GLES31() {} + /** @hide */ + GLES31() {} // C function void glDispatchCompute ( GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z ) public static native void glDispatchCompute( diff --git a/opengl/java/android/opengl/GLES32.java b/opengl/java/android/opengl/GLES32.java new file mode 100644 index 000000000000..7a392b891904 --- /dev/null +++ b/opengl/java/android/opengl/GLES32.java @@ -0,0 +1,785 @@ +/* + * Copyright 2015 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +// This source file is automatically generated + +package android.opengl; + +/** OpenGL ES 3.2 + */ +public class GLES32 extends GLES31 { + + public static final int GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002; + + public static final int GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004; + + public static final int GL_GEOMETRY_SHADER_BIT = 0x00000004; + public static final int GL_TESS_CONTROL_SHADER_BIT = 0x00000008; + public static final int GL_TESS_EVALUATION_SHADER_BIT = 0x00000010; + + public static final int GL_QUADS = 0x0007; + public static final int GL_LINES_ADJACENCY = 0x000A; + public static final int GL_LINE_STRIP_ADJACENCY = 0x000B; + public static final int GL_TRIANGLES_ADJACENCY = 0x000C; + public static final int GL_TRIANGLE_STRIP_ADJACENCY = 0x000D; + public static final int GL_PATCHES = 0x000E; + public static final int GL_STACK_OVERFLOW = 0x0503; + public static final int GL_STACK_UNDERFLOW = 0x0504; + public static final int GL_CONTEXT_LOST = 0x0507; + public static final int GL_TEXTURE_BORDER_COLOR = 0x1004; + public static final int GL_VERTEX_ARRAY = 0x8074; + public static final int GL_CLAMP_TO_BORDER = 0x812D; + public static final int GL_CONTEXT_FLAGS = 0x821E; + public static final int GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221; + public static final int GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242; + public static final int GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243; + public static final int GL_DEBUG_CALLBACK_FUNCTION = 0x8244; + public static final int GL_DEBUG_CALLBACK_USER_PARAM = 0x8245; + public static final int GL_DEBUG_SOURCE_API = 0x8246; + public static final int GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247; + public static final int GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248; + public static final int GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249; + public static final int GL_DEBUG_SOURCE_APPLICATION = 0x824A; + public static final int GL_DEBUG_SOURCE_OTHER = 0x824B; + public static final int GL_DEBUG_TYPE_ERROR = 0x824C; + public static final int GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D; + public static final int GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E; + public static final int GL_DEBUG_TYPE_PORTABILITY = 0x824F; + public static final int GL_DEBUG_TYPE_PERFORMANCE = 0x8250; + public static final int GL_DEBUG_TYPE_OTHER = 0x8251; + public static final int GL_LOSE_CONTEXT_ON_RESET = 0x8252; + public static final int GL_GUILTY_CONTEXT_RESET = 0x8253; + public static final int GL_INNOCENT_CONTEXT_RESET = 0x8254; + public static final int GL_UNKNOWN_CONTEXT_RESET = 0x8255; + public static final int GL_RESET_NOTIFICATION_STRATEGY = 0x8256; + public static final int GL_LAYER_PROVOKING_VERTEX = 0x825E; + public static final int GL_UNDEFINED_VERTEX = 0x8260; + public static final int GL_NO_RESET_NOTIFICATION = 0x8261; + public static final int GL_DEBUG_TYPE_MARKER = 0x8268; + public static final int GL_DEBUG_TYPE_PUSH_GROUP = 0x8269; + public static final int GL_DEBUG_TYPE_POP_GROUP = 0x826A; + public static final int GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B; + public static final int GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C; + public static final int GL_DEBUG_GROUP_STACK_DEPTH = 0x826D; + public static final int GL_BUFFER = 0x82E0; + public static final int GL_SHADER = 0x82E1; + public static final int GL_PROGRAM = 0x82E2; + public static final int GL_QUERY = 0x82E3; + public static final int GL_PROGRAM_PIPELINE = 0x82E4; + public static final int GL_SAMPLER = 0x82E6; + public static final int GL_MAX_LABEL_LENGTH = 0x82E8; + public static final int GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C; + public static final int GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D; + public static final int GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F; + public static final int GL_GEOMETRY_VERTICES_OUT = 0x8916; + public static final int GL_GEOMETRY_INPUT_TYPE = 0x8917; + public static final int GL_GEOMETRY_OUTPUT_TYPE = 0x8918; + public static final int GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C; + public static final int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32; + public static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29; + public static final int GL_TEXTURE_BUFFER = 0x8C2A; + public static final int GL_TEXTURE_BUFFER_BINDING = 0x8C2A; + public static final int GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B; + public static final int GL_TEXTURE_BINDING_BUFFER = 0x8C2C; + public static final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D; + public static final int GL_SAMPLE_SHADING = 0x8C36; + public static final int GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37; + public static final int GL_PRIMITIVES_GENERATED = 0x8C87; + public static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7; + public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8; + public static final int GL_SAMPLER_BUFFER = 0x8DC2; + public static final int GL_INT_SAMPLER_BUFFER = 0x8DD0; + public static final int GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8; + public static final int GL_GEOMETRY_SHADER = 0x8DD9; + public static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF; + public static final int GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0; + public static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1; + public static final int GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E; + public static final int GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F; + public static final int GL_FIRST_VERTEX_CONVENTION = 0x8E4D; + public static final int GL_LAST_VERTEX_CONVENTION = 0x8E4E; + public static final int GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A; + public static final int GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B; + public static final int GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C; + public static final int GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D; + public static final int GL_PATCH_VERTICES = 0x8E72; + public static final int GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75; + public static final int GL_TESS_GEN_MODE = 0x8E76; + public static final int GL_TESS_GEN_SPACING = 0x8E77; + public static final int GL_TESS_GEN_VERTEX_ORDER = 0x8E78; + public static final int GL_TESS_GEN_POINT_MODE = 0x8E79; + public static final int GL_ISOLINES = 0x8E7A; + public static final int GL_FRACTIONAL_ODD = 0x8E7B; + public static final int GL_FRACTIONAL_EVEN = 0x8E7C; + public static final int GL_MAX_PATCH_VERTICES = 0x8E7D; + public static final int GL_MAX_TESS_GEN_LEVEL = 0x8E7E; + public static final int GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F; + public static final int GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80; + public static final int GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81; + public static final int GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82; + public static final int GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83; + public static final int GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84; + public static final int GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85; + public static final int GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86; + public static final int GL_TESS_EVALUATION_SHADER = 0x8E87; + public static final int GL_TESS_CONTROL_SHADER = 0x8E88; + public static final int GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89; + public static final int GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A; + public static final int GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009; + public static final int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A; + public static final int GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C; + public static final int GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D; + public static final int GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E; + public static final int GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F; + public static final int GL_IMAGE_BUFFER = 0x9051; + public static final int GL_IMAGE_CUBE_MAP_ARRAY = 0x9054; + public static final int GL_INT_IMAGE_BUFFER = 0x905C; + public static final int GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F; + public static final int GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067; + public static final int GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A; + public static final int GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB; + public static final int GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC; + public static final int GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD; + public static final int GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7; + public static final int GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8; + public static final int GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9; + public static final int GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102; + public static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105; + public static final int GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B; + public static final int GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C; + public static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D; + public static final int GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123; + public static final int GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124; + public static final int GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143; + public static final int GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144; + public static final int GL_DEBUG_LOGGED_MESSAGES = 0x9145; + public static final int GL_DEBUG_SEVERITY_HIGH = 0x9146; + public static final int GL_DEBUG_SEVERITY_MEDIUM = 0x9147; + public static final int GL_DEBUG_SEVERITY_LOW = 0x9148; + public static final int GL_TEXTURE_BUFFER_OFFSET = 0x919D; + public static final int GL_TEXTURE_BUFFER_SIZE = 0x919E; + public static final int GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F; + public static final int GL_MULTIPLY = 0x9294; + public static final int GL_SCREEN = 0x9295; + public static final int GL_OVERLAY = 0x9296; + public static final int GL_DARKEN = 0x9297; + public static final int GL_LIGHTEN = 0x9298; + public static final int GL_COLORDODGE = 0x9299; + public static final int GL_COLORBURN = 0x929A; + public static final int GL_HARDLIGHT = 0x929B; + public static final int GL_SOFTLIGHT = 0x929C; + public static final int GL_DIFFERENCE = 0x929E; + public static final int GL_EXCLUSION = 0x92A0; + public static final int GL_HSL_HUE = 0x92AD; + public static final int GL_HSL_SATURATION = 0x92AE; + public static final int GL_HSL_COLOR = 0x92AF; + public static final int GL_HSL_LUMINOSITY = 0x92B0; + public static final int GL_PRIMITIVE_BOUNDING_BOX = 0x92BE; + public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD; + public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE; + public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF; + public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3; + public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4; + public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5; + public static final int GL_DEBUG_OUTPUT = 0x92E0; + public static final int GL_IS_PER_PATCH = 0x92E7; + public static final int GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307; + public static final int GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308; + public static final int GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309; + public static final int GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312; + public static final int GL_MAX_FRAMEBUFFER_LAYERS = 0x9317; + public static final int GL_MULTISAMPLE_LINE_WIDTH_RANGE = 0x9381; + public static final int GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY = 0x9382; + public static final int GL_COMPRESSED_RGBA_ASTC_4x4 = 0x93B0; + public static final int GL_COMPRESSED_RGBA_ASTC_5x4 = 0x93B1; + public static final int GL_COMPRESSED_RGBA_ASTC_5x5 = 0x93B2; + public static final int GL_COMPRESSED_RGBA_ASTC_6x5 = 0x93B3; + public static final int GL_COMPRESSED_RGBA_ASTC_6x6 = 0x93B4; + public static final int GL_COMPRESSED_RGBA_ASTC_8x5 = 0x93B5; + public static final int GL_COMPRESSED_RGBA_ASTC_8x6 = 0x93B6; + public static final int GL_COMPRESSED_RGBA_ASTC_8x8 = 0x93B7; + public static final int GL_COMPRESSED_RGBA_ASTC_10x5 = 0x93B8; + public static final int GL_COMPRESSED_RGBA_ASTC_10x6 = 0x93B9; + public static final int GL_COMPRESSED_RGBA_ASTC_10x8 = 0x93BA; + public static final int GL_COMPRESSED_RGBA_ASTC_10x10 = 0x93BB; + public static final int GL_COMPRESSED_RGBA_ASTC_12x10 = 0x93BC; + public static final int GL_COMPRESSED_RGBA_ASTC_12x12 = 0x93BD; + public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 = 0x93D0; + public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 = 0x93D1; + public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 = 0x93D2; + public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 = 0x93D3; + public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 = 0x93D4; + public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 = 0x93D5; + public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 = 0x93D6; + public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 = 0x93D7; + public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 = 0x93D8; + public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 = 0x93D9; + public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 = 0x93DA; + public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 = 0x93DB; + public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 = 0x93DC; + public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 = 0x93DD; + + + native private static void _nativeClassInit(); + static { + _nativeClassInit(); + } + + private GLES32() {} + // C function void glBlendBarrier ( void ) + + public static native void glBlendBarrier( + ); + + // C function void glCopyImageSubData ( GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth ) + + public static native void glCopyImageSubData( + int srcName, + int srcTarget, + int srcLevel, + int srcX, + int srcY, + int srcZ, + int dstName, + int dstTarget, + int dstLevel, + int dstX, + int dstY, + int dstZ, + int srcWidth, + int srcHeight, + int srcDepth + ); + + // C function void glDebugMessageControl ( GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled ) + + public static native void glDebugMessageControl( + int source, + int type, + int severity, + int count, + int[] ids, + int offset, + boolean enabled + ); + + // C function void glDebugMessageControl ( GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled ) + + public static native void glDebugMessageControl( + int source, + int type, + int severity, + int count, + java.nio.IntBuffer ids, + boolean enabled + ); + + // C function void glDebugMessageInsert ( GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf ) + + public static native void glDebugMessageInsert( + int source, + int type, + int id, + int severity, + int length, + String buf + ); + + // C function void glDebugMessageCallback ( GLDEBUGPROC callback, const void *userParam ) + + public interface DebugProc { + void onMessage(int source, int type, int id, int severity, String message); + } + + public static native void glDebugMessageCallback(DebugProc callback); + + // C function GLuint glGetDebugMessageLog ( GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog ) + + public static native int glGetDebugMessageLog( + int count, + int bufSize, + int[] sources, + int sourcesOffset, + int[] types, + int typesOffset, + int[] ids, + int idsOffset, + int[] severities, + int severitiesOffset, + int[] lengths, + int lengthsOffset, + byte[] messageLog, + int messageLogOffset); + + // C function GLuint glGetDebugMessageLog ( GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog ) + + public static native int glGetDebugMessageLog( + int count, + java.nio.IntBuffer sources, + java.nio.IntBuffer types, + java.nio.IntBuffer ids, + java.nio.IntBuffer severities, + java.nio.IntBuffer lengths, + java.nio.ByteBuffer messageLog); + + // C function GLuint glGetDebugMessageLog ( GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog ) + + public static native String[] glGetDebugMessageLog( + int count, + int[] sources, + int sourcesOffset, + int[] types, + int typesOffset, + int[] ids, + int idsOffset, + int[] severities, + int severitiesOffset); + + // C function GLuint glGetDebugMessageLog ( GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog ) + + public static native String[] glGetDebugMessageLog( + int count, + java.nio.IntBuffer sources, + java.nio.IntBuffer types, + java.nio.IntBuffer ids, + java.nio.IntBuffer severities); + + // C function void glPushDebugGroup ( GLenum source, GLuint id, GLsizei length, const GLchar *message ) + + public static native void glPushDebugGroup( + int source, + int id, + int length, + String message + ); + + // C function void glPopDebugGroup ( void ) + + public static native void glPopDebugGroup( + ); + + // C function void glObjectLabel ( GLenum identifier, GLuint name, GLsizei length, const GLchar *label ) + + public static native void glObjectLabel( + int identifier, + int name, + int length, + String label + ); + + // C function void glGetObjectLabel ( GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label ) + + public static native String glGetObjectLabel(int identifier, int name); + + // C function void glObjectPtrLabel ( const void *ptr, GLsizei length, const GLchar *label ) + + public static native void glObjectPtrLabel(long ptr, String label); + + // C function void glGetObjectPtrLabel ( const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label ) + + public static native String glGetObjectPtrLabel(long ptr); + + // C function void glGetPointerv ( GLenum pname, void **params ) + + public static native long glGetPointerv( + int pname + ); + + // C function void glEnablei ( GLenum target, GLuint index ) + + public static native void glEnablei( + int target, + int index + ); + + // C function void glDisablei ( GLenum target, GLuint index ) + + public static native void glDisablei( + int target, + int index + ); + + // C function void glBlendEquationi ( GLuint buf, GLenum mode ) + + public static native void glBlendEquationi( + int buf, + int mode + ); + + // C function void glBlendEquationSeparatei ( GLuint buf, GLenum modeRGB, GLenum modeAlpha ) + + public static native void glBlendEquationSeparatei( + int buf, + int modeRGB, + int modeAlpha + ); + + // C function void glBlendFunci ( GLuint buf, GLenum src, GLenum dst ) + + public static native void glBlendFunci( + int buf, + int src, + int dst + ); + + // C function void glBlendFuncSeparatei ( GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha ) + + public static native void glBlendFuncSeparatei( + int buf, + int srcRGB, + int dstRGB, + int srcAlpha, + int dstAlpha + ); + + // C function void glColorMaski ( GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a ) + + public static native void glColorMaski( + int index, + boolean r, + boolean g, + boolean b, + boolean a + ); + + // C function GLboolean glIsEnabledi ( GLenum target, GLuint index ) + + public static native boolean glIsEnabledi( + int target, + int index + ); + + // C function void glDrawElementsBaseVertex ( GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex ) + + public static native void glDrawElementsBaseVertex( + int mode, + int count, + int type, + java.nio.Buffer indices, + int basevertex + ); + + // C function void glDrawRangeElementsBaseVertex ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex ) + + public static native void glDrawRangeElementsBaseVertex( + int mode, + int start, + int end, + int count, + int type, + java.nio.Buffer indices, + int basevertex + ); + + // C function void glDrawElementsInstancedBaseVertex ( GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount, GLint basevertex ) + + public static native void glDrawElementsInstancedBaseVertex( + int mode, + int count, + int type, + java.nio.Buffer indices, + int instanceCount, + int basevertex + ); + + // C function void glDrawElementsInstancedBaseVertex ( GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount, GLint basevertex ) + + public static native void glDrawElementsInstancedBaseVertex( + int mode, + int count, + int type, + int indicesOffset, + int instanceCount, + int basevertex + ); + + // C function void glFramebufferTexture ( GLenum target, GLenum attachment, GLuint texture, GLint level ) + + public static native void glFramebufferTexture( + int target, + int attachment, + int texture, + int level + ); + + // C function void glPrimitiveBoundingBox ( GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW ) + + public static native void glPrimitiveBoundingBox( + float minX, + float minY, + float minZ, + float minW, + float maxX, + float maxY, + float maxZ, + float maxW + ); + + // C function GLenum glGetGraphicsResetStatus ( void ) + + public static native int glGetGraphicsResetStatus( + ); + + // C function void glReadnPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data ) + + public static native void glReadnPixels( + int x, + int y, + int width, + int height, + int format, + int type, + int bufSize, + java.nio.Buffer data + ); + + // C function void glGetnUniformfv ( GLuint program, GLint location, GLsizei bufSize, GLfloat *params ) + + public static native void glGetnUniformfv( + int program, + int location, + int bufSize, + float[] params, + int offset + ); + + // C function void glGetnUniformfv ( GLuint program, GLint location, GLsizei bufSize, GLfloat *params ) + + public static native void glGetnUniformfv( + int program, + int location, + int bufSize, + java.nio.FloatBuffer params + ); + + // C function void glGetnUniformiv ( GLuint program, GLint location, GLsizei bufSize, GLint *params ) + + public static native void glGetnUniformiv( + int program, + int location, + int bufSize, + int[] params, + int offset + ); + + // C function void glGetnUniformiv ( GLuint program, GLint location, GLsizei bufSize, GLint *params ) + + public static native void glGetnUniformiv( + int program, + int location, + int bufSize, + java.nio.IntBuffer params + ); + + // C function void glGetnUniformuiv ( GLuint program, GLint location, GLsizei bufSize, GLuint *params ) + + public static native void glGetnUniformuiv( + int program, + int location, + int bufSize, + int[] params, + int offset + ); + + // C function void glGetnUniformuiv ( GLuint program, GLint location, GLsizei bufSize, GLuint *params ) + + public static native void glGetnUniformuiv( + int program, + int location, + int bufSize, + java.nio.IntBuffer params + ); + + // C function void glMinSampleShading ( GLfloat value ) + + public static native void glMinSampleShading( + float value + ); + + // C function void glPatchParameteri ( GLenum pname, GLint value ) + + public static native void glPatchParameteri( + int pname, + int value + ); + + // C function void glTexParameterIiv ( GLenum target, GLenum pname, const GLint *params ) + + public static native void glTexParameterIiv( + int target, + int pname, + int[] params, + int offset + ); + + // C function void glTexParameterIiv ( GLenum target, GLenum pname, const GLint *params ) + + public static native void glTexParameterIiv( + int target, + int pname, + java.nio.IntBuffer params + ); + + // C function void glTexParameterIuiv ( GLenum target, GLenum pname, const GLuint *params ) + + public static native void glTexParameterIuiv( + int target, + int pname, + int[] params, + int offset + ); + + // C function void glTexParameterIuiv ( GLenum target, GLenum pname, const GLuint *params ) + + public static native void glTexParameterIuiv( + int target, + int pname, + java.nio.IntBuffer params + ); + + // C function void glGetTexParameterIiv ( GLenum target, GLenum pname, GLint *params ) + + public static native void glGetTexParameterIiv( + int target, + int pname, + int[] params, + int offset + ); + + // C function void glGetTexParameterIiv ( GLenum target, GLenum pname, GLint *params ) + + public static native void glGetTexParameterIiv( + int target, + int pname, + java.nio.IntBuffer params + ); + + // C function void glGetTexParameterIuiv ( GLenum target, GLenum pname, GLuint *params ) + + public static native void glGetTexParameterIuiv( + int target, + int pname, + int[] params, + int offset + ); + + // C function void glGetTexParameterIuiv ( GLenum target, GLenum pname, GLuint *params ) + + public static native void glGetTexParameterIuiv( + int target, + int pname, + java.nio.IntBuffer params + ); + + // C function void glSamplerParameterIiv ( GLuint sampler, GLenum pname, const GLint *param ) + + public static native void glSamplerParameterIiv( + int sampler, + int pname, + int[] param, + int offset + ); + + // C function void glSamplerParameterIiv ( GLuint sampler, GLenum pname, const GLint *param ) + + public static native void glSamplerParameterIiv( + int sampler, + int pname, + java.nio.IntBuffer param + ); + + // C function void glSamplerParameterIuiv ( GLuint sampler, GLenum pname, const GLuint *param ) + + public static native void glSamplerParameterIuiv( + int sampler, + int pname, + int[] param, + int offset + ); + + // C function void glSamplerParameterIuiv ( GLuint sampler, GLenum pname, const GLuint *param ) + + public static native void glSamplerParameterIuiv( + int sampler, + int pname, + java.nio.IntBuffer param + ); + + // C function void glGetSamplerParameterIiv ( GLuint sampler, GLenum pname, GLint *params ) + + public static native void glGetSamplerParameterIiv( + int sampler, + int pname, + int[] params, + int offset + ); + + // C function void glGetSamplerParameterIiv ( GLuint sampler, GLenum pname, GLint *params ) + + public static native void glGetSamplerParameterIiv( + int sampler, + int pname, + java.nio.IntBuffer params + ); + + // C function void glGetSamplerParameterIuiv ( GLuint sampler, GLenum pname, GLuint *params ) + + public static native void glGetSamplerParameterIuiv( + int sampler, + int pname, + int[] params, + int offset + ); + + // C function void glGetSamplerParameterIuiv ( GLuint sampler, GLenum pname, GLuint *params ) + + public static native void glGetSamplerParameterIuiv( + int sampler, + int pname, + java.nio.IntBuffer params + ); + + // C function void glTexBuffer ( GLenum target, GLenum internalformat, GLuint buffer ) + + public static native void glTexBuffer( + int target, + int internalformat, + int buffer + ); + + // C function void glTexBufferRange ( GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size ) + + public static native void glTexBufferRange( + int target, + int internalformat, + int buffer, + int offset, + int size + ); + + // C function void glTexStorage3DMultisample ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations ) + + public static native void glTexStorage3DMultisample( + int target, + int samples, + int internalformat, + int width, + int height, + int depth, + boolean fixedsamplelocations + ); + +} |