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| author | Romain Guy <romainguy@google.com> | 2013-01-15 18:51:42 -0800 |
|---|---|---|
| committer | Romain Guy <romainguy@google.com> | 2013-01-17 15:39:31 -0800 |
| commit | 8ce00301a023eecaeb8891ce906f67b513ebb42a (patch) | |
| tree | 3b14c80a49cbec537aad39aa4bb266cac41102f7 /docs/html/sdk/api_diff/10/changes | |
| parent | 0f8d155363c361199a9d9aa5dcdbc4088990f893 (diff) | |
Implement clipRect with a transform, clipRegion & clipPath
Bug #7146141
When non-rectangular clipping occurs in a layer the render buffer
used as the stencil buffer is not cached. If this happens on a
View's hardware layer the render buffer will live for as long
as the layer is bound to the view. When a stencil buffer is
required because of a call to Canvas.saveLayer() it will be allocated
on every frame. A future change will address this problem.
If "show GPU overdraw" is enabled, non-rectangular clips are not
supported anymore and we fall back to rectangular clips instead.
This is a limitation imposed by OpenGL ES that cannot be worked
around at this time.
This change also improves the Matrix4 implementation to easily
detect when a rect remains a rect after transform.
Change-Id: I0e69fb901792d38bc0c4ca1bf9fdb02d7db415b9
Diffstat (limited to 'docs/html/sdk/api_diff/10/changes')
0 files changed, 0 insertions, 0 deletions
