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authorTenghui Zhu <ztenghui@google.com>2017-04-05 20:44:28 +0000
committerAndroid (Google) Code Review <android-gerrit@google.com>2017-04-05 20:44:36 +0000
commit399dba4ab0328c0c83015398e949ec40a673e978 (patch)
tree45d8a9897adfc93baddff97692d983e9f0ab8342
parent0283544c498bbc8293207ffb47662e285bf42384 (diff)
parentb244fb528bd19e60b7c3d671df07d2d64c41fdda (diff)
Merge "Make sure we handle the matrix separately for non-invertable matrix" into oc-dev
-rw-r--r--core/jni/android/graphics/Shader.cpp93
1 files changed, 73 insertions, 20 deletions
diff --git a/core/jni/android/graphics/Shader.cpp b/core/jni/android/graphics/Shader.cpp
index 1a353302d7d8..214d97c213e4 100644
--- a/core/jni/android/graphics/Shader.cpp
+++ b/core/jni/android/graphics/Shader.cpp
@@ -68,11 +68,18 @@ static jlong BitmapShader_constructor(JNIEnv* env, jobject o, jlong matrixPtr, j
}
sk_sp<SkImage> image = SkMakeImageFromRasterBitmap(bitmap, kNever_SkCopyPixelsMode);
- sk_sp<SkShader> shader = image->makeShader(
- (SkShader::TileMode)tileModeX, (SkShader::TileMode)tileModeY, matrix);
+ sk_sp<SkShader> baseShader = image->makeShader(
+ (SkShader::TileMode)tileModeX, (SkShader::TileMode)tileModeY);
- ThrowIAE_IfNull(env, shader.get());
- return reinterpret_cast<jlong>(shader.release());
+ SkShader* shader;
+ if (matrix) {
+ shader = baseShader->makeWithLocalMatrix(*matrix).release();
+ } else {
+ shader = baseShader.release();
+ }
+
+ ThrowIAE_IfNull(env, shader);
+ return reinterpret_cast<jlong>(shader);
}
///////////////////////////////////////////////////////////////////////////////////////////////
@@ -95,9 +102,16 @@ static jlong LinearGradient_create1(JNIEnv* env, jobject o, jlong matrixPtr,
#error Need to convert float array to SkScalar array before calling the following function.
#endif
- SkShader* shader = SkGradientShader::MakeLinear(pts,
+ sk_sp<SkShader> baseShader(SkGradientShader::MakeLinear(pts,
reinterpret_cast<const SkColor*>(colorValues), pos, count,
- static_cast<SkShader::TileMode>(tileMode), sGradientShaderFlags, matrix).release();
+ static_cast<SkShader::TileMode>(tileMode), sGradientShaderFlags, NULL));
+
+ SkShader* shader;
+ if (matrix) {
+ shader = baseShader->makeWithLocalMatrix(*matrix).release();
+ } else {
+ shader = baseShader.release();
+ }
env->ReleaseIntArrayElements(colorArray, const_cast<jint*>(colorValues), JNI_ABORT);
ThrowIAE_IfNull(env, shader);
@@ -116,8 +130,15 @@ static jlong LinearGradient_create2(JNIEnv* env, jobject o, jlong matrixPtr,
colors[0] = color0;
colors[1] = color1;
- SkShader* s = SkGradientShader::MakeLinear(pts, colors, NULL, 2,
- static_cast<SkShader::TileMode>(tileMode), sGradientShaderFlags, matrix).release();
+ sk_sp<SkShader> baseShader(SkGradientShader::MakeLinear(pts, colors, NULL, 2,
+ static_cast<SkShader::TileMode>(tileMode), sGradientShaderFlags, NULL));
+
+ SkShader* s;
+ if (matrix) {
+ s = baseShader->makeWithLocalMatrix(*matrix).release();
+ } else {
+ s = baseShader.release();
+ }
ThrowIAE_IfNull(env, s);
return reinterpret_cast<jlong>(s);
@@ -141,9 +162,17 @@ static jlong RadialGradient_create1(JNIEnv* env, jobject, jlong matrixPtr, jfloa
#error Need to convert float array to SkScalar array before calling the following function.
#endif
- SkShader* shader = SkGradientShader::MakeRadial(center, radius,
+ sk_sp<SkShader> baseShader = SkGradientShader::MakeRadial(center, radius,
reinterpret_cast<const SkColor*>(colorValues), pos, count,
- static_cast<SkShader::TileMode>(tileMode), sGradientShaderFlags, matrix).release();
+ static_cast<SkShader::TileMode>(tileMode), sGradientShaderFlags, NULL);
+
+ SkShader* shader;
+ if (matrix) {
+ shader = baseShader->makeWithLocalMatrix(*matrix).release();
+ } else {
+ shader = baseShader.release();
+ }
+
env->ReleaseIntArrayElements(colorArray, const_cast<jint*>(colorValues),
JNI_ABORT);
@@ -161,10 +190,17 @@ static jlong RadialGradient_create2(JNIEnv* env, jobject, jlong matrixPtr, jfloa
colors[0] = color0;
colors[1] = color1;
- SkShader* s = SkGradientShader::MakeRadial(center, radius, colors, NULL, 2,
- static_cast<SkShader::TileMode>(tileMode), sGradientShaderFlags, matrix).release();
- ThrowIAE_IfNull(env, s);
- return reinterpret_cast<jlong>(s);
+ sk_sp<SkShader> baseShader = SkGradientShader::MakeRadial(center, radius, colors, NULL, 2,
+ static_cast<SkShader::TileMode>(tileMode), sGradientShaderFlags, NULL);
+
+ SkShader* shader;
+ if (matrix) {
+ shader = baseShader->makeWithLocalMatrix(*matrix).release();
+ } else {
+ shader = baseShader.release();
+ }
+ ThrowIAE_IfNull(env, shader);
+ return reinterpret_cast<jlong>(shader);
}
///////////////////////////////////////////////////////////////////////////////
@@ -182,8 +218,17 @@ static jlong SweepGradient_create1(JNIEnv* env, jobject, jlong matrixPtr, jfloat
#error Need to convert float array to SkScalar array before calling the following function.
#endif
- SkShader* shader = SkGradientShader::MakeSweep(x, y, reinterpret_cast<const SkColor*>(colors),
- pos, count, sGradientShaderFlags, matrix).release();
+ sk_sp<SkShader> baseShader = SkGradientShader::MakeSweep(x, y,
+ reinterpret_cast<const SkColor*>(colors), pos, count,
+ sGradientShaderFlags, NULL);
+
+ SkShader* shader;
+ if (matrix) {
+ shader = baseShader->makeWithLocalMatrix(*matrix).release();
+ } else {
+ shader = baseShader.release();
+ }
+
env->ReleaseIntArrayElements(jcolors, const_cast<jint*>(colors),
JNI_ABORT);
ThrowIAE_IfNull(env, shader);
@@ -196,10 +241,18 @@ static jlong SweepGradient_create2(JNIEnv* env, jobject, jlong matrixPtr, jfloat
SkColor colors[2];
colors[0] = color0;
colors[1] = color1;
- SkShader* s = SkGradientShader::MakeSweep(x, y, colors, NULL, 2,
- sGradientShaderFlags, matrix).release();
- ThrowIAE_IfNull(env, s);
- return reinterpret_cast<jlong>(s);
+
+ sk_sp<SkShader> baseShader = SkGradientShader::MakeSweep(x, y, colors,
+ NULL, 2, sGradientShaderFlags, NULL);
+
+ SkShader* shader;
+ if (matrix) {
+ shader = baseShader->makeWithLocalMatrix(*matrix).release();
+ } else {
+ shader = baseShader.release();
+ }
+ ThrowIAE_IfNull(env, shader);
+ return reinterpret_cast<jlong>(shader);
}
///////////////////////////////////////////////////////////////////////////////////////////////